JB2 - Neo-Fascists (C3C Deity)

GA can wait. I was hasty. I thought we lose our opportunity. Soon their ships are too strong and no wonder triggering in sight.
 
0 - inherited
last turn of Anarchy

1 - 360AD
3 cities continue riots. Republic formed.
Mysticism cost 7gpt, 7x20=140
21 breakers for 4 turns = 84
Research Mysticism in 4 turns.
Slider 7/1/2
Army cost is 62gpt. I disband some reg warriors upkeep drops to 34gpt.

2 - 370AD
Constantinopole: Dromon ->Dromon

3 - 380AD
Adrianople: Spear ->Horse
Establish embassy on Americans. They are at war against Greece, Zulus and Mayas.

Our ivory deals with Greece and Maya expires.

IT trade Ivory to Maya for 1gpt, Construction and Spices.
4 - 390AD
I sell Ivory to Greece when I get recent price.

IT learn Mysticism
5 - 400AD
Carsarea: Library ->Granary
Heraclea: Marketplace ->Aqueduct

trade 14 gpt and 53gold for Polytheism
Byzantines entered in MA. Feudalism is our free tech.
Trade Ivory, 29gpt and 18 gold to Greece for Monotheism.

6 - 410AD
Nicae: Library ->Marketplace
Trebizond: Harbor ->Worker

7 - 420AD
Constantinopole: Dromon ->temple
Smyrna: Marketplace ->harbor
Ancyra: worker ->worker

IT Maya demans TM and 19 gold. I accept.
Maya and Greece started to build Newton's University.
Greece and Maya are in IA.
Privateer flagged ship sinked our Dromon :(
8 - 430AD
Septum: Worker ->library
Send second Dromon to city.

IT another Privateer ship comes to sea.


9 - 440AD
Brusa: Worker ->worker
Dyrrachium: worker ->worker

5 gpt, 14 gold and WM to Aztecs for TM.
This map alone is enough. There is Huge Pangaea landmass on NW, W, SW, S.

10 - 450AD
Adrianople: temple ->Cathedral


Notes: Try to catch them up.



jb2_450ad.jpg


Backward Byzantines
 
Got it

Play tomorrow


Ted
 
JB2-450AD

Pre-flight checks... OK :thumbsup:

IBT
Aztecs start Newton's

1 - 460AD
Workers work...
Hawk WM

IBT
America & Greece sign Peace Treaty

2 - 470AD
Workers work..
Hawk WM

IBT
Casearea Granary - Horse
Smyrna Harbour - Spear

3 - 480AD
Workers work...
Hawk WM

IBT
A couple of Privateers ahow up on the West coast
Sparta (Greece) completes Newton's (ToG)

4 - 490AD
Workers work...
Hawk WM

IBT
Chalcedon Harbour - Temple

5 - 500AD
Workers work...
Varna grows - we cannot afford to raise lux so I hire taxman
Hawk WM

IBT
Constantinople Temple - Horse
Trebizond Worker - Temple
Nicomedia Lib - Harbour

6 - 510AD
Workers work... completing road to Septum & Dyrrachium (connecting Iron)
Hawk WM

IBT
Greek navy moves NW up our Eastern coast
Caesarea Horse - Pike
Smyrna Spear - Pike

7 - 520AD
Horse heads for the Northen borders
Spear fort Smyrna
Workers work...
Hawk WM

8 - 530AD
Horse arrives S Nicomedia
Workers work...
Hawk WM

IBT
Dyrrachium Worker - Harbour
Amorium Lib - Pike
Brusa Worker - Harbour

9 - 540AD
Horse fort Nicomedia
Workers work...
Hawk WM

IBT
America demands Ivory - I cave :(
America & Zulu sign Peace Treaty
Naissus Lib - Temple

10 - 550AD
Heraclea grows resulting in 2h, 1c, 3u citizens
Lux 30%
Fire taxman in Varna
Next player can of course lower lux and hire taxmen
Workers work...

Southern Lands
JB2-550AD.jpg


Notes
Not a very exciting set of turns, I'm afraid. The nadir was the demand of Ivory by America :(

I concentrated on clearing Jungle and building roads for the most part. There are some odd sized Worker Gangs where I've added workers partway through to speed things up.

I sold our WM every turn for 1gp to each AI. I couldn't get a reasonable deal on any tech so I abstained. I've left this turns trading to the next player.

Our support costs are currently 44gpt which is too high but I leave the choice for the next player.

I raised lux to 30% on the last turn (Varna and Heraclea have happiness problems). The next player can decide whether or not to stay with 30% or drop back to 20 and hire taxmen.

The save is > here <


Ted
 
I believe when cities reach size 7 they gain +2 unit support, which is -4 gpt for the support cost. Perhaps irrigating some grasslands to get cities over size 7 more quickly would be the easiest way to reduce support. We fortunately have many towns on rivers.
 
Look like good, Ted. That's what I want to see more than anything: our workers carrying on unmolested by American forces.

Greebley's got the right idea, but it's hard to do that when we have so much jungle. It creates both a need for new workers and irrigating pulls them off of jungle tiles.

One small irony of our position is the great size of our island, which makes the cost of luxuries very unfavorable to us. It's unfortunate.

I see Ancyra producing an Archer, but it doesn't have a Barracks. Is this just an MP? I guess it is our cheapest unit...

Roster:
Ben
Improviser
Kuningas
TedJackson
Mad-Bax (up next!)
Greebley (on deck)
 
Irrigation is very quick compared to clearing jungle so taking a worker or two to irrigate isn't much of a loss. I assume we already have workers putting up mines and roads - I would switch that to irrigation and roads for cities on rivers which actually saves time as mines take longer. Even a single irrigated square will lower the turns to grow from 10 to 7 and 2 irrigated squares is equivalent to a granary (cutting the time from 10 to 5).

I do agree that most of the worker force should continue working on the jungle.

Obviously priority should go to towns that already have enough clear squares to be able to grow to size 7 without needing to work jungle.
 
550AD: Pre-turn.
Well the Aztechs have a size 15 city.
I change Ancyra from archer to court. If it's not needed when the FP is built then I'll change it.

IBT:
Constantinople horse - cathederal
Caesarea pike - temple

(1) 560AD:
Hawk WM - which I will do every turn...

IBT:
Aztecs declare war on America. They are not long for this world.
Heraclaea duct - harbour

(2) 570AD:

IBT:
Smyrna Pike - Court
Catch Amorium building a Pike and switch to temple.

(3) 580AD:
Decide to lower tax and hire tax-men. Only required in 2 cities, one of them Varta which is why I delayed to this turn. FP now in 4 instead of three.

IBT:
Spice deal comes up. I renew for Ivory + 18gpt + 4g
Alexander demands 36g. Sure thing Alex, and here's the shirt off my back.(The ivory deal runs out next turn. We should be able to trade for some techs then)

(4) 590AD
We now make 66gpt net.
Need to hire another tax man in Smyrna.

IBT:
Greece declare war on the Americans.
Adrianople Cathederal - horse

(5) 600AD:
Now 110gpt. I guess we have to get to banking.
Trade Greek Theology and furs for Ivory, WM, 45gpt and 72g. Furs was worth 24gpt to us and cost 14gpt.
Lower Lux tax, fire taxmen and clean up. Now making 86gpt
Buy Education from Abe for WM, 55gpt +3g. I choose Abe as he is being hammered at the moment and with any luck will be eliminated from the game b4 the deal expires.
He has 9 cities left.
If I start Unis then you can take it they are intended as bank pre-builds.
The Zulu do not have banking. We can't afford banking.


(6) 610AD:
IBT: The Maya and the Americans sign peade :( Lets all root for the Aztecs.
Varna completes FP, starts market.
Heraclea harbour - uni

(7) 620AD:
Adrianople horse - uni
Ceasarea temple - uni

(8) 630AD:
We are close to being able to buy banking. Zulu still do not have it.

(9) 640AD:
I know it cleans us out, but I decide to get banking befor the Zulu. I trade Aztechs WM, 374g + 57gpt for it. This is 1gpt more expensive than with the Greeks, but we don't have a gpt deal with the Aztechs at the moment.

I am not going to do a deal with the Zulu ATM as I can only get one tech. If we build the treasury a little we should be able to get PP and Engineering from them with a little cash.

IBT:
Nicaea market - duct
Sardica library - temple

(10) 650AD:
We can very nearly swap banking for PP and engineering with the Zulu.
I trigger our GA by sinking a privateer which is worth a mere 85gpt. I hope this wasn't too early for you guys.

I love the Dromon graphic BTW.

P.S. There may be a little micromanagement scope and I haven't sold WM's around. I was tight for time in the end, not to mention lazy. :blush:

>>The Game<<
 
I guess that makes me up next. WIll play when I get home.

Madbax, I will always make a survey of towns at the beginning, so leaving it un-MM'ed (is that really a word?) is ok on the last turn. In fact you got me in the habbit of doing this from Nad's training game :D

I think I do the same thing and leave the game less well MM'd in the end than the beginning due to getting tired. I could probably improve my single player games by playing 10 turns only each night as then I would MM at least every 10 turns. I can get very sloppy in single player games
 
Looking good so far... I checked the save, and Shaka is dying, he must be at war with someone (I think we need to get a world map, or a few more territory maps, or some embassies). Also, all the techs Shaka has apart from Engineering are optional technologies, and in the case of Printing Press, quite useless. We have contact with all AI's, and we are never going to consider switching to democracy. Shakespeare's has already been built as well- I don't think we should go down the printing press line at all. Same with Chivalry, we don't need that tech. Economics might be useful to acquire but it would cost about 55 gpt, and we really need to get into the next age. Greece has Industrilization, at monopoly it seems (only one to start Suffrage) and he has a big stack of cash, so more than likely he is the tech leader.

As much as it is a bad deal for us, I think we need to trade Shaka Banking for Engineering, and then we need to buy techs off him or America (both are dying) to work our way up the bottom half of the tech tree, where we will be buying required techs at last civ price.

Improviser
 
I agree with everything Improviser said.

Those looked like some good turns, MB. I think it's a fine time for our Golden Age; Banking is within our grasp. A military GA without a war? Could we ask for a better deal?

Is it possible that we could trade off Banking to the Zulu for Engineering and a World Map?
 
Preturn:
MM all the cities. The GA changes most city setups and allows me to fire a bunch of specialists.
Decide to go for a view of the world. Trade for Territory maps with Aztecs, America, and Greeks. The Mayan territory map is very expensive, so I just go for the world map instead. I then trade and sell the map to get back some. It was fairly expensive.

Hmmm... Why do we want printing press? It is an optional tech that only gives communication trading. Since we are unlikely to go for Democracy, I don't see it being with the extra 24 gpt. I am going to do the tradedown of Banking for Engineering. I don't trust the Zulu to not get banking. I also get Invention.

I have now spent all our gpt. Since this was according to Madbax's turn log the same turn we got the GA, I am hoping they expire together.

Switch Sardica to a worker.

I also switch some cities off of Temples and over to market places and court houses. I feel these two things are more useful than temples at the moment. I can see us wanting culture, but catching up in tech (so max gold) seems more important to me.

BTW, the Mayans are incredibly scary. Their size and amout of culture is immense (22582 vs our 1689)

IBT: America and Aztecs sign a peace treaty

660 AD: We can get close to a deal if we trade our horses with America. Chalcedon switched to a Aquaduct which it needs.

IBT:
Nicomedia:Harbor->Market
670-680: MM'ing cities to maximizes growth and to use the cleared jungle squares.

IBT
Sardica: Worker->Worker

690 AD: Check cities

IBT:
Varna:Market->Bank

700 AD: We could buy gunpowder, but I want to see if a 2-fer comes up with the zulu (other than non-required techs).

IBT:
Constantanople: Bank->Pike
Smyrna: Courthouse->Bank
Dryrachium: Harbor->Courthouse
Septum: Libary->Courthouse
Brusa: Harbor->Courthouse

710 AD:

IBT:
Adrianople:Bank->MDI (at 24 shield, a MDI makes more sense than a Pike and we do want to kick ppl off our Island).
Sardica: Worker->Worker

720 AD:
Establish embassies with Mayans and Greeks. Notice Greeks do not have Saltpeter, so I decide to go for gunpowder.
I trade our only horses and 37 gpt for gunpowder.

Unfortunately, we don't have any gunpowder to trade to the Greeks or for ourselves. :(

Yet more Micromanagement.

IBT:
Ummm Uh Oh... The Mayans land a Cavalry near enough to our cities to attack our core.

730 AD:

Well I am at least going to make it expensive if they decide to attack. I move at least 2 units in every near city, I make an a trade with the Mayans for Chemistry; 51 gpt, 48 gold and an MMP (The last because it reduces the price). It will be a bit expensive if they are not going to attack after all, but we can afford it. If they do attack they lose a whole bunch (Note Checked RBE exploits and making deals on a possible attack chance is not listed under exploits. I hope I didn't break any other rules). I am NOT going to ask them to leave as I would rather not be at war. I also change builds so that I will get 2 MDI next turn.

IBT: The Mayans do attack! The cavalry attacks our capitol. The spear fights valiently but succumbs. Does our capitol fall?

No due to the valliant archer that was yanked from another city. I am really glad we settled cities at distance 3 otherwise we probably would have just gotten our capitol razed.
Adrianople: MDI->MDI
Constantanople: MDI->Pike

740 AD:
I give the elite archer first shot on the Cavalry. The Cavalry retreats. The MDI finishes it off.

Trade Ivory, 72 gpt and small change for Astronomy.

Decide to back-trade for Monarchy and Economics, both which might have some use in the future for Astronomy and Chem with the Zulu.

IBT: Another Mayan boat spotted
Sardina: Worker->Courthouse
Ancyra: Courthouse->Market

750 AD: A lot of our units are between towns in an attempt to defend multiple targets.

Notes:
I gained the following techs on my 10 turns using all the tricks I know:
Engineering, Invention, Gunpowder, Chemistry, Astronomy, Monarchy, and Economics. We also got the world map.

On the negative side we are paying 320 gpt for all our deals.

I did not yet switch Trebizond to an MDI and lose 11 shields. If the Mayan boats land several units we may save a town by doing so. I leave the decision to the next player, but my feeling is better the loss of 11 shields than the loss of a town.

I am hoping the initial deals I made will end when our Golden Age does, but just in case I would have 100 in the bank by the end of the next player's turns if possible just in case as we are probably a bit overspent.

Here is a picture of the Mayan's soft underbelly:
JB2_AD750.JPG


The Save
 
There are other deals totalling aroung 150gpt that expire before the GA ends. The first set of deals you made were on the same turn that the GA was triggered. Another 5 turns and we should be able to make some more trades quite safely up to around 120gpt I would estimate.

Good turns Greebley as always, and thanks for doing my MM'ing for me.

EDIT: I thought we might go for Democracy some time later, since we are pretty much tied to a Space Race with an outside chance of a Dip win. I think we could benefit from a change to Democracy at this stage. At some point we need to get a monopoly tech, and this may prove to be the tipping point in the game. This is why I would have taken PP. Any road up, we can get it if and when we need it anyway.

I can't remember the last builder game I played.
 
This game is running in good speed.
I'm unavailable till 26th. You have to skip me.
 
Great moves Greebley :goodjob:

I haven't looked at the save but is there any chance of starting a dogpile on Maya? :)


Ted
 
Well, Greece is at war with the Maya and I think if we sign the Aztecs into war with them, then they should be kept fairly busy. The Maya aren't going to win a cultural victory before someone launches, they are a long way off that. The only real concern, is the Maya reaching Domination, which would probably require conquering Greece and the Aztecs. Greece is at war with 3 civs at the moment (Maya, Zulu and one other) and I think signing on the Aztecs against the Maya would probably be a good move. The Maya don't need to get any larger than they already are, and it's very unlikely that they will crumble.

Improviser
 
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