HungryForFood
Prince
JFD's Civilizations - United States of America (Roosevelt) for Vox Populi
Does not need the original mod
(steam workshop)
(link to original mod)
Click on the overview button on the top left for information.Does not need the original mod
(steam workshop)
(link to original mod)
Spoiler UA details :
Original UA: Choose from either Great Merchant points and a Gold boost or Great Engineer points and a Production boost every time you adopt a new Social Policy. +2 Culture from Great Person tile improvements.
Removed the choice between yields and great person points, so that you always get both now. Mainly changed as the AI couldn't understand the choice, so it was randomly chosen for them.
Great people points are 20% of the progress to the next great person in the capital only to prevent ridiculous snowballs in the late game.
UA mostly kept the same, with adjustments to match how the rest of VP works. The UA and UB should push the player to build many cities while keeping them well developed, ie thick. The gold from unit production aspect is to mimic how the US grew economically during WWII due to making so much equipment.
Backend: Uses DLL / database instead of lua. Probably a performance gain, but I don't know enough to tell you by how much.
Removed the choice between yields and great person points, so that you always get both now. Mainly changed as the AI couldn't understand the choice, so it was randomly chosen for them.
Great people points are 20% of the progress to the next great person in the capital only to prevent ridiculous snowballs in the late game.
UA mostly kept the same, with adjustments to match how the rest of VP works. The UA and UB should push the player to build many cities while keeping them well developed, ie thick. The gold from unit production aspect is to mimic how the US grew economically during WWII due to making so much equipment.
Backend: Uses DLL / database instead of lua. Probably a performance gain, but I don't know enough to tell you by how much.
Spoiler UB details :
Removed the ideology unlock aspect as it works differently in VP.
The unit production bonus now applies to all units, and is increased to 25% from 15%. The +3 embarked movement bonus is new.
The unit production bonus now applies to all units, and is increased to 25% from 15%. The +3 embarked movement bonus is new.
Spoiler UU details :
Introduced the P-51 Mustang as the B-17 is in use in VP.
Spoiler Compatibility and other details :
Compatible with Enginseer's works on Community Events and Events & Decisions for CBP.
Civ events are almost the same as Washington's America, with some adjustments on balance based on what I feel they should be, as America's events are on the weak side.
For the civ decisions, "Arsenal of Democracy" can be enacted if you have at least one city-state ally, along with the original one declaration of friendship. This is to prevent this decision from getting locked out from uncooperative AI. Instead of rushing production, now grants 15 per city, scaling with era and gamespeed. Bonus to Manufactory increased to +3 from +1.
Removed the variable gold investment from "Create the Emergency Relief Administration"; it is now a constant gold cost (this is to be more AI friendly). The Gold bonus is now a constant 30 per city that has a Stock Exchange, scaling with era and gamespeed. Now requires Electricity rather than Economics. Bonus to Towns increased to +2/+2 Food/Gold from +1 Gold.
Includes a new icon for the Slater Mill, since the Assembly Plant uses the same one.
Civ events are almost the same as Washington's America, with some adjustments on balance based on what I feel they should be, as America's events are on the weak side.
For the civ decisions, "Arsenal of Democracy" can be enacted if you have at least one city-state ally, along with the original one declaration of friendship. This is to prevent this decision from getting locked out from uncooperative AI. Instead of rushing production, now grants 15 per city, scaling with era and gamespeed. Bonus to Manufactory increased to +3 from +1.
Removed the variable gold investment from "Create the Emergency Relief Administration"; it is now a constant gold cost (this is to be more AI friendly). The Gold bonus is now a constant 30 per city that has a Stock Exchange, scaling with era and gamespeed. Now requires Electricity rather than Economics. Bonus to Towns increased to +2/+2 Food/Gold from +1 Gold.
Includes a new icon for the Slater Mill, since the Assembly Plant uses the same one.
Spoiler More UC details :
Smithsonian (UW) (replaces Hermitage)
Same as Washington's America. Known as Museum of Modern Art with Enlightenment Era.
Sherman (UU) (replaces Tank)
Same as Washington's America. Known as Museum of Modern Art with Enlightenment Era.
Sherman (UU) (replaces Tank)
- March (Unit will Heal Every Turn, even if it performs an action).
- Sentry (+1 Visibility Range).
Spoiler Original creators :
- JFD: Coding, Design, Writing
- Janboruta: Artwork
- Leugi: Artwork (Leaderscreen)
- Firaxis: Artwork (Assembly Plant)
- Gyra Solune: Research (City Lists)
- Andreas Waldeloft: Music
- Danrell: Mustang model, Sherman model
- HungryForFood: Mustang, Slater Mill, Sherman icons (original images from Google)
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