Despite you capitalizing terrible and never I remain unconvinced why you feel this way. Would making a production queue interface based on a social policy or even a civic or technological research do something to the game I am not aware of? Does having a UI feature(city production queue) that is based on civic research,tech research,or social policy(game-play,right?) break a game in a way that I may not understand? Please elaborate on why this is terrible as I would welcome any knowledge you have on this. I just play the game and from the looks of your formula thread it appears you do much more than just play this game. I am not following. Are you exaggerating how terrible an idea it is to base a UI feature on game-play? Or is what you said an alternative suggestion to what I suggested? If you were not exaggerating then I still do not see what you mean by having to change what each city is building every turn as relating to what I said. You also did not specify what you meant by "long term plans" and what that entails when you get Recorded History. Did you mean long term planning as being able to utilize city build queue? If so then how is that not an example of a UI feature dependent on game-play? Again,if you did not exaggerate the quoted statement it would seem that you agree with me to some extent that being able to use a build queue from the beginning of a game should not be allowed as it would take away from having to make crucial decisions and that it should be researched/earned by the players that want/need to utilize that UI feature. I would not mind having to prioritize my civic or technology research to get city production queuing, the same way I prioritize researching techs or civics for certain benefits, resource buildings, policies, wonders, districts, units,..etc.