AdamCrock
Polish Pirate
Toku seems to be the last on that list. I relly like Toku he's rad ! 

Toku of Mali its a pretty big a hole move in MP.
Drinking to their unique unit I guessWorth a try !
The issue is if you don't roll BFC horse as egypt/persia or you aren't inca...how do you stop a fast skirmisher rush or choke?
- Archers get ~10% odds, on flatland.
- Protective skirmishers can take shock immediately with a discount barracks...meaning to stop your skirms with axes they'd need a rax too...even then you maul them in cost-effectiveness.
- Regular chariots are FAIL...combat 1 + first strike chance = winning odds for skirm...and that's on flatlands. Plus chariots are crap for defending cities and skirms CAN take cities.
- Rage quit in blazing time FFAs! Now you have more land.
Other than lucky civs the only way to really deal with it is to pick Inca or play water maps...you really can't hold off these chokes with archers.
Other than Inca, I think it depends on your playstyle, map, settings, and level.
Financial is a great trait for my preferred difficulty (which is LOW compared to many people here); at higher difficulties, Financial is not as good as Organized.
I just want to ask, why is military related traits consistently rated low?
Also, what the highest difficulty someone beaten with Tokugawa (with Japan)?
Ok, looking at everyone ranking, I see a few consistent patterns.
Financial is highly rated, probably highest.
Organized, Philosophical, and Industrial is rated as good high.
Military related traits are always rated low. The purely military traits, Aggressive and Protective, are consistently the lowest rated. The Imperialist and Charismatic are rated slightly higher probably because they come with other non-military bonuses.
I just want to ask, why is military related traits consistently rated low? Is it only favour the warring playstyle or are the bonus too weak, or economic bonus are just better? Will they get better rated if it was multiplayer (Or if the AI player slightly more like multiplayer)?
Also, what the highest difficulty someone beaten with Tokugawa (with Japan)?
Rating philosophical above spiritual can't be right can it?
Everyone can get some use from spiritual, even if it's cheap happy temples, and it gets better with more skill. Philosophical requires skill to get anything from it at all, and you have to be really bloody good to get the best.
Agg and Protective provide no economic benefit (excluding the very rarely built and short-lived castle). Main benefit is, at least for Agg, is a bit of a boost in early rushes. However, early rushes become much less optimal/realistic on the highest levels.
Economic traits are actually far better warmonger traits in single player. It's more about getting up a good empire and getting military tech advantage over the AI. Generally easier with better Leaders.
A hypothetical question - If I put all the military related bonus in ONE single traitIn the early game, the military traits can fall flat.
Isolated starts. Potential victim may be too tough to tackle without siege. Someone else would become a monster if you and the victim fight instead of expanding.
Even if war is in the cards, your trait may not benefit the unit types you rely on.
Down the road, the most useful warmonger traits to me are ORG (takes some strain off my economy even when I'm abusing it) and SPI (diplomacy, switching between total war and economic recovery).