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Jidaigeki samurai mod for MGE

Discussion in 'Civ2 - Scenario Creation' started by Cassius Critzer, Jun 25, 2019.

  1. Cassius Critzer

    Cassius Critzer King

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    This is why the AI can never be fixed in Civ 2. A modder is trying to help the AI cope and be a challenge so the human player can eventually win. The AI is seriously flawed.

    But when the AI has gifts from the modder through events, it has the units it needs to employ useful tactics. That is what Jidaigeki 1.0 will do.
     
  2. Cassius Critzer

    Cassius Critzer King

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    https://en.m.wikipedia.org/wiki/Yari#Variations_of_yari_shafts
    The nagae yari could be 15-21feet in length. So of course there is no way to depict this.

    Attached are various kinds of shorter Japanese polearms. Note the length of the nagamaki's hilt and blade which makes the nagamaki samurai able to apply quite a bit more leverage and have a significant ability to stay alive. A no dachi is a large long and robust blade. Those two working together would be fearsome and with other soldiers keeping out their range.

    Each weapon has an optimal battlefield use, but there is no way to give pluses and minuses like that but this would be ideal. The nagamaki is a stabbing polearm and strong. This was a weapon of choice whereas a katana was a personal sidearm ie a back up weapon as was the wakizashi (short sword). Katanas while very sharp, they break and the edges get brittle so not ideal at all against armor. The nagamaki has a strong spine and holds up.

    There are stories where the early samurai law enfrcement used a jutte which is like a sai but only has one curved hook, and he would bravely try to get a ronin to strike with his katana and then catch the katana in that hooked curved side and then turn it with a SNAP and some were stunned an even thrown and weapons broke.

    Roman legionaires were lethal with short swords. In a house where a long sword might snag in a ceiling or wall panel or a wall, then the samurai using a wakizashi had an advantage. If inside a castle, no matter the size, then one cannot just swing some lengthy weapon around very well.

    A naginata is a slicing weapon that is cruelly excellent versus a mounted warrior by attacking the horse.

    A yari used by a skilled swift equestrain is an excellent weapon but unwieldy if the horseman is stalled in a cluster where he is pulled down and stomped on.
     

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  3. Cassius Critzer

    Cassius Critzer King

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    I wanted to depict both law enforcement officers and firemen in Jidaigeki 1.0 as they were definitely vital aspects of urban life. Post Tokugawa with so many penniless ronin, then this caused massive issues with dueling and banditry.

    A samurai policeman was an expert in a variety of weapons. Here the jitte/jutte that they wielded is demonstrated plus takedown techniques. They needed nerves of steel to employ these techniques.

    So law enforcemen shows up and the AI builds that infrastructure. However I ran out of slots on the firemen. Fire risk was huge given their construction techniques plus during earthquakes and with no way of putting out fires well.
     
  4. Cassius Critzer

    Cassius Critzer King

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    When talking about samurai and the fiefs and (kuni and han) versus the prefectures now there is a lot of confusion. So you can get that all mixed up, and especially since the cities list that people use ,the names used now versus then have changed. The names of samurai and families then affecting the name of these regions but changing over time too. So I believe there are 65 or 66 that are significant and then within these are historically impotant cities and castle-towns. But then you have histoical sites that would be where battles took place too. Then everyone wants the maximum towns of 254 and for the economy to be robust. And the AI will build the maximum until that stabilizes.

    Not to mention any Satsuma adventurism in the Ryuku Kingdom and how many cities do you show there?

    Good luck getting each of these properly named with the right population. That seemed like a terrible waste of time. Here's a reference, but I have a far better one somewhere. When using English words and trying to compare provinces and prefectures, it's muddled as it's under Meiji when these are clearly defined and that is hundreds of years later. Seems like that was 1868.

    You can make a superb map and the AI crushes the city into the dust and then your map accuracy is erased into nonhistorical new settlements. Somewhere I even have the maps showing the existing actual roads at that time.
     

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  5. Cassius Critzer

    Cassius Critzer King

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    The correct terminology for fiefs is kuni or han. Here is a list.
    https://en.m.wikipedia.org/wiki/List_of_Han
    Accurate maps that clearly show these are hard to find but exist so the maximum cities could be preset and properly named and static so there's historical accuracy. That is all work for Jidaigeki 2.0.
     
  6. Cassius Critzer

    Cassius Critzer King

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    These Japanese words ken, kuni, and han then get transposed in games created by those of European ancestry into province and fiefdom and duchy. And it often is not consistent. Confusions abounds.

    Europeon cartographers went to Nippon (Nihon) and worked with local academics and of course translation issues happened. There are lots of Japanese maps using two of their languages (they have three) but are not translated. And those are the best ones that would actually show the correct historical names of a dukedom subdivided into duchies.

    Then since there was a organized influx of European experts in a wide breadth of sciences and humanities, the the first French and German maps then English translations.

    Some are available online but not scanned at a high resolution and then as a single downloadable image. I'm providing some resources as other versions of Civ or future mods in Civ 2 may need those resources.

    So you can't just think of 66 "provinces" but what 254 han should show up to maximize as the AI will build up to 254. And it makes bad choices. So what I did in Jidaigeki was build 20x 7 or 140 and then tried 28 x 7 or 197 and these large maxed out cities then govern what the AI can do to expand. In both cases the AI made better choices,often logical ones until that 254 cities were realized.

    One of the attachments is excellent as cities and castletowns shows up within the duchies but later historians have challenged a couple on the 1855 Colton map. As far as I know, these are the best map
    resources.
     

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    Last edited: Jun 30, 2019
  7. Cassius Critzer

    Cassius Critzer King

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    Back in 2011, Paradox made a samurai game and spent an enormous amount of time trying to create 360 duchies and that is reflected on two of those attachments.

    And over the course of forty years, I have watched many samurai games come and go. But surprisingly Civ 2 on its dated engine in MGE (1996) or ToT can produce quite a few units more than a program released in 201. Strange, right? Civ 2 holds up well. You can actually have more interesting turn based combat in Civ 2 than many programs. And if you take the squad, platoon, company, battalion, and regiment idea forward, some interesting combat results occur that I believe is most historically accurate.

    The best way is to have a tactical combat system as a RTS and turn based with morale and ways to employ a variety of tactics as in history a small number can and did beat a superior force. Numbers and even technology did not always win the day if a brilliant tactician could inspire better morale and use techniques to overcome numbers. It's not all dice rolling.

    What systems employ are a range of attributes in the commander and this is why in MGE you can have that affect basic units, but in ToT you could use more complexity. So daimyo armies is the way to go. Some would be weaker as that historical figure was not as talented but some will be the best with the highest attributes who could pull off miracles.

    In Jidaigeki 2.0 as lower level units like ashigaru or even lower level Cavalry Archers are not used, then this frees up slots and many kinds of main daimyo armies could show up as well as vassal daimyo armies could how up to represent some other tribe like Chokusabe or Otomo or Miyoshi.
     

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