Preturn:
MM all the cities. The GA changes most city setups and allows me to fire a bunch of specialists.
Decide to go for a view of the world. Trade for Territory maps with Aztecs, America, and Greeks. The Mayan territory map is very expensive, so I just go for the world map instead. I then trade and sell the map to get back some. It was fairly expensive.
Hmmm... Why do we want printing press? It is an optional tech that only gives communication trading. Since we are unlikely to go for Democracy, I don't see it being with the extra 24 gpt. I am going to do the tradedown of Banking for Engineering. I don't trust the Zulu to not get banking. I also get Invention.
I have now spent all our gpt. Since this was according to Madbax's turn log the same turn we got the GA, I am hoping they expire together.
Switch Sardica to a worker.
I also switch some cities off of Temples and over to market places and court houses. I feel these two things are more useful than temples at the moment. I can see us wanting culture, but catching up in tech (so max gold) seems more important to me.
BTW, the Mayans are incredibly scary. Their size and amout of culture is immense (22582 vs our 1689)
IBT: America and Aztecs sign a peace treaty
660 AD: We can get close to a deal if we trade our horses with America. Chalcedon switched to a Aquaduct which it needs.
IBT:
Nicomedia:Harbor->Market
670-680: MM'ing cities to maximizes growth and to use the cleared jungle squares.
IBT
Sardica: Worker->Worker
690 AD: Check cities
IBT:
Varna:Market->Bank
700 AD: We could buy gunpowder, but I want to see if a 2-fer comes up with the zulu (other than non-required techs).
IBT:
Constantanople: Bank->Pike
Smyrna: Courthouse->Bank
Dryrachium: Harbor->Courthouse
Septum: Libary->Courthouse
Brusa: Harbor->Courthouse
710 AD:
IBT:
Adrianople:Bank->MDI (at 24 shield, a MDI makes more sense than a Pike and we do want to kick ppl off our Island).
Sardica: Worker->Worker
720 AD:
Establish embassies with Mayans and Greeks. Notice Greeks do not have Saltpeter, so I decide to go for gunpowder.
I trade our only horses and 37 gpt for gunpowder.
Unfortunately, we don't have any gunpowder to trade to the Greeks or for ourselves.
Yet more Micromanagement.
IBT:
Ummm Uh Oh... The Mayans land a Cavalry near enough to our cities to attack our core.
730 AD:
Well I am at least going to make it expensive if they decide to attack. I move at least 2 units in every near city, I make an a trade with the Mayans for Chemistry; 51 gpt, 48 gold and an MMP (The last because it reduces the price). It will be a bit expensive if they are not going to attack after all, but we can afford it. If they do attack they lose a whole bunch (Note Checked RBE exploits and making deals on a possible attack chance is not listed under exploits. I hope I didn't break any other rules). I am NOT going to ask them to leave as I would rather not be at war. I also change builds so that I will get 2 MDI next turn.
IBT: The Mayans do attack! The cavalry attacks our capitol. The spear fights valiently but succumbs. Does our capitol fall?
No due to the valliant archer that was yanked from another city. I am really glad we settled cities at distance 3 otherwise we probably would have just gotten our capitol razed.
Adrianople: MDI->MDI
Constantanople: MDI->Pike
740 AD:
I give the elite archer first shot on the Cavalry. The Cavalry retreats. The MDI finishes it off.
Trade Ivory, 72 gpt and small change for Astronomy.
Decide to back-trade for Monarchy and Economics, both which might have some use in the future for Astronomy and Chem with the Zulu.
IBT: Another Mayan boat spotted
Sardina: Worker->Courthouse
Ancyra: Courthouse->Market
750 AD: A lot of our units are between towns in an attempt to defend multiple targets.
Notes:
I gained the following techs on my 10 turns using all the tricks I know:
Engineering, Invention, Gunpowder, Chemistry, Astronomy, Monarchy, and Economics. We also got the world map.
On the negative side we are paying 320 gpt for all our deals.
I did not yet switch Trebizond to an MDI and lose 11 shields. If the Mayan boats land several units we may save a town by doing so. I leave the decision to the next player, but my feeling is better the loss of 11 shields than the loss of a town.
I am hoping the initial deals I made will end when our Golden Age does, but just in case I would have 100 in the bank by the end of the next player's turns if possible just in case as we are probably a bit overspent.
Here is a picture of the Mayan's soft underbelly:
The Save