Drunk nao
So, I think, mostly commented, in fact, it's all commented, there are just some calls for traits, that probably don't fit
Also I should seperate out city distance, and the tax stuff, but the tax stuff is good. City distance is good, but the code I uploaded before was better, tweaked this out of range for this build on city distance. That's included and all, and better then default, but my last city distance was better, still commented, but just commented under phungus.
Now this tax build upload, it ain't perfect, but it works, and it works better then the old, gold rate hook, that made sure you produce gold. Now to me, if the gov takes my money, if they produce gold/Research/ or use to to snipe my enemies it's all good, so this just goes:
iGDP: All earned science, culture, esionage, whatever, you earn it you get it
iGovernment waste: Inlations, maintance, cost on troops
and it takes iGov / iGDP and says that's the money you all pay on taxes
Don't matter if its spying points, gold or whatever, just if it's wasted, it's a burden the gov takes.
Then it builds off of that.
So here is that code:
Now I commented all this, just comment out everything with TRAIT_ and it'll work as a good testing build. I just gave bonuses to weak traits in this, but just comment out them TRAIT lines, and it'll work fine (also added a trait, so Enlightened is a string that just will exist in this code, and better to comment it out), anyway, try this, I think you'll like it.
Though use my old city communication function. This one works, but I nerfed it in this build, and that din't work right. The old formula for city distance was better, though that's just all miner tweaks to number anyway.
This new taxes build completely definens the function.,,
and it really is better then the old system....