Is 'Rise Of Mankind: A New Dawn' now abandoned?

antgeorg1982

Chieftain
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Have to ask the question as it appears no updates for over a year, and the forum seems pretty quiet these days.

Sad day if so. I have spent many an hour playing this mod and it will be hard to move to something else as been a player since this mod came out. I have always enjoyed the updates to improve it, and grow it. Big thanks to all those who have given their time over the years into this great mod. Be great to see this carried on, but also appreciate that everything comes to a natural end at some point.
 
Have to ask the question as it appears no updates for over a year, and the forum seems pretty quiet these days.
I'd say it is, considering big bugs are not being fixed for years. Some were in Chronicles of Mankind, though. Unfortunately, it's not going to be multiplayer-stable anytime soon.

Caveman2Cosmos is a RoM fork, too. Although it's hopelessly bloated, there's at least an effort to balance the buildings underway now. And it's devs still are ambitios enough to plan an engine rewrite on Godot.
 
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I'd say it is, considering big bugs are not being fixed for years. Some were in Chronicles of Mankind, though. Unfortunately, it's not going to be multiplayer-stable anytime soon.

Caveman2Cosmos is a RoM fork, too. Although it's hopelessly bloated, there's at least an effort to balance the buildings underway now. And it's devs still are ambitios enough to plan an engine rewrite on Godot.
are there any forks that are playable in multiplayer without frequent desyncs? How bad is AND 2 in that regard?
 
How bad is AND 2 in that regard?
45deg said it's very stable, but you can't hotjoin (and actually need to restart if any OOS actually occurs). If you are not big on rangestrike, I'd recommend History Rewritten.
 
As Mr. Smith said, AND2 is good enough in multiplayer, I've been able to finish a few games from the start to transhuman era with only a few OOS. There's a MP subforum for RAND which explains how to enjoy it the most in MP (there are options still causing troubles):

Yeah, I had to abandon development due to real life commitments. Sometimes I pick up the idea of fixing things I left unfinished and wasn't able to fix at the time, but in the end I simply don't have time and I fear breaking things which are not broken and that would require more time to fix again. Although I must say that using AI to code should make it way easier than it was 10 years ago, and it's tempting.
 
As Mr. Smith said, AND2 is good enough in multiplayer, I've been able to finish a few games from the start to transhuman era with only a few OOS. There's a MP subforum for RAND which explains how to enjoy it the most in MP (there are options still causing troubles):

Yeah, I had to abandon development due to real life commitments. Sometimes I pick up the idea of fixing things I left unfinished and wasn't able to fix at the time, but in the end I simply don't have time and I fear breaking things which are not broken and that would require more time to fix again. Although I must say that using AI to code should make it way easier than it was 10 years ago, and it's tempting.
We tru fans r still hoping you find time someday:) and like you said maybe AI would be big help for fixing bugs
 
this is still my favorite mod despite it not being a challenge to beat anymore, the civics, the tech paths, the leaders, religions and all the units and all the buildings. Everything is very well designed.
it's depressing to see realism Invictus keep getting tons of updates and this one does not, I tried several times to get into realism Invictus mod but it doesn't quite scratch the itch.
 
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What in particular you are missing?
big learning curve, way too many unique units and buildings, not a fan of the dark art style, and the tech tree and civics are too linear.
im sure the pros outweigh the cons im mostly just lazy to learn it, will probably have to eventually since this mod is abandoned
 
Chronicles of Mankins aren't, though it's singeplayer-only.
Yeah, I feel sorry about that. Looks like there would be an interest in playing CoM MP but I lack the skills to fix the OOS bugs.
 
I lack the skills to fix the OOS bugs.
It should have been checked every DLL release so that you don't forget when exactly it was broken and can cherrypick changes.
 
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It should have been checked every DLL release so that you don't forget when exactly it was broken and can cherrypick changes.
It's not that simple. In version 1.2 CoM started using a new dll thanks to @Inthegrave. This new dll has introduced lots of bugfixes and improvements regarding the ai, performance and other things. So maybe the fix something general has broken something effecting multiplayer. That said, a real coder is need, not me.
 
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