JH-1: Restless Indians

I uh.. got occupied talking to our tree friends...

Turn 80 (1250 BC)
Tenochtitlan finishes: Warrior

Turn 81 (1225 BC)
Tenochtitlan begins: Settler
Teotihuacan founded
Teotihuacan begins: Granary
Tenochtitlan begins: Settler

Turn 82 (1200 BC)
Warrior defeats (0.08/2): Barbarian Warrior

Turn 83 (1175 BC)
Warrior promoted: Combat II
Warrior promoted: Woodsman I

Turn 84 (1150 BC)

Turn 85 (1125 BC)
Tech learned: Archery

Turn 86 (1100 BC)
Research begun: Writing
Judaism founded in a distant land

Turn 87 (1075 BC)

Turn 88 (1050 BC)

Turn 89 (1025 BC)

Turn 90 (1000 BC)


Not the most exciting set of turns, and therefore not much to comment on at the moment.

Good luck my fellow Warrior!


 
Got it, will play shortly (sometime this afternoon).

Any guidance on tech path and where we want that settler to found? Also, if there is no objection, I will switch Tehoti to a quick obelisk so we can get the copper hooked up.

If we are going for a choke point strategy, I wonder if we shouldn't settle farther down the isthmus. It will be a hit on city maintenance, but there is a nice spot down by the bananas that would have fish and cow too (on a coastal plains tile). On the other hand, if we have to stay friendly with Huayna, we might not be able to close borders anyway.
 
OK, managed to get cows/spice/rice (Tlateloco) settled. Started on an archer, not sure if that is exactly what we need there though.

Got another fogbuster out and half-way to another worker. An Obelisk almost done in Teotihuacan. The worker there is building a farm, because I figured it would be another 20 turns until we could work the wheat and we would want better growth before then. After that I suggest he connect the two rivers to get Tlateloco hooked up, while sending the worker on deck up to hook up bronze and then wheat. Furs are hooked up and worked for extra commerce.

There is a barb city to the northwest of Tlateloco, settled next to wine and sheep (they're Barbarians, of course they would want wine and sheep!). The warrior garrisoning the city is Combat 2, so the 2 barb warriors that attacked on the turn after the city was founded barely dented him on that hill.

I started Meditation on the way to Code of Laws, and signed Open Borders with Huayna. I figured the variant requires we be friendly with him and we're not exactly blotting out the map with our cultural borders anyway.

Here is the log:

b]Turn 90 (1000 BC)[/b]
Teotihuacan begins: Obelisk

Turn 91 (980 BC)

Turn 92 (960 BC)

Turn 93 (940 BC)

Turn 94 (920 BC)

Turn 95 (900 BC)
Tenochtitlan finishes: Settler

Turn 96 (880 BC)
Tenochtitlan begins: Warrior
Warrior defeats (0.92/2): Barbarian Warrior

Turn 97 (860 BC)
Warrior promoted: Combat II
Teotihuacan grows: 2

Turn 98 (840 BC)
Tech learned: Writing
Tenochtitlan finishes: Warrior
Warrior defeats (1.72/2): Barbarian Warrior

Turn 99 (820 BC)
Research begun: Meditation
Research begun: Priesthood
Tenochtitlan begins: Work Boat
Tenochtitlan begins: Library

Turn 100 (800 BC)
Tenochtitlan begins: Worker

Turn 101 (780 BC)

Turn 102 (760 BC)

Turn 103 (740 BC)
Tlatelolco founded
Tlatelolco begins: Archer

Turn 104 (720 BC)
Warrior defeats (1.44/2): Barbarian Warrior
Warrior defeats (1.16/2): Barbarian Warrior

Turn 105 (700 BC)

Here are some screens and the save:
 

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Not alot happened.

Well, some AI just did the CoL slingshot on the other continent.
Umm...road network almost done. Prolly want to send one worker to mine the bronze, and the other to pasture the horses...get that city productive.

Had to restart once becaus I forgot the variant about no chopping , lol

Good coupla cities.

Kept the same path, got meditation, priesthood. Going for alpha to trade with capac and boost relations

Keep it going! We are on our way to being backwards indians in love with nature!

DARTH, YOURE UP!
 

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ZZZZZZ…. Wha, huh? Oh, sorry, not much going on during my turns. My autologger goofed for some reason so I don’t have a detailed turnlog for you guys.

440BC- zzz

420BC- zzz

400BC- zzz

380BC- zzz

360BC- zzz

340BC- Archer finishes, send it towards Zapotec.

300BC- zzz

280BC- zzz

260BC- Our brave Archers defeat a Zapotec warrior.

240BC- zzz

I noticed we have no cottages, we’re going to be backwards in a hurry if we don’t get some going soon.
Copper and Horses will be hooked up for thefigman so we can get our military machine rolling.
 
ok..... bulk up the army and make some cottages... got it

T1 220BC
- Teno Library > Work Boat (get fishes hooked up)

T2 200BC
- Barb pops from one tile of fog:
Civ4ScreenShot0011.jpg


- Warrior croaks in battle of Zapotec
- But the archer finishes the job

T4 160BC
- Teo Granary > Axe (copper is hooked up and used for production in Teo)

T5 140BC
- GL is BIADL

T6 120BC
- Teno WB > Axe
- Barbs are coming again:
Civ4ScreenShot0012.jpg


T7 100BC
- Fishies are hooked up

T8 80BC
- Tlat is taken by warriors! :mad:

T9 60BC
- moving forces in to take Tlat back

T10 40BC
- Teo Axe > Axe
- Here's the situation at Tlat:
Civ4ScreenShot0014.jpg


And the save:
 
The warrior in Tlat is injured, and we have an archer and warrior ready to strike next turn. Also, an axe is on the road there as well. We should be ok for the time being, but we need more military.
 
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