JFD and Janboruta's Sponsors

I think there is an issue with Brasilia in the new mod. It looks like it is no longer getting a head quarters.

UPDATE:
Ah they do not have an HQ if they don't have a garrison. Odd but I can live/play with that.
 
Very nice mods you have here JFD :)
Though all of them have Alpha Atlases 48x48 missing. And such icons are used to represent other instances of the same sponsor in diplomacy relationships window.
With one sponsor in the game that's not a problem, but if someone decides to add two or more sponsors of the same kind, then only for the first one the icons will be properly displayed there, for the remaining ones the icons will be missing or replaced by defaults (what doesn't look that good either). To see what missing alpha 48x48 icons can do, just check examples in this thread.
 
I think I may be having a problem with the revised sponsors mod not reloading a saved game correctly. I'm about 120 turns in and when I try to load the save it loads but then starts giving me error messages to the effect of "Unable to load texture JFD_(something, something.)" Sorry, it goes away too quick for me to read much more than that. I also noted that I can't see the Sponsors Revised mod in my mods list any longer and instead I have a locked "Transferring" files box at the top of my mods list. Any Idea's what's going on?

Added info: I no longer see the Sponsors Revised mod on the Steam Workshop list, either. ???

Update: I d/l the file from the link on page 1 here and put it in my mods folder, restarted the game and loaded the mod and this time the save game loaded up without any problems. Don't have a clue what or why the previous error messages kept cropping up but they did, every time I changed the view on the game map. But now everything is fine, even though I still don't see the Sponsors Revised mod in the workshop still.
 
Added the Christian Democratic Commonwealth, representing Northern Europe's (sans Sweden) effort beyond earth.

The Christian Democratic Commonwealth - Elisabeth Download Subscribe





Credits
Spoiler :
JFD: Design, Code, Writing (Civilopedia/Lore/Quotes)
Janboruta: Artwork (Leaderscene, Leader Icon, Sponsor Icon)
 
Fantastic! I love Elisabeth's affinity variations. Really well done.

About the Gunship option, though, the vanilla unit at least is the Gunboat.

And what happens if the RNG doesn't place you by the ocean? Or could you make use of Civ5's starting location priorities to make sure you can choose a coastal hex?
 
Fantastic! I love Elisabeth's affinity variations. Really well done.

About the Gunship option, though, the vanilla unit at least is the Gunboat.

And what happens if the RNG doesn't place you by the ocean? Or could you make use of Civ5's starting location priorities to make sure you can choose a coastal hex?

Dammit; I'll have to quickly update that :lol:

The Gunboat will spawn on the nearest available coastal tile - although I've put the Commonwealth to have a coastal start bias, I'm not sure if they still work.
 
I've put the Commonwealth to have a coastal start bias, I'm not sure if they still work.

line 4673 of AssignStartingPlots.lua:
Code:
-- Civ:BE does not employ start biases of any kind. Disabling the entire start bias process.

The entire 630 lines of AssignStartingPlots:BalanceAndAssign() from BNW's version of ASP.lua got reduced to 30 for BE's edition...
 
In which way is the backstory of the Slavic Federation altered? Great job, your sponsors look awesome, too bad i can't play them at the moment :D
 
Just a bit to suit my needs:

Although affected by the Great Mistake, Russia's legendarily vast lands and population proved to be valuable resources during the subsequent environmental changes and the long recovery. Though having flirted with a full imperial restoration during the 21st century - first with the formal acknowledgement of the illegitimacy of the Russian Revolution of 1917 and then with the restoration of the House of Romanov as a Constitutional Monarchy - the consequences of the Great Mistake forced the State Duma to restore the full powers of the House of Romanov to the Emperor, Nicholas III, in order to execute a series of emergency authorizations which gave the government the means to use all resources necessary to preserve the nation and to prevent territories from seceding. Its military was forced to interpose itself more than once into the violence that rocked Asia and the Imperial Federation emerged a much-changed entity. Political leaders saw an opportunity to regain the trust of eastern European nations, especially in light of the dissolution of the EU, and the Federation courted these countries into membership through access to Russia's strategic mineral wealth and a common cultural heritage. Although Slavic in name, the Federation nonetheless contains hundreds of Asian ethnic groups and new populations of refugees. And the Federation seems to suffer little in the way of ethnic or religious strife. The member nations of the Federation enjoy a degree of autonomy, and it must in fairness be said that ethnic minorities are often given freedom to form local governments.
 
Since at least the Christian Commonwealth sponsor suffers from the promotion-induced unit UI glitches, and you guys seem to have a fair deal of Lua experience, let me share what I found in the Lua log:

Code:
UnitPanel: SPECIALIST_SCIENTIST
UnitPanel: 4
Runtime Error: Assets\UI\InGame\WorldView\UnitPanel.lua:106: Could not find method to obtain action icon.
stack traceback:
	[C]: in function 'error'
	Assets\UI\InGame\WorldView\UnitPanel.lua:106: in function 'HookupActionIcon'
	Assets\UI\InGame\WorldView\UnitPanel.lua:280: in function 'UpdateUnitActions'
	Assets\UI\InGame\WorldView\UnitPanel.lua:1182: in function 'OnInfoPaneDirty'
	[C]: in function 'func'
	[C]: in function '(anonymous)'
That seems to repeat several times, pointing at the same errors in UnitPanel.lua. My Alien Strains mod suffers from the same glitches, and I got the same repeating reports, only with SPECIALIST_ENGINEER instead of SCIENTIST, but that might be more due to the varying vanilla circumstances than the actual modded contant. Why is the game's linking the unit UI with specialists anyway?

Anyway, if you could find out what's wrong with the glitching Lua file, you'd save a lot of us a lot of trouble. :)
 
The Holy See UA doesn't seem to be working for me. I picked three Virtues and gained no points towards Purity (which was at lvl 2 at the time, others at 0).
 
Your Affinity becomes dominant at level 4 or 5. Only then you will start getting any use out of this UA.

Someone told me it was at level 3. Though in the games I was playing as The Holy See, I was getting 1 point whenever I got a virtue when an affinity just had one point in it. I personally feel, if the effect is intended to only work when the affinity is level 3, I would like to see the UA get a small additional effect to make it feel like you got something from the UA for the early game.
 
Well, then I'd like to report a bug as I did not get any points despite having 2 levels of Purity. Perhaps the issue was that both levels were received from quests/expeditions?
 
I'm pretty new so I'm sorry if mod discussion is verboten here but I really need to fight pope Palpatine over here.
 
Top Bottom