Dragoon: Dragoons are best suited for combat against other mounted units, possessing a promotion which grants +15% Combat Strength against them. They also earn promotions 20% faster and when garrisoned in a city generates +1 Culture for every level the unit has earned. This unit does not obsolete.
I'm using your civs by themselves.
Attach you database.log file and I'll take a look; maybe it'll be apparent what is causing the issue (although, are you using any mods that edit England at all - other than mine?)
Are the HRE colors changing? They look almost the same to Austria.
Ok... how to I find it?
http://forums.civfanatics.com/showthread.php?t=487482
Follow that link for finding your database.log
Swiss Neutrality: Receive 20% of the Gold of met civilizations that have not denounced you nor declared war against you, nor with whom you have a Declaration of Friendship. City-States will never declare war upon you unprovoked.
Combat Medic: The Combat Medic is a unique combat unit available only to Switzerland. It is unlocked at Biology and does not replace any standard unit. Whenever a Military Unit is adjacent to a Combat Medic, that Military Unit heals 10 damage per turn. The Combat Medic has a combat strength, but this may only be used in defense.
Kaserne: The Kaserne is the unique Armory replacement for Switzerland, which provides 2 sources of Manpower. Manpower is a strategic resource that can be traded to other civilizations. When traded, the recipient gains a bonus to their empire-wide Military Production until the trade deal ends. Manpower may also be kept to boost Switzerland's own Military Production, though at half the value of giving it away. This boost in Military Unit Production cannot exceed 80%, however.
Can't CSs not already declare war on you anyway?City-States will never declare war upon you unprovoked.
Looks nice! And now the name "Armed Neutrality" is no longer copyrighted so I can steal it for my mod!
...Kidding, of course. ...Or am I?
Actually, I was waiting for the update so I could look into the code, but it looks like you changed it. Do you still have a copy of the code used to make Switzerland unable to declare war? I wanted to make "Proclaim Neutrality" a decision for Switzerland for Decisions compatibility, but I couldn't figure out how. :/
GameEvents.CanDeclareWar.Add(function(myTeam, theirTeam)
local myPlayer = -1;
local theirPlayer = -1;
for iLoopPlayer = 0, GameDefines.MAX_CIV_PLAYERS-1, 1 do
local pLoopPlayer = Players[iLoopPlayer];
if (pLoopPlayer:GetTeam() == myTeam) then
myPlayer = iLoopPlayer;
end
if (pLoopPlayer:GetTeam() == theirTeam) then
theirPlayer = iLoopPlayer;
end
if (myPlayer ~= -1 and theirPlayer ~= -1) then
break;
end
end
local bIAmEuropean = false;
local bTheyAreEuropean = false;
local bIAmNAfrican = false;
local bTheyAreNAfrican = false;
if (myPlayer == Belgium_PlayerID or myPlayer == France_PlayerID or myPlayer == England_PlayerID or
myPlayer == Germany_PlayerID or myPlayer == Italy_PlayerID or myPlayer == Portugal_PlayerID) then
bIAmEuropean = true;
end
if (theirPlayer == Belgium_PlayerID or theirPlayer == France_PlayerID or theirPlayer == England_PlayerID or
theirPlayer == Germany_PlayerID or theirPlayer == Italy_PlayerID or theirPlayer == Portugal_PlayerID) then
bTheyAreEuropean = true;
end
if (myPlayer == Egypt_PlayerID or myPlayer == Morocco_PlayerID or myPlayer == Ottoman_PlayerID) then
bIAmNAfrican = true;
end
if (theirPlayer == Egypt_PlayerID or theirPlayer == Morocco_PlayerID or theirPlayer == Ottoman_PlayerID) then
bTheyAreNAfrican = true;
end
-- N. African on N. African?
if (bIAmNAfrican and bTheyAreNAfrican) then
return false;
end
-- European on European?
if (bIAmEuropean and bTheyAreEuropean) then
return false;
end
return true;
end);