JB2- Preturn (1000 BC).... It is difficult to work out how much I need to slow down the prebuild. I micromanage it the palace to complete
in 9 turns. Everything else looks reasonably good, apart from the huge stack of barbarians in the north. I move the spear from
Constantinople to the north of our island. Press enter and
Turn 1 (975 BC) Nicaea produces worker, starts warrior. The elite archer in the south moves forward and sees a barbarian horse.
Since we will be going broke soon, I slow down lit research by 10%, and MM the palace to complete a turn later. Sorry- but I
have to do this to stop us from going broke in a few turns.
Turn 2 (950 BC) Nothing of note happens. The barbarians are not making any move and at least until the Great Library completes
a stalemate situation with them will be ideal.
Turn 3 (925 BC) Nothing of note happens.
Turn 4 (900 BC) Nothing of note happens. Apologies if I should have been more active in these turns, but I don't want to
risk anything with the Barbarians with the Great Library on the line.
Turn 5 (875 BC) Constantinople completes settler, and starts another. I send the settler to the yellow dot on the lower map.
Ohtherwise nothing particularly important. I can turn up science another notch and change the prebuild accordingly.
Lit is in 3 turns and the Great Library (hopefully) in 4.
Turn 6 (850 BC) Nicaea, Warrior->worker. Varna Worker-> worker. We will need the workers very shortly to clear all the jungle
out of the south of our island. I swap Caesarea to a granary, as things have quietened down a bit with relation to barbarians.
IBT-Athens completes the Great Lighthouse. Come and contact us!
I
Turn 7 (825 BC) I cannot turn down science at all. Apart from that, nothing else really happens.
Turn 8 (800 BC) Lit is discovered and research is switched off. I switch over to the Great Library due in 11 turns intially.
Re-micromanaging, the Great Library is due in 9 (I set a citizen onto the forest) with growth in 6 turns. I cannot reduce
the time to completion any further. I found Smyrna on the yellow dot (on a desert tile next to the lake, next to the ivory).
It starts on a worker, due in 10.
Turn 9 (775 BC) New worker actions... nothing interesting
Turn 10 (750 BC) Nothing happens.
Sorry for not being more aggressive against the barbarians. I could not really afford to risk delaying literature research
by tangling with Barbarians. I hope the next player can go after them a bit more. They (the barbarians) have not made any moves at all, being unwilling with 8-9 horseman to take out my fortified warrior on a hill
Improviser
@ Kuningas and Ted- Thanks!
, although I don't drink, so no problems in that respect
... no
for me
To the Library