JustBen
Prince
Version: PTW 1.27
Difficulty: Deity
Civ: Random
World Size: Standard
Geography: Random
Terrain: Random
Barbarians: Random
Victory Conditions: Everything activated. Diplomatic is off the table for us ("I mean, come on.").
(Signups Closed)
Roster:
JustBen
Darkness
Kuningas
Greebley
T_McC
Other Mechanics:
We'll do the traditional 20 turns for the first player, then 10 per round. We'll keep it there till the Modern Age, at which point we'll turn it down to 5 turns per round because my attention span starts to drop off rapidly in the face of modern warfare. 24 hours to claim, 48 hours to play. If this is a problem for any specific round, please talk to us about it.
I feel comfortable playing on Deity, but not so comfortable that I feel a need to make up variant rules to make it harder. Anyone else interested in such a boring, easy game for whatever reason is welcome. Previous Deity wins are helpful but not required (I'm not committing ritual suicide if we lose, but this is not a training day so at least don't expect to not be yelled at).
I'm willing to negotiate any settings except difficulty level and civ. Of some concern to me is the possibility of extreme barbarian activity. But only some.
I'll spin us up a map once the slots are full.
Standard rules for fair play are in effect. Please don't use:
--Ring City Placement
--Corruption-Due-To-Rank abuse
--RoP Abuse
--Scout Resource Denial
--Declaring or inciting war to escape 20-turn payments
--Reneg on military alliances
--Abusing spies or demands to incite war
--Negative science spending exploit
--Chaining transports
--Using trades/disconnects to build obsolete units for upgrading purposes
--Free Palace Jump
--"Worker farm" breeding programs
Difficulty: Deity
Civ: Random
World Size: Standard
Geography: Random
Terrain: Random
Barbarians: Random
Victory Conditions: Everything activated. Diplomatic is off the table for us ("I mean, come on.").
(Signups Closed)
Roster:
JustBen
Darkness
Kuningas
Greebley
T_McC
Other Mechanics:
We'll do the traditional 20 turns for the first player, then 10 per round. We'll keep it there till the Modern Age, at which point we'll turn it down to 5 turns per round because my attention span starts to drop off rapidly in the face of modern warfare. 24 hours to claim, 48 hours to play. If this is a problem for any specific round, please talk to us about it.
I feel comfortable playing on Deity, but not so comfortable that I feel a need to make up variant rules to make it harder. Anyone else interested in such a boring, easy game for whatever reason is welcome. Previous Deity wins are helpful but not required (I'm not committing ritual suicide if we lose, but this is not a training day so at least don't expect to not be yelled at).
I'm willing to negotiate any settings except difficulty level and civ. Of some concern to me is the possibility of extreme barbarian activity. But only some.
I'll spin us up a map once the slots are full.
Standard rules for fair play are in effect. Please don't use:
--Ring City Placement
--Corruption-Due-To-Rank abuse
--RoP Abuse
--Scout Resource Denial
--Declaring or inciting war to escape 20-turn payments
--Reneg on military alliances
--Abusing spies or demands to incite war
--Negative science spending exploit
--Chaining transports
--Using trades/disconnects to build obsolete units for upgrading purposes
--Free Palace Jump
--"Worker farm" breeding programs