gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
While the game is not a true "realistic" game, the logics and AI responses used in the game is based on realism, or the game is not playable to start with.
How about playing a game, where the AIs love you more if you raze their cities, dogpile on them, adopt different state religion.... true, you'll soon know how to exploit this SM style "diplomacy" system by being an irrational bully, but this is simply nut and will only lead to one style of gameplay.
One may argue this is too extreme, but there must be a line drawn somewhere. In the current game, if Civ A declares war on Civ B, 30 turns later the war ends, Civ B will tag a -3 modifier vs Civ A because A declares war on B. If during this period, the human player Civ H located 10000+ miles away on another continent was demanded to join the war 5 times by Civ B, what? Civ B tags a -5 modifier vs Civ H... so Civ B is eventually happier with the actual aggressor! And in fact Civ H will fare better dogpiling on Civ B during that war because he will ONLY get the -3 from killing their men instead.
This is pure crxp, illogically flawed design! You know it, I know it, so stop defending it.
What is worse is it's an asymmetric design... only the human players receive this crxp. Also, where's the cap? We human players get the +4 cap for good trade relation to avoid "exploit" but we are essentially exploited by the AIs for their non-stop non-capped one-sided demand?
How about playing a game, where the AIs love you more if you raze their cities, dogpile on them, adopt different state religion.... true, you'll soon know how to exploit this SM style "diplomacy" system by being an irrational bully, but this is simply nut and will only lead to one style of gameplay.
One may argue this is too extreme, but there must be a line drawn somewhere. In the current game, if Civ A declares war on Civ B, 30 turns later the war ends, Civ B will tag a -3 modifier vs Civ A because A declares war on B. If during this period, the human player Civ H located 10000+ miles away on another continent was demanded to join the war 5 times by Civ B, what? Civ B tags a -5 modifier vs Civ H... so Civ B is eventually happier with the actual aggressor! And in fact Civ H will fare better dogpiling on Civ B during that war because he will ONLY get the -3 from killing their men instead.
This is pure crxp, illogically flawed design! You know it, I know it, so stop defending it.
What is worse is it's an asymmetric design... only the human players receive this crxp. Also, where's the cap? We human players get the +4 cap for good trade relation to avoid "exploit" but we are essentially exploited by the AIs for their non-stop non-capped one-sided demand?