ChickenSalad
Chieftain
- Joined
- Oct 3, 2006
- Messages
- 35
Here comes Monty, what could he want? Oh no, he's about to sneeze!

Think I'm gonna make an ani gif avatar from that.

Here comes Monty, what could he want? Oh no, he's about to sneeze!
Why do some people have such a big problem with giving in to AI demands? Is it some kind of threat to your masculinity (if male) or ego? Give me a break. I give in to AI demands all the time, because it's just a game. It's not reality. So many people complain that the AI doesn't make demands on other AI -- a legitimate complaint -- but what they don't realize is that they can use this game mechanic to their advantage. I get excited when AIs make demands and requests of me. It means that I can rack up even more diplomatic bonuses. What good are all these diplomatic bonuses? You can ask your friends for favors! You never know when they will spare something for a good friend. Keep asking. There's no cost. I've had people declare war for a good friend, give me brand new techs, and even gift me strategic resources! Once, I got uranium for free, just because I asked for it, on a lark.
It does. They won't go to war with you at friendly; they will never plan to go to war with you when they are at friendly, it is in the code, it has value of 0. However, there are certain cases where a friendly civ will declare war on you. Other than the obvious Apostolic Palace crusade order, there is another less obvious one. A civ at pleased can choose to go to war with you, it has to first trigger that that civ will go to war with you, but it will not declare right away, it will declare later as it builds up its forces. When it is ready (whenever that is), it will then declare war even if relations have already went up to friendly in that time.
Hope that made sense.
Figures, using Islam to indulge you power lust, I see. j/kI've built the Shwedagon Paya, am running Free Religion and doing my very best to remain Swiss-like in my neutrality, but the bickering AIs keep trying to involve me in their matters.
Monty and Darius have been at war for quite some time, and I have been asked three times by each one to declare war on the other. Look, I said no the first time. If I do change my mind then I'll declare war on the relevant party, so stop asking me!
But of course, because they both keep asking me, both now dislike me because I've turned them down three times. So even though the war has absolutely nothing to do with me (it's not actually taking place anywhere near my land) I've managed to get two Civs to dislike me. This is a load of crap. How would the AI like it if I kept asking it the same thing? Oh, that's right, it wouldn't care since there are no negatives to the AI turning down one of your requests.
So, please, can someone tell me how I can either limit the AI requests to one per type e.g. Monty will only ask me once to declare war on Darius, or keep the repeated requests, but make the -1 for my refusal only take effect the first time of asking.
Powerslave : I'm trading all along and am good (really) on the diplo side, and yet I opened one of these threads complaining about diplo. It's not about "turtling your heart's content" or anything like that : it's about having a diplo that looks like a diplo and not like facing a bunch of jackals trying to get every piece of you every damn turn in the game.
While I agree with you Galciv2 has a good diplomacy yet it also has it's weakest and at first it was way too powerful. Brad has to continue to work on diplomacy to keep the game challenging. I would say civ4 diplomacy is different which is to me a good thing.just to point out the diplo system in the gal civ games is whole mage tons worth better, so the programmers are lazy, stupid, being told to cut corners by upper management (the bosses would never publicly admit that one) or some combonation of the 3.
Well, read again. I've already said I don't turtle. I like the diplo. I trade a lot, I make friends, enemies, and I get open borders with everyone but Toku as soon as I can in most of the cases, excepted if a strategic reason says I shouldn't with a leader.Your problem, from reading your other thread, is the same as this original poster: you want to turtle. Well, that doesn't work in this game. Sorry. You're going to have to either play as a warmonger (essentially "always war") or give up some of your precious tech when the AIs come calling. You need to choose sides when AIs are at war with each other. When two of your friends are at war, bribe one to stop the war.
Stop turtling and use diplomacy; otherwise, the diplomacy system is going to use you, and you'll end up getting all pissed off.
Well, that's the point we won't agree upon. There are good wargames, and CivIV is definitely not one of them. As a wargame, it's really, really poor. It's an empire building simulation including war as an element amongst many, and as it it's the most advanced ever. But the diplomacy system needs to be realistic, or at least a little bit realistic, not totally biaised against the player as it is now.Civ 4 is a wargame, not a realistic model of reality. The diplomacy system is not supposed to be realistic.