Anyone who's ever watched a bad action movie can probably think of ways that a phalanx could defeat a tank well over .01% of the time.
I say "OK, self, I'm going to war with a big hitter. How am I going to conduct this war? Am I going to do it in a way that involves my hero landing many/most of the kills, or in a way that involves using weaker figures and suffering more losses, but protecting my hero?"
So, I look at what's the various possible outcomes of the war given the two approaches. Approach 1 will get me a nearly flawless victory most of the time, and a catastrophic loss some of the time. Approach 2 will give me a relatively predictable number of losses. At that point, it's just a pretty straightforward cost/benefit analysis.
Yes the result, if I choose approach 1, has a great degree of randomness to it. But the choice has plenty of strategic depth.
EDIT: to bring this back on topic - I save a lot and reload quite a bit, but it's because I have a bad tendency to screw up my mouse clicks and send figures off in the wrong direction - or worse, like sending my Mage into combat instead of attacking with the fireball.
And you what, plan for 40 battles? Really, how? You could lose that unit in the first attack.
I say "OK, self, I'm going to war with a big hitter. How am I going to conduct this war? Am I going to do it in a way that involves my hero landing many/most of the kills, or in a way that involves using weaker figures and suffering more losses, but protecting my hero?"
So, I look at what's the various possible outcomes of the war given the two approaches. Approach 1 will get me a nearly flawless victory most of the time, and a catastrophic loss some of the time. Approach 2 will give me a relatively predictable number of losses. At that point, it's just a pretty straightforward cost/benefit analysis.
Yes the result, if I choose approach 1, has a great degree of randomness to it. But the choice has plenty of strategic depth.
EDIT: to bring this back on topic - I save a lot and reload quite a bit, but it's because I have a bad tendency to screw up my mouse clicks and send figures off in the wrong direction - or worse, like sending my Mage into combat instead of attacking with the fireball.