ok the next version is well on it's way with a bunch of new features:
Storms - Each turn storms may appear and do damage to units that end end turn on it, can damage improvements! they stay for a random amount of turns (6 is the maximum I think)
Watchtowers - Workers can now build watchtowers, when a unit is standing on it, it's visibility is increased allowing it to see surrounding terrain
reworked promotions and military:
- Many promotions are now ordered into tiers which are available through technologies
- Once you start on the military part of the tech tree you unlock the barracks and stables, and further techs advance you in progress through the tiers
- Barracks and stables are required to build better units and are more expensive now, in the early game without barracks you can only make use of skirmishers (new unit), axemen, spearmen, chariots and warriors
- When you have built the appropriate temple (hammers variety) you can start paying for equipment upgrades, placing a unit in that city will allow you to buy special promotions which will improve the unit (for example the archer's improved bows give it a first strike)
- The Advanced Archer can now deal collateral damage!
Promotion Tiers and new Promotion effects
Promotions can now increase your %age for attacking and %age for defending, instead of just overall combat str.
Promotions can now give you first strikes if the unit is on a feature (in this mod the Melee Tier III Ambush promotion gives +2 first strike chances from being in a forest)
Promotions can now give units collateral damage where previously they had none!
There are many different tiers, each providing stronger benefits to the unit, in order to obtain the next tiers promotions, you must have acquired all the promotions of the previous tier and have the necessary technology
Melee tier tree:
Auxilia ->
Hastati ->
Principes ->
Triarii ->
Praetorian
This tier tree is mostly focused on healing and fighting other types of units
Mounted tier tree:
Cavalry Auxilia ->
Equites ->
Foederati ->
Patricii
This tier tree is mostly focused on fighting melee units and scouting/pillaging
Archer tier tree: (to be named, there are three tiers however)
This tier tree is focused on defending cities and starting to deal collateral.
The Effect
The effect of my military rework is to hopefully create 3 distinct military "eras". In the early game your main goal is simply having large numbers of units to survive, in the middle game your goal is to have a large army
and experienced units to make use of the promotion tiers. By the late game you will also need lots of money to upgrade your more veteran troops with new armour to create the most fearsome armies!