JustBen
Prince
Version: Conquests 1.15b
Difficulty: Deity
Civilization: Byzantines
Aggression: Normal
World Size: Standard
Landmass: Random
Terrain: Random
Barbarians: Roaming
Victory Conditions: All enabled
Roster:
Ben
Improviser (resigned)
Kuningas
TedJackson
Mad-Bax (resigned)
Greebley
Concept: This will be a modded game based on some suggestions by a fellow CFCer who goes by the handle Ision. The basic idea is to make the AI a little smarter on its early game development, and then give it a shot in the arm late-game by making the popular Fascism a better government. Several common tricks are also banned. Im very interested in how all of these play out, but I thought it would more enlightening to explore them with other players and involved a dialogue than to just fool around on my own.
Modifications:
* The Build Often: Growth flag has been unchecked for all AI civs.
* The Build Often: Workers, Trade, Production flags have been checked for all AI civs.
* The Emphasize Production flag has been checked for all AI civs.
* Babylons aggression level has been reduced by 1 (to 2)
* Chinas aggression level has been increased by 2 (to 4)
* Iroquois aggression level has been increased by 2 (to 4)
* Fascism uses paid labor and experiences minimal corruption
* Fascism technology deleted
* Fascism now available at the same time as Communism
Special Rules:
* We may never switch to Fascism
* No suicide galleys exploit
* We may not build the Theory of Evolution
* We may never have a Military Alliance with more than 1 civ at a time (but may ally against as many enemies as we wish)
* We may not merge workers into cities of size 7 or greater
* All exploits banned by the Realms Beyond Civilization folks are off-limits, too.
Please reply if interested, along with a civ preference. I'd like to use one of the new or modified civs, but I'll keep an open mind.
24 hours to "Got It", then 48 hours to play.
Difficulty: Deity
Civilization: Byzantines
Aggression: Normal
World Size: Standard
Landmass: Random
Terrain: Random
Barbarians: Roaming
Victory Conditions: All enabled
Roster:
Ben
Improviser (resigned)
Kuningas
TedJackson
Mad-Bax (resigned)
Greebley
Concept: This will be a modded game based on some suggestions by a fellow CFCer who goes by the handle Ision. The basic idea is to make the AI a little smarter on its early game development, and then give it a shot in the arm late-game by making the popular Fascism a better government. Several common tricks are also banned. Im very interested in how all of these play out, but I thought it would more enlightening to explore them with other players and involved a dialogue than to just fool around on my own.
Modifications:
* The Build Often: Growth flag has been unchecked for all AI civs.
* The Build Often: Workers, Trade, Production flags have been checked for all AI civs.
* The Emphasize Production flag has been checked for all AI civs.
* Babylons aggression level has been reduced by 1 (to 2)
* Chinas aggression level has been increased by 2 (to 4)
* Iroquois aggression level has been increased by 2 (to 4)
* Fascism uses paid labor and experiences minimal corruption
* Fascism technology deleted
* Fascism now available at the same time as Communism
Special Rules:
* We may never switch to Fascism
* No suicide galleys exploit
* We may not build the Theory of Evolution
* We may never have a Military Alliance with more than 1 civ at a time (but may ally against as many enemies as we wish)
* We may not merge workers into cities of size 7 or greater
* All exploits banned by the Realms Beyond Civilization folks are off-limits, too.
Please reply if interested, along with a civ preference. I'd like to use one of the new or modified civs, but I'll keep an open mind.
24 hours to "Got It", then 48 hours to play.
Glad you can play. It looks like a good team so far.