is there a way to disable the worker warning messages?

wit>trope

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Dec 24, 2004
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When you change an improvement, like irrigating something that was mined, a warning message pops up from the domestic advisor. Is there a way to disable these messages? Thanks for all your help :)
 
I wish there were. At least, I wish the message only displayed once when I use a stack of workers for the same task.
 
Indeed. Especially with those lazy slave workers who seem to take forever to get anything productive done.

Using a large stack of slave labour to convert irrigation to mines in a single turn would be a lot easier on the fingers if I could confirm the action just once, or somehow issue a "group action" command.

Strangely, my handsome homegrown fellows seem to manage the task with a party of three, whilst the idle infidels like to bring along a gang of twelve, presumably composed of three to do the actual digging, three to make the tea and the other six to sing songs about it.

(Hello, by the way. Long time lurker, first time poster. :) )
 
that is one of the most annoying things in the game. :mad: do you think i'm not gonna replace the terrain improvement if i clicked the button? stupid domestic advisor. :mischief:
 
Slave workers BTW work at half speed. They also cost no upkeep. I don't get all the hate. These are practically free and not using them or buying them from the AI is a bad idea.

I use the keyboard shortcut and never really had a problem. Since I have surperstacks of workers running around, I like being able to individually confirm worker actions so surplus workers gets moved to another job.
 
Do 2 slave workers = 1 home-grown worker?

In the game I'm playing right now, two home-grown workers will build a road immediately on a plains, grassland, tundra, or desert square. But four slave workers take longer.
 
In GotM39 which I just won, I think I only built about 7 native workers in the early game, the rest of my workforce (ended up at least 100) were slaves.
 
dexters said:
I use the keyboard shortcut and never really had a problem. Since I have surperstacks of workers running around, I like being able to individually confirm worker actions so surplus workers gets moved to another job.
When you command a worker to do something, his first round of work gets done instantaneously, so if you have a stack of 6 for a 4 turn job, then after No 4 gets his task, the work is done. You cannot command the remaining two to do the same job, so if there was a group command, you wouldn't lose the remaining worker capacity anyway.

I agree it would be very nice (hint: please for Civ4) if it didn't ask for confirmation if I already had a worker doing a certain job. "Yes, I'm sure I want the mine made. Someone is already at the job and I'm ordering this worker to help him." :smug:
 
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