It's A Map Map Map Map World

Unser Giftzwerg

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I've played all my games using the Fractal map generator. In one of the earliest FfH threads I read Kael posted that Fractal and another generator were known to work with some-technichal-aspect-I-did-not-follow-then. So I have been using Fractal since then.

I have been super impressed with Fractal, but I've heard several others mentioned. I've also heard mentioned a couple technichal shortcoming to Fractal, but I cannot remember what those were. So, if you feel like spending the time, please post which generators and/or scenrio maps you like using, and why.

And if you are technichally savvy, feel free to chime in with pros and cons, from the bits and bytes POV.

(I would have made this a poll, but I need more choices than SmartMap and Fractal. :))
 
fractal is based on premade fractal patterns, these patterns rarely produce more than one continent...
 
eerr said:
fractal is based on premade fractal patterns, these patterns rarely produce more than one continent...

I wonder which fractal pattern are used? Mandelbrot mentions shoreline generation in 7th chapter of his Les objets fractals. Do they use the method mentioned there?
 
I tried the tectonics map script. The idea is pretty nice, it creates several plates and then mountains where they collide, etc. Thus you get mountain ranges, "great plains" etc. Though, and that is a problem, the latter can also be pretty boring when there is nothing around but plains and forests. Oh, and it makes you whish your dwarves could also make use of the mountains and not only the hills. (sometimes there is just a wide and long mountain range but almost no hills surrounding it).

Would be nice if there was a compromise between more global features like mountain ranges and flatlands, and also some disorder and variety on the local scale more like in vanilla... maybe I should suggest that in the thread....


http://forums.civfanatics.com/showthread.php?t=149278
 
TheBoatman said:
I wonder which fractal pattern are used? Mandelbrot mentions shoreline generation in 7th chapter of his Les objets fractals. Do they use the method mentioned there?

I really doubt it :D
 
Shoot, no sooner than I post this message than I lose my ISP for a day plus.

Thanks for all who replied. I think I should have started a more general thread to discuss game settings in general. Which settings, maps give the most fun games, etc. I mostly want to steal ideas here. :p
 
Where do you get the Fractal map generator..? I've been playing on premades like Battle for Illuria mostly, and Good vs Evil w/Neuts, but a random could be fun.
 
eerr said:
fractal is based on premade fractal patterns, these patterns rarely produce more than one continent...

:hmm: Perhaps this matters some on the map size? I played on Large maps until my current game, whics is Normal. I've seen multiple continents ... seems like 50% of the time at least. Though it's never anywhere cose to the Archipelago sorta thing.

I like Fractal because maps look "realistic", peaks for ridges and mountainous regions, swaths of desert channel developemnt, so forth. When I try other generators, a lot of times the maps 'feel' random. A bunch of peaks are scattered about, little 1-tile wide 'arms' reach into the sea all over.

OTOH, most other generators give you a lot of settings. I could be using lousy settings. :rolleyes:
 
Quetz said:
Where do you get the Fractal map generator..? I've been playing on premades like Battle for Illuria mostly, and Good vs Evil w/Neuts, but a random could be fun.

I got it in the Downloads/Maps forum, here on this site. I'm pretty sure, at least.

(Follw the link Dreich2 supplied to get you in the neighborhood.)
 
dreiche2 said:
I tried the tectonics map script. The idea is pretty nice, it creates several plates and then mountains where they collide, etc. Thus you get mountain ranges, "great plains" etc. Though, and that is a problem, the latter can also be pretty boring when there is nothing around but plains and forests. Oh, and it makes you whish your dwarves could also make use of the mountains and not only the hills. (sometimes there is just a wide and long mountain range but almost no hills surrounding it).

Would be nice if there was a compromise between more global features like mountain ranges and flatlands, and also some disorder and variety on the local scale more like in vanilla... maybe I should suggest that in the thread....


http://forums.civfanatics.com/showthread.php?t=149278


Thanks for the reference Dreiche2! I skimmed the first page of the thread, and teh folks sounded very enthusiastic. I'd say suggest away. The guy seemed receptive to input. I'll try this out on my next game. :)
 
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