Is there some way to turn off grinding?

protocol7

Prince
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Sep 28, 2002
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I was looking for more of a strategy game experience where my skills and experience control how good I am rather than unlocks I’ve grinded xp for like in a mobile game or MMO. Is there some way to turn off this feature and just have normal access to everything in any given game? I understand other people may love grinding for xp and unlocks and I don’t mean to say anything about what other people like, just trying to find a way to have my own preference.
 
I haven't used mementos in any of my games so far. You can just ignore it completely, or treat it as an abstract measure of how much you've played the game.
 
You can, though?

I've made several hundred posts on this forum since the game's release and I'm not sure I've seen mementos come up even once when discussing strategies and the like. I regularly forget they exist in the first place.
 
There are lots of interesting ones that augment how you play - more sight for scouts, for example. There are a variety of them and they create interesting decisions around what to use. I just don’t want to grind up xp to buy non-cosmetic items that impact strategy.
 
I’m not trying to offend you, again maybe I should be super clear about that. It’s nice that you can ignore them but I don’t understand why you’re so confident I can ignore them when they fairly clearly provide interesting strategic decisions.
 
You'd better to say "unlock them all regardless the achievements" than "turn off".

I don't know there is such a way to do it in base game, because it recorded on your 2k account online.
 


AFAIK, no mod just skips everything immediately. These two will just make it faster
 
There is a mod called unlock all civs which at least gets around that gamey grind but still waiting for one which unlocks all momentoes or general xp bonuses like the legendary attributes options.

I sort of get the unlocking momentoes which are far from required but locking core features like attributes in trees and the ability to play (the already limited civs) behind grind walls only points to a lack of confidence in the core replayabilty from the devs.

I wonder if the dlc leaders will still required grinding to unlock all their options as we are paying extra for them?...
 
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There is no metaprogression when unlocking civs. Civ unlocks between eras depends on your previous civ choices, leader, and gameplay decisions. Those don't carry over between games
Well that is even worse. Who really thought that was a good game design for the series? So glad the first mod i got was the unlock all civs mod.
 
Well that is even worse. Who really thought that was a good game design for the series? So glad the first mod i got was the unlock all civs mod.
It totally makes sense. Civ unlock is a variable for choosing your path - you select Inca, because you have a lot of mountains in your current game, not because you had them in some other one.
 
It's not a huge deal considering civ unlocks are also tied to the leader you've chosen. You'll never be denied America as Ben Franklin, Prussia as Frederick, or Russia as Catherine, for example.

Unless you're playing very, very randomly, I can't think of a practical case in which it'd get in the way of your chosen playstyle.
 
Well that is even worse. Who really thought that was a good game design for the series? So glad the first mod i got was the unlock all civs mod.

I think it was a deliberate design to avoid option overload for new players, and generally make sense imho:

If you just play the game with out aiming to unlock a specific civ, the options you should have for the next age should be:
- the "historical" options
- options that work well with how you've played (you settled on navigable rivers so you've unlocked songhai which has river bonuses, horses which has calvary bonuses for Mongolia), or in some cases just thematic

Once you are experienced, if you are meta gaming for strategy, you'll know what you need to do to unlock the next civ you want to transition to. Or as you did, get a mod.

Having said that, there are a few unlocks (Hawaii, Spain) that are imho more challenging than the rest and with how the game works, and could be revised.
 
I saw a few Civ 7 YouTubers set up Discord channels where people share save files that help unlock mementos. You just need to download them and complete the turn, I guess?
 
It totally makes sense. Civ unlock is a variable for choosing your path - you select Inca, because you have a lot of mountains in your current game, not because you had them in some other one.
I only did one era transition before using the mod to unlock all civs because I could only choose 4 out of 12 possible civs with the rest having various criteria which I don't seem to get told about until I change era...so I need to know beforehand who I am going to choose to make sure I unlock them?

I thought one of the benefits of the mechanic was so you could reset and pivot between eras? Can't do that if 2/3 of the options are closed.

Unlock all civs was a day one (of prerelease) mod which says a lot about how obvious it is as and is number 5 in total downloads, only behind much more critical mods such as Sukritacts ui mods, bigger map mod and the ai mod.

I just noticed there is now an unlock all momentoes mod.

As I already said, having to grind to unlock basic options simply seems like a way to 'encourage' people to play more rather than understanding the inherent replayability of the series.

If the game is good many people tend to play it for hundreds if not thousands of hours. The game doesn't need grind mechanics.
 
I only did one era transition before using the mod to unlock all civs because I could only choose 4 out of 12 possible civs with the rest having various criteria which I don't seem to get told about until I change era...so I need to know beforehand who I am going to choose to make sure I unlock them?

For some reason they hide that information on the first era, but after that you can see it, as @StargazingDog described above.

having to grind to unlock basic options

There is no grind in unlocking civilizations. The limit for what you can and cannot play depends exclusively on what you did in the previous era, and no limits are present if you start a game in a later era. It's purely gameplay. Not "grind".

The game doesn't need grind mechanics.

Good thing it doesn't have any, then.
 
I really don't understand the" problem" and think using the term "Grinding" is disingenuous. The way the leveling system is designed, no one is forcing you to play every day or lose out on weekly goals.
You have 8-10 years to finish, or not finish, at your own pace or to your own desire. You've been trained by other games and achievements to "finish" everything. Just chill out and enjoy your time trying to figure the game out.
 
I only did one era transition before using the mod to unlock all civs because I could only choose 4 out of 12 possible civs with the rest having various criteria which I don't seem to get told about until I change era...so I need to know beforehand who I am going to choose to make sure I unlock them?
There's a button, which opens unlock screen. You could see all cuvs from later eras and their unlock conditions.

I thought one of the benefits of the mechanic was so you could reset and pivot between eras? Can't do that if 2/3 of the options are closed.
Usually you could unlock any civ you need. There are some cases where only way for you to unlock a specific civ is to get some resource which is not available nearby, but it's not that often.

Also, the idea of age switching is not about building any possible combinations, it's about preventing snowballing, letting every civ shine, etc.

Unlock all civs was a day one (of prerelease) mod which says a lot about how obvious it is as and is number 5 in total downloads, only behind much more critical mods such as Sukritacts ui mods, bigger map mod and the ai mod.
People could do anything they want with their game. If you want to play it with those mods, good for you. It doesn't show in any way that the default mechanics is wrong. BTW, majority of players don't use this mod.

I just noticed there is now an unlock all momentoes mod.

As I already said, having to grind to unlock basic options simply seems like a way to 'encourage' people to play more rather than understanding the inherent replayability of the series.

If the game is good many people tend to play it for hundreds if not thousands of hours. The game doesn't need grind mechanics.
I mostly agree with you here and I wrote similar things when mementos were announced, except for second paragraph.

The players are different, there are actual several classifications in game design. And a lot of players actually need mechanics like this to discover there the game replayability actually is.

The thing that grind mechanics is not needed for you and me doesn't mean that other players won't benefit from it.

EDIT: Just to clarify. Mementos are grind and I'm not fan of them, but I'm ok with them being in the game. Civ unlock is not grind as it's per game, it's a valid gameplay mechanics and if you don't use it, you actually miss a bit of the game.
 
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