Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,395
But if that rare case occurred I could still switch my production. Or not if i can't be bothered to do it and instead just finish that second galley anyway. .And if, while building your first galley, you pop the 2-galley eureka from a goody hut, you might want to rethink that second galley.
It's just silly to force players into that level of micromanagement. It's good to make it the standard way of playing to make people understand that I might be important, but I should be able to opt out of it. That's especially true later on, when the decisions what to build in smaller cities really don't matter that much anymore.
The work queue allows me to do exactly that. Well, would allow me to do exactly that.
And then there's also an argument to be made that the work queue is a good "reminder" of what you were planning. Marbozir's Civ 5 let's plays are a good example for that, because that's what he does a lot of the time; queuing what he wants to construct over time and then switch things around as stuff happens. Switching things around easily is of course only possible because of the brilliance of the EUI mod, but imho that's exactly the direction the devs should have taken - make the queue more usable, not remove it.
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