Is there a UN bug?

Very interesting. I guess revisiting a resolution sort of mimics the real life action of democratic governments when they re-examine legislation for amendment or updating. Or maybe like the Supreme Court striking down an unjust or unconstitutional law. If you look at it from that perspective it does make some sense.

And by the look of things, I can now undo my no-nuke treaty when I need to.
 
I think you can only propose the religious victory if you have less than the number of votes needed to win by yourself. The idea is that it's supposed to be somewhat democratic, so you need to ensure that at least one other civ votes for you. Otherwise, the religious (or UN) victory would just be a (very) cheap domination victory.

Of course, I don't really agree with this "fix" to the problem. I think they should have made the requirement that at least 1/2 (or some other fraction) of the civs in the game must vote for you in order to win (regardless of how many votes you have yourself), rather than disallowing diplomatic victory altogether when you have enough votes to give yourself a super majority.

Also I think in addition to the every-nation-must-have-it rule, there should be a certain threshold of the religion being big enough on a global scale before you can go for the victory. I don't know what'd be reasonable... 50% of all population? 40%?

Keep you from winning with a minor carefully trimmed nothing religion. Plus realistically, why would the world care if some tiny obscure religion declared itself leader of the world?
 
:DThanks for your help! I found it on the 3.17 patch notes, too, but the wording is nebulous. Because it marks a change in victory conditions it ought to have been noted in civilopedia as well, but it isn't. As you know Sisiutil, I would appreciate it if you could convey my thanks for his or her work. The Beginners Guide and The Early Rush documents have been instrumental in teaching me to win at Noble level.:D
 
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