Blockinlick
Chieftain
- Joined
- Jan 6, 2011
- Messages
- 42
I posted this thread in general help the other day...
If you don't read it, don't bother putting your 2 cents in, because most likely you will be ill informed.
http://forums.civfanatics.com/showthread.php?t=406805
I will have to say that the advice given so far has been a double edged sword.
I have learned plenty of new things that have enhanced my skill but there are some pieces of advice I just don't understand or just plain don't think are viable.
Most notably is the fact that everyone is saying Archery is useless.
I have been playing Noble to work on all of these pieces of advice I've been given and this is the one that confuses me most.
I keep losing to aggressive civs like Genghis Khan because the only units I have available are warriors and let me be honest, they suck d***! [Which is exactly what I expected since I was skeptical about the idea in the first place] I got bronze working really fast like everyone said but that is no good when I have the misfortune of being too far away from any copper resource every time, perhaps that would make the difference. If I had chosen to sacrifice only 2 turns to get archery, I could have defended against the aggressive civs much better and perhaps could have come out on top.
Another thing that baffles me is why people are saying use warriors to scout land.
My 2 cents is that they're too damn slow and the other civs eat up all of the villages and such before you get to most of them.
I'm kinda pissed off atm because I feel I have been misguided. Copper or no copper, that's a chance I have to take, so Imo, Archery is very necessary for early protection and using warriors for scouting is about the most inefficient idea yet lol
However, like I said, I did get very positive results. Most notably that I learned how to use my workers efficiently, instead of automating them and that I learned the importance of working cottages. I also came to the conclusion that some of the better techs I used to Bee-Line like Feudalism aren't worth the wait. Longbowmen are great but not for the amount of research it takes to unlock them. I also learned the importance of getting Writing, Currency, Civil Service, and Code of Laws quickly.
I'm just saying, I played 3 straight games [On Noble] neglecting archers and using Gandhi [Warriors as scouts] and the same exact things happened every time. 1 I didn't find as many villages and lost out on a lot of gold 2. I didn't discover Copper soon enough 3. I got molested in the very early stages of the game because all I had to work with were Warriors. The ironic thing really is that the units that beat me were always archers, Hmmm, that doesn't say something does it? So I would like for someone to explain how these ideas are even viable.
If you don't read it, don't bother putting your 2 cents in, because most likely you will be ill informed.
http://forums.civfanatics.com/showthread.php?t=406805
I will have to say that the advice given so far has been a double edged sword.
I have learned plenty of new things that have enhanced my skill but there are some pieces of advice I just don't understand or just plain don't think are viable.
Most notably is the fact that everyone is saying Archery is useless.
I have been playing Noble to work on all of these pieces of advice I've been given and this is the one that confuses me most.
I keep losing to aggressive civs like Genghis Khan because the only units I have available are warriors and let me be honest, they suck d***! [Which is exactly what I expected since I was skeptical about the idea in the first place] I got bronze working really fast like everyone said but that is no good when I have the misfortune of being too far away from any copper resource every time, perhaps that would make the difference. If I had chosen to sacrifice only 2 turns to get archery, I could have defended against the aggressive civs much better and perhaps could have come out on top.
Another thing that baffles me is why people are saying use warriors to scout land.
My 2 cents is that they're too damn slow and the other civs eat up all of the villages and such before you get to most of them.
I'm kinda pissed off atm because I feel I have been misguided. Copper or no copper, that's a chance I have to take, so Imo, Archery is very necessary for early protection and using warriors for scouting is about the most inefficient idea yet lol
However, like I said, I did get very positive results. Most notably that I learned how to use my workers efficiently, instead of automating them and that I learned the importance of working cottages. I also came to the conclusion that some of the better techs I used to Bee-Line like Feudalism aren't worth the wait. Longbowmen are great but not for the amount of research it takes to unlock them. I also learned the importance of getting Writing, Currency, Civil Service, and Code of Laws quickly.
I'm just saying, I played 3 straight games [On Noble] neglecting archers and using Gandhi [Warriors as scouts] and the same exact things happened every time. 1 I didn't find as many villages and lost out on a lot of gold 2. I didn't discover Copper soon enough 3. I got molested in the very early stages of the game because all I had to work with were Warriors. The ironic thing really is that the units that beat me were always archers, Hmmm, that doesn't say something does it? So I would like for someone to explain how these ideas are even viable.