Btw steam simply said nothing about this
It's on their website. Did you see the link?
So the only clear sentence what shall happen in offline mode came from 2K Elizabeth so far.
I'm sorry but 2k is not Steam. This is second-hand information and it means just about jack




.
If a company uses formulations that the "common man" (only the majority of all customers) will / can misunderstand, what shall he think about this company? It´s great, they deal fair with me, they don´t try to fake me? [<- warning, minor hyberbole used]
If the common man makes assumptions without reading guides, FAQs or documentation, he is stupid and deserves no sympathy. The information is on the Steam website. There is also the ability to submit questions to Steam on their website.
[And btw, you also know that there are nations where judges have a different view in this case, how important the common mans understanding of features and contracts with firms is?]
I don't really see what your point here is, sorry.
It´s your turn to bring real facts (no assumption), why someone shouldn´t be bothered about it.
Not really, this whole "argument" is that Steam Offline-Mode actually opens sockets. That is the only fact we have, people have asserted that this is wrong. If they find it ethically wrong, that's their own non-technical opinion. If they think it does anything nefarius, burden is on them to prove this.
- There is a claim of the only official 2K (you know the publisher of Civ5) representative around, that the is no communication in offlien mode
They are not Steam, are not Valve, are not Firaxis (the programmers). They are the least trustworthy source for this information.
- there is a decription not clearly describing what happens and what not (steam)
This description is very clear, can you elaborate on what is not clear about it?
- there seems to be a unique header (an open question would be: user unique, or eg steam version unique, PC unique?) in the packages
I don't really understand this, can you explain?
- beside this, the amount of transfered data seem to be small [1 kb send, 0.5 kb received]
You have to understand how network devices communicate. When you open a socket the target socket automatically performs low-level communication for the socket before you (the software) actually communicates with the server. Until it has been proven, you cannot assume that the connection open by Steam is doing anything more than opening a socket.
If you're so inclined you can use a packet sniffer (Wireshark) and find out if it is anything more than low-level TCP communication. Until you have this proof, the assumption that it is anything more than basic low-level network packets is simply baseless.
So the offline mode is nothing more than a option to play without need to have a internet connection. It´s no option for someone who wants to reduce the amount of contact with steam to a minimum, for someone who has objections towards steam.
They can block Steam with a firewall or disconnect from the Internet.
Now considering the situation that you can see the above mentionend claim from 2K Elizabeth to calm down the persons with objections towards steam, selling steam as one time online verification with no communication afterwards to them, you hopeful can start to accept, that objectives can arise.
I can see why those who are completely uninformed would be confused and frankly this is 2k's fault. They never should have addressed the problem like this because people (mistakenly) think 2k are in a strong position to make statements about Steam.