Is the Cultural VC the hardest to achieve?

Talk about following the thread; I'm playing a culture game as Austria. At turn 130 I was DoWd by Russia, the Aztecs,the Iroquois and Greece. My eight archers and two cats are slaughtering them and building up plenty of XP.

See, situations like this are why I like to play the Aztecs - at least you get progress towards your victory condition when the AI goes mad and sends endless hordes of units your way.

What's the best way to play Aztecs for a cultural victory? I've been doing the following:

1. Make sure all your cities are on rivers so you can use your unique building.

2. Build 3 cities. (dunno if this is optimal at all, I just had enough happiness to fuel my three so I didn't bother with a fourth)

3. Take the pantheon belief "Fertility Rites" for 10% faster growth. (stacks with Aztec unique building and tradition policies for a ridiculous growth modifier)

4. Make sure you have a roaming force of Jaguars built fairly quickly - they're almost as fast as scouts, and with the Honour opener they're great for killing barbarians for bonus XP and making city states love you.

I've been using the following social policy order:

1. Honour opener
2. Full tradition
3. Full piety
4. Full freedom
5. Full patronage (kinda scraping the barrel here - last game I got Tithe and could just make every CS love me no matter what, patronage or no patronage)
6. Finish off honour just for the hell of it.

You can really get some ludicrously sized cities this way - I think last game I won my capital was something like size 45.

I think I might alter my social policy strategy to:

1. Honour opener
2. Full tradition
3. Liberty to representation
4. Full piety
5. Full freedom
6. Finish liberty
7. Finish honour

Any thoughts?
 
With an honor opener the benefits are not big since it takes longer to kill units in G+K. 3-4turn per barbarian kill. You will get more culture per turn with a tradition/liberty opener.

I would not max out piety unless you are using alot of great prophets for the terrain improvement. Go upto the reduce -10% culture cost for social policies then get 2sp into patronage. With a pledge of protection and Aesthetics your minimum influence level with all City-States will be 30. So you will always be friends (if the Ai has a spy in that CS then you will be friend half of the time). Unless the CS is a neighbor or culture one I would not spent any money on them. After freedom it does not matter which social policy you choose to get.

Also, try World Church instead of Tithe, it will reduces the number of turns it takes to complete a culture vic. It seems like you are playing on a difficult which allow you to be the dominate religion if tithe give you that much gold to spent on CS. Being the dominate religion does not happen often on immortal and diety.
 
I'd pick Tradition -> Legalism then get Honor opener, or just Tradition opener then Honor opener. It's not worth it as the first policy since you likely don't have enough units to use it effectively.

I'll open up Patronage and Aesthetics as well especially if you have a bunch of CS around you.

After picking World Church once I'd still pick Tithe over it. World Church is kind of a gamble since you don't know if your neighbour civ will get a religion or not. If they do, World Church becomes pretty ineffective.

I've finished an Aztecs culture game too and it got pretty ridiculous at the end. I just had Instanbul and Washington to conquer which I could've easily done since I had nuclear submarines and nukes at that point:
http://forums.civfanatics.com/showpost.php?p=11736366&postcount=180

I find if you have crazy faith to begin with it might be better to just skip Piety altogether. Better as in, a distinctly different play style. Rationalism will push Industrialism quicker and make you able to build CN tower and Sydney Opera House. With the conquer game, CN Tower almost feels broken because it gives like an automatic +5/6 culture per city (including newly conquered puppet cities). It also make you get late military tech faster. Getting battleships faster than everyone else helps a LOT.
 
Just finished my new game - won at turn 231 (was 241 before). This is on quick, though, since that's the only speed I ever play MP at. This time I made sure to get Chichen Itza and was basically able to stay in a permanent golden age from that point on.

I could probably have won earlier, but I played a completely peaceful game this time - wanted to get the game done in one sitting and going on a conquering spree would've made it take longer.

Anyone know how to convert turn numbers from quick to standard so I can compare?
 
Anyone know how to convert turn numbers from quick to standard so I can compare?

Quick*1.5= Standard

Shave 5% because quick has a hidden handicap(movements).
 
I find if you have crazy faith to begin with it might be better to just skip Piety altogether. Better as in, a distinctly different play style. Rationalism will push Industrialism quicker and make you able to build CN tower and Sydney Opera House. With the conquer game, CN Tower almost feels broken because it gives like an automatic +5/6 culture per city (including newly conquered puppet cities). It also make you get late military tech faster. Getting battleships faster than everyone else helps a LOT.

If you are going for a culture vic the game should be over well before you get Sydney Opera House let alone the CN tower tech. Also getting the -10%culture cost for social policies in the piety tree will reduce the cost next ~20 policies so it will save you ~40 turns.
 
If you are going for a culture vic the game should be over well before you get Sydney Opera House let alone the CN tower tech. Also getting the -10%culture cost for social policies in the piety tree will reduce the cost next ~20 policies so it will save you ~40 turns.
It was an Aztec warmonger game trying for a culture victory, in a different play style than just trying to maximize the turn time. I finished mine around T310-ish and it was more fun than winning it at T280 with a peaceful Piety game. I don't think it's very fun to attempt every culture game with the same strategy everytime, ya know.
 
It was an Aztec warmonger game trying for a culture victory, in a different play style than just trying to maximize the turn time. I finished mine around T310-ish and it was more fun than winning it at T280 with a peaceful Piety game. I don't think it's very fun to attempt every culture game with the same strategy everytime, ya know.

Yeah, I'm kinda trying for a multiplayer-capable version of this strategy that benefits from fighting wars. Hence Aztecs.
 
Siam are strong! first time playing them and finished a T256, 1730AD (score 3166) emperor, Pangaia, everything standard, gods+kings, wonders of the ancient world and all the DLC civs.

First time tried cultural under G+K, and was quickest I've done it for cultural, including on vanilla. 3 Cities. In hindsight think possibly could've done sub-250 (or at least a bit closer) had I done a couple things differently.

Starting position was;
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Settled in place, mixed bag really, 8 mountain tiles in the cap's radius, but settling on a desert hill plus 6 more desert tiles (2 of which copper, one 6 iron), 3 pastures (so decent boost for stable), decent amount of grassland for settling great improvements, observatory, perfect defensively, extra resources to sell in the 4-5 range.

2nd city was coastal, 3rd marble. Could've gone for Old Faithful, but happier with where I settled. Aggressively bought fair few tiles, Only took Argos T249. Alex sent a Great Prophet down to Cape Town, so I DOW'd as was near the end, captured the GP and Took Argos and Alex settled for peace. Border wise Argos had from the Sugar across and the tile to the left and right of the fort. That little skirmish was enough to get my first naturally generated GG so with a turn to go, I used him to plant a citidal just to capture a little bit of land to increase final score. Was trying to do the same with my other GG, but was an afterthought and didn't get to the edge of my borders in time.

City States, included 4 Maritime, 4 Cultural, 1 Religious (plus nearest Mililitaristic had Cho-Ko-Nos :D)

Cities: Si Satchanalai found turn 42, Muang Saluang turn 49,

Pantheon found turn 17, Buddhism founded 71; Desert Folklore, Cathedrals, Tithe, and then enhanced with Divine Inspiration +2 faith per wonder and Itinerant Preachers. Went with Tithe over World Church, due to the Capital being non-river and not overly gold rich, decided gold over culture for RA, and to leverage Siam UA on CSs. Whether that was the right decision not sure. Most AI were slack on religion so I pretty much monopolised. Finished with 42 cities following as majority (103 gpt for Tithe), compared to 3,1,2,0 for the other AI's religions.

Social Policies: Full Tradition, Full Piety, All of Patronage other than Educated Elite (didn't want random GP), Full Freedom (opened T179), Commerce opener and Trade Unions, Educated Elite as next natural GP would arrive too late to be useful really, Finished Commerce right side and then left.

GP: Settled first great engineer, can't remember if had a second one that used for Sistine but possibly not, 4 settled Holy Sites, 14 settled landmarks, 2 purchased GM near end (3 CS wanted one generated and Artists were too late and expensive to faith buy). T221 synched a GS and GE from Sukhothai so plastics-cristo. Had 2 other GS, (one from PT and one gifted from educated elite near the end; used the latter to try get closer to ecology and rush buy a solar plant),

RAs signed: Spain 121, Persia 124, England 126, Carthage 148, Spain 153, Persia 155, England 157, Songhai 159, Spain 184, Persia 186, Songhai 207

Golden Ages: 117, 146, 172, 200, 229.

World Wonders:
Sukhothai: Temple of Artemis 56, Pyramids 70, Great Library 76, National College 84, Hanging Gardens 92, Petra 99, Chichen Itza 106, Great Wall 114, Notre Dame 121, Angkor Wat 129, Alhambra 135, Sistine 143, Macchu Pichu 144, Leaning Tower Pisa 164, Taj Mahal 172, Forbidden Palace 178, Louvre 194, Big Ben 204, Eiffel 221, Cristo Redentor 222, Statue of Liberty 232, Brandenburg 238. (National Epic, Hermitage, Treasury, Ironworks)
Si Satchanalai: Stonehenge 87, Colossus 101, Oracle 117, Hagia Sophia 146 (Circus Max, National Intelligence Agency)
Muang Saluang: Mausoleum of Hal 101, Terracotta 115, Great Mosque Djenne 143, Porcelain Tower 177, Himeji 209, Kremlin 230 (Oxford Uni)

Spoiler :
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Spoiler :
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Spoiler :
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Improvements/Annoyances:

Accidently generated a great prophet. Had good faith generation (over 100 per turn), so after enhancing, building cathedrals in each city and settling 3 Holy Sites (including the GP from GMD), I aggressively sent out a load of missionaries and then in the lead up to Freedom, started accumulating faith with the hope of buying 2 GA as soon as opened Freedom. Had around 2400 faith with 2 turns to go, only to generate the prophet (needed 2300) delaying me quite a good while to recoup. Should've just bought another missionary to drop me below.

Landmark placement; remembered Alhambras 20% but forgot the multiplicative effect of Hermitage (had just a normal +8 in my mind due to the belief:lol:). As such, as Si Satch was coastal, and didn't have as good production as the other two so less wonders, would send some landmarks there instead of Sukhothai. In the main I prioritised Sukhothai first, but as never got to SOH, probably should've maxed out more. Ended with 7 landmarks plus manufactory on Sukhothai, 6 on Si Satch plus 1 holy, 1 on Muang plus 3 holy.

Probably should've gone Liberty instead of Commerce. Had in my mind that didn't need settlers, workers etc, that 2 CS wanted a great admiral, and that the extra happiness from protectionalism might be quicker, 12 luxuries, 24 happiness, so 12 extra cpt. Probably negligible at that stage, so Liberty probably would've been better option for the golden age and GE for manufactory......especially as mucked up my last golden age.

Firstly was generating a good amount of happiness and earlier in the game wasn't sure if happiness continued to accumulate whilst under a Golden Age, thought it did but alas no. Secondly, didn't realise can no longer burn a GG on a golden age. Built Brandenburg to generate a GG thinking could burn when my GA would expire (last 10 turns ish), didn't really need it for the culture but would've been nice for the +20% production for building Utopia. Annoying, as settled a GA just before too.

Probably mucked up my route into radio. T186, had just resolved a RA on 183 and 185 (which I'd used to hit into Industrilization), my open techs were Gunpowder 4 turns, Industrialization 4 turns left, Biology 10, Radio 13. Had a RA resolving 187 and 189 and a GS iirc. As opposed to going straight into Radio, was trying to push my median up by closing off industrilization, and completing Biology leaving Refrigeration, Radio and Gunpowder. Anyways ended up with having to hard research 4 turns of Radio, when probably could've hit straight in. Possibly didn't cost too much though, as delay allowed me to buy 2 broadcast towers straight away, with the 3rd couple turns later. Can't remember now but possibly saved the GS for later then.

Got held up slightly with bandits when trying to settle my cities.

Ghengis moving quite a few units seemingly to the borders of Si Satch early game, when would've struggled with a war (probably could've held them off, but would've delayed worker improvements), so I chose to use some money to bribe him to attack Liz thinking he'd divert his troops north, only for him to accept and immediately go an capture Cape Town instead, my adjacent maritime CS (T61). He then DOW'd me T71, sending his troops to Muang Saluang, I took no casualties and went to try and attack Cape Town with the hope of liberating, only for Alex to do so. I got good terms for peace so accepted, but could've probably taken his capital if so wished.

Alex competed a little for a couple close CS including Bucharest (cultural) and Capetown from him liberating. From being allied to two militaristic city states, had enough military power that possibly could've puppetted and crippled him financially. Figured staying on friends basis with Bucharest and Capetown would be better than war though, so stayed peaceful, and eventually stuck spies in. Debateable whether taking some puppets, getting a nice peace offering, and using that to buy favour might have got quicker results though. A Maritime got captured by Askia too, (though mid-to-late game).

Was generating enough fpt that neglected building shrines/temples in Si Satch and Muang, forgot that theocracy would've given a decent gold bonus that might've helped.

Starting Save if anyone interested.
 

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450GPT without golden age for just 3 cities and a puppet? That's madness. I know Commerce got better but still...

Also my goodness it looks like you've pretty much snatched every Wonder in the game. Most of them under 10 turns? Then again, 3 luxury mines with iron and Petra with decent growth means it's probably one of the best starting locations I've seen yet.
 
190 of that is from other civs. Liz DOWd me T233. She was already at war with Alex, and I paid Ghengis 100 to declare on her. She soon chickened out and offered 287 gold, 82 gpt and sugar. Then as said, I DOWd Alex right at the end, took Argos (which has a customs house), and he offered 112 gold, 106 gpt and silver. 2 gpt from Ghengis as part of a resource sale.

Just checked then, and if max gold/merchants, (so working the sea tiles at Si Satch etc) can get 531GPT.

Income of 734 (341.5 from cities, 100 trade, 190 other civs, and 103 tithe) minus 203 expenses (57 unit, 130 building maintenance, 16 tile improvement).
 
Just realised that forgot to rush buy the Solar plant from that save doh! only unlocked ecology 4 turns to the end, so might not have made a difference. First time I finished, I'm pretty sure I rushbought it, (I got the steam achievement saying I'd won with Siam), but it stopped responding before the victory screen came up, so loaded a quicksave from T250. Forgot to buy it this time, oh well!
 
Nice work @ralph - I agree Siam is super powerful for culture especially with Petra start. Need to look at your approach in detail as your tech seems crazy for a culture game!

EDIT: Interesting to see Commerce over Liberty late, worth trying... Unfortunately I think getting all those wonders would be tough to repeat - esp GL, Alhambra etc at those dates...
 
Agreed probably be tough to repeat, couple fortunate things fell my way. Only built one scout, but pretty sure I lucked out with some of my goody huts; definitely popped Archery and I think possibly got Writing too. Main thing that probably helped was that by around turn 50, I had approx. 150 influence with Manila (Maritime).

CS on the other side of the map, that I'd found with my initial scouting warrior. Barbcamp nearby with the CS quest to destroy it, plus a captured worker inside. Got it down to low health, for another barb to spawn behind it. I destroyed the camp, chose to return the worker as was too far to get back home especially with the mountain range dividing the map. He traipsed back to the CS, immediately getting captured. I let the CS archers/city reduce his health, rescued the worker and returned again. 4.5 food in the cap, and 1.5 food to the other cities helps a lot at that early stage, and was an ally for the rest of the game. I got Sidon (Militaristic) as an friend pretty early on, and Geneva (religious) as at least a friend, possibly an ally early doors too which helped with founding the religion.

Tech wise, wouldn't say did anything particularly fancy, other than the good pop growth combined with observatory in the cap, and decent enough luck on RAs. Scholasticism too, considering was eventually allied with every CS apart from the one that got captured by Askia (accounted for about 100 bpt by the end game). Early game, as Ghengis took Cape Town, most AI denounced him, so I did likewise gaining favour with most. 1st wave prior to PT got 3 RAs, 2nd got 5 (befriended Askia after gathering intrigue from Spain who planned to attack him). Had half a 3rd wave, but Dido was cashpoor, and at that stage more important to be saving money for rushbuying museums/broadcast towers etc.

Didn't settle any Scientists, Delayed education for Physics/Notre Dame, and only worked one scientist (in Sukhothai) until I'd unlocked Acoustics (T141), and got Opera Houses (for working 3 artists in each city, including the ones from Cathedrals). I delayed Acoustics too to get Machinery due to Sidon who I was allied to, giving Cho-Ko-Nos, and because I had my second GE coming (I did use one for Sistine). After that engineer, managed to avoid any natural GE or GS until synching both for the Plastics/Cristo combination.

Si Satch, and Muang I was pushing for wonders and growth, and working the 2 artists from amphitheatre and cathedrals, so didn't work a scientist initially. Just couldn't really afford it food/growth wise, and didn't want to generate a GS by accident.

Tech order: Pottery, (ARCHERY POP), Animal Hus, Mining, (Writing), Calendar, Wheel, Math, Masonry, started Philo but switched to Sailing so could hook pearls, BW, finish philo, Great Lib = IW, Horseback R, Currency, Drama, Civil Serv, Engineering, Metal Casting, Physics, Theology, Education, Guilds, Chivalry, Machinery, Acoustics, Banking, Architecture, Printing Press, (Stole Optics), Compass, Astronomy, Economics, Navigation, Archaeology, Scientific Theory, Electricity, Industrialisation, Biology, Radio, Gunpowder, Chemistry, Rifling, Steampower, Replaceable Parts, Fertiliser, (Oxford - Plastics), Military Sci, Flight, Electronics, Atomic, Refrigeration, Penicillin, Ecology, Dynamite.

Generally push Chemistry/Fertiliser before heading up the tree, but I had a good enough pop/tech lead and enough production that figured I could delay Chemistry. Similar Fertiliser, I had decent growth already, and a lot of potential non-river farm sites would be used for great improvements, so delayed it.

Otherwise regards approach, I think build order was something like scout, shrine, worker, archer, settler (was pop 5), granary, Temple of Artemis. Bought 2nd worker, Settler and Archer to help escort/defend/destroy barbcamps. After Artemis, started GL, then switched to Pyramids once Masonry researched, initial workers went to the other cities, and then back to GL after. As Siam chose not to steal a worker from a CS.

Rushbought a fair few things when I could, sold pretty much all my luxuries relying on gifted luxuries from CS, sold all my horses as not needed with Siam (around 10) and iron too, relying on the CS's instead. Helped a fair bit, as did getting Colossus, Mausoleum of Hal and Machu Picchu.

Didn't go overboard with it, but meant that could be quite aggressive buying tiles, eg. pretty much as soon as Si Satch was up, sold resources, bought workboat, bought tiles to pearls, sold pearls, bought workboat, bought tiles to other pearls, sold pearls, quite possibly then paid the 200 gold for Manila to hook up their Ivory, to retain happiness and growth, not sure. That kinda thing anyways.
Didn't buy towards Alex as didn't want to provoke, but bought tiles for Muang towards Capetown, so that next natural border growth would be towards Alex.

As said, with a few thing done differently I think sub-250 might've been possible.
 
I can beat science in 250 turns but so far not culture. I might have to break down and give Siam a whirl this weekend.
 
As said, with a few thing done differently I think sub-250 might've been possible.

I dunno about that. That would mean at least 6 turns which is roughly around 5000-6000 cultures? Not sure how your little changes can pull that off, added to the superb game you'e already ended up with.
 
Got a VERY fertile start on a Small, Pangaea, Aztecs on King (I usually play on Emperor, but I accidentally clicked "Play Now"). Everything Standard. I'll keep using this map to practice fast OCC victories because I found Skilldorado at turn 3 (that's just the Icing on a very food-rich cake. Nice stretch of river with Flood Plains). Latest attempt was a turn 318 victory, with 700+ culture with 4 cultural CSes. The focus of this game was Food. In the end I had enough pop to work all tiles and all Specialist Slots without sinking money on Maritimes. It also has early game aggression and at one time had double DOW's from enemy civs.

I got around to timing a Natural GA, Taj Mahal and Liberty GA. SP order was:

Complete Tradition.
Piety until the SP cost reduction.
Liberty until the SP Cost Reduction (not sure if this lowers SP costs for OCC's, can anyone confirm?)
Complete Freedom
Complete Patronage
Complete Piety
Complete Liberty.

Settled 5 GA's and burned the rest for Golden Ages.

I think I could have gotten earlier if I obtained the Alhambra. Mainly etched in my mind is its automatic Drill promotion and not the 20% culture addition. Will try again over the weekend.

For beliefs, I think I should have just gone with Tithe as the founder instead of World Church. As far as I can notice, the culture increase was not affected by % Modifiers (can someone confirm?) Tithe will allow me to have a LOT of gold, which will give me purchasing power to nab culture CSes that much quicker. Also, that Gold can be used field an army to puppet my Ottoman neighbor who was a Frienemy all game to me.

The thing with a fertile start is that because of the high population (and because we're Aztecs with Floating Gardens) from stacking food bonuses, the city will turn into a culture monster without necessarily sacrificing research. In fact, for this game, I was also the tech leader! Not really typical for a culture game!

EDIT:
I'll go ahead and try to create a strat that will allow me to also go to war so I can use the Aztec UA for more culture. This will probably mean getting into Acoustics, then backfill on some military Techs, then blast through Archaeology. Get Cristo Redentor, then go back until Artillery. That Artillery will allow me to take cities, culture through war, and more gold. This will probably mean I would have to avoid Swords into Plowshares. My religion for that game was:

Pantheon: Fertility Rites
Founder: World Church (not that good of an idea in a Small map. Much better to get Tithe so you can wonderspam and just rush buy stuff).
Follower: Swords into Plowshares
Follower: I forgot
Enhancer: Relgious Texts

Seriously though, Fertility + Swords + Floating Garden = pop overkill!
 
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Aztec rule :). I usually go for liberty before finishing off piety on Imm. though. To make sure i finish Cristo with engineer as soon as i unlock it. Cathedrals are nice for an artist slot, did you get them? Definitely worth warring with Montezuma. Due to a Aztec start bias you get scientific jungle starts, so might as well use promoted Jags to capture few puppets to your advantage!
 
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