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Is There A Way To Tell How Many Units

Bandobras Took

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. . . are defending an opposing city? I just picked up Complete off of Steam and my memory's a bit vague. :)
 
If you are unable to place a spy into your enemies capital, you can count the defenders by bombarding them with artillery, aircraft oder warships since the strongest defenders is allways at the top.

This works of course only if you have more bombard units than the enemy has defenders. ;)
 
This works of course only if you have more bombard units than the enemy has defenders.

That was worth a chuckle.

So there's really no practical way before the Industrial Era? That may explain why I've not enjoyed early wars in the past. Thanks.
 
So there's really no practical way before the Industrial Era?

Properly used artillery can be worth a lot. Trebuchets are good for attacking cities.

AI will defend its capital and cities with wonders with more units than regular settlements. That helps for guessing the amount of defenders.
 
Properly used artillery can be worth a lot. Trebuchets are good for attacking cities.

AI will defend its capital and cities with wonders with more units than regular settlements. That helps for guessing the amount of defenders.

Right up until you run into that size-1 city that happens to be defended by 7 units. Moving troops to the north isn't that helpful when all it accomplishes is to find out that the correct choice was to have moved them south eight turns ago. I'm looking for something to help with the strategic decisions rather than the tactical.
 
If you aren't at war yet, you can investigate cities once you have an embassy. This only requires writing.
 
Oh I quite agree, it's really annoying not being able to right click on a city and get a drop-down of units the same as you would if they were in the open field during warfare. I guess they really wanted to make the Spy function be more useful. As if ancient age people didn't have spies, lol.
 
Oh I quite agree, it's really annoying not being able to right click on a city and get a drop-down of units the same as you would if they were in the open field during warfare. I guess they really wanted to make the Spy function be more useful. As if ancient age people didn't have spies, lol.

If I recall correctly, I'd have to look it up to know for certain, spies also lower the cost of stealing a tech. So, it can be more difficult to steal tech before a spy.
 
you get a view at the capital if you establish an embassy
 
Agree. The answer to your original question is (summarizing): Yes, you can see the defenders in a city when you're not at war. It's really difficult to see them when you *are* at war.
 
Bandobras Took, if you really like cheating (and what you want is something like a cheat), set the biq of the mod/scenario or the main biq to Debug Mode with the editor. This allows you to see every unit on the map and looking into each city on the map (and many other things) during the complete game. On the other side your civ in such a game will have the name DEBUG and there are some (for players) disturbing additional messages in the techtree windows.

Debug Mode is mostly used to create Civ 3 mods and scenarios.

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(belatedly) It's not available in the epic game, but it's worth mentioning that units with Sneak Attack (e.g. the Ninja in Sengoku) let you see how many units there are so you can choose from the stack. Since you cannot call of the attack, you always risk a) having to take your chances against superior units b) attacking a capturable unit with 0 defence and killing it (treasure, workers, artillery) c) having to savescum.

But it works.
 
Another method that can sometimes work when you are at war is to save the game, make peace with them, check the city, revert to saved game.

But it has sort of a horcrux effect on your soul.
 
If you have the PowerBar utility, just click on the (T)eleport button on the UNIT screen. Select the city you're interested in and a list of units in that city will show up in the box. Then just close the screen.
 
PowerBar? I've never used that.
 
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