JesusOnEez
Emperor
1900AD - Inherited Turn
There's a Worker next to the dodgy Cottage so I cancel his orders (rail-roading), so I can start him on the Farm next turn.
The Saladin Wheat for 13GPT deal is signed...
Nagoya is now working the Workshop. Edo was currently on 37 turns to build Wall Street. After a bit of MM, I got it down to 31 turns, without sacrificing Physics research (still currently on 6 turns).
We declare on HC, and a Galleon is loaded with 3 Cannons and heads to Teoihuacan to aid the war effort.
1901AD - Turn 1
Our Worker at Teoihuacan is stolen by an Incan Mace. My bad, I should have had him sleep in the city. In retaliation, I send my Cavalry out to kill the Mace at 91% odds, and lose.
A Samurai finishes the job though, but now Teoihuacan is a little vulnerable for my liking.
I notice this...
We declare on Monty!
I decided to stop research for two turns for mass upgrading.
1902AD - Turn 2
Workers are generally railing Mines and Lumber Mills for extra production. The war preperation continues, as I move our standing army to coastal cities for transport.
1903AD - Turn 3
SoL finishes and The Pentagon is started (61 turns).
1904AD - Turn 4
Since Teoihuacan is a little vulnerable, I've upgraded one Samurai to a Machine Gun, and the other to an Infantry. This lone Infantry takes on a Longbowman in neighbouring Tombococcha and wins easily. The city is razed!
1905AD - Turn 5
Workers are mostly on long rail builds from city to city to aid future military movement from coast to coast.
1906AD - Turn 6
A good sized upgraded army is heading towards Andahuaylas...
1907AD - Turn 7
Physics comes in and Artillery is started (6 turns).
1908AD - Turn 8
Military movement.
1909AD - Turn 9
Aretas III (GM) is born in Kyoto. Since we have no OB with anyone, I suggest we save him for a Golden Age, assuming we get another GP somewhere along the line, it'll increase the speed at which we build Spaceship parts. I don't think we've had a Golden Age yet, so 2 GP's should be enough.
Huanuco is razed!
1910AD - Turn 10
As far as I can tell, HC has three cities left. Vitcos, Juli and Andahuaylas. Vitcos has a Uranium resource which I don't think we have. There is a Settler sleeping in Isa, so getting him on a Transport should be a priority to found a city near the Vitcos position. Vitcos and Andahuaylas should be easy targets. The upgraded army is two turns away from landing units at Andahuaylas, and the army currently on that continent is heading to Vitcos, although may need a little healing.
Once Vitcos and Andahuaylas are razed (and a Settler on the way), the two groups join up and head across land to Juli. To get to Juli, you can raze Monty's Seville and Madrid cities.
The alternative is to load the two armies onto transports and attack Juli from the coast, leaving Monty alone...it's up to you.
One thing worth noting is that neither HC nor Monty have attacked any of our coastal resources, despite there being plenty of enemy Caravels about. Keep an eye on this. I'd would suggest Monty is building up an invasion fleet, as his power (according to the graph) is equal to ours. Upgrading our Galleons to Destroyers would give us the chance to intercept and sink any navy fleet he sends our way.
There's a Worker next to the dodgy Cottage so I cancel his orders (rail-roading), so I can start him on the Farm next turn.

The Saladin Wheat for 13GPT deal is signed...

Nagoya is now working the Workshop. Edo was currently on 37 turns to build Wall Street. After a bit of MM, I got it down to 31 turns, without sacrificing Physics research (still currently on 6 turns).
We declare on HC, and a Galleon is loaded with 3 Cannons and heads to Teoihuacan to aid the war effort.
1901AD - Turn 1
Our Worker at Teoihuacan is stolen by an Incan Mace. My bad, I should have had him sleep in the city. In retaliation, I send my Cavalry out to kill the Mace at 91% odds, and lose.

A Samurai finishes the job though, but now Teoihuacan is a little vulnerable for my liking.
I notice this...

We declare on Monty!

I decided to stop research for two turns for mass upgrading.
1902AD - Turn 2
Workers are generally railing Mines and Lumber Mills for extra production. The war preperation continues, as I move our standing army to coastal cities for transport.
1903AD - Turn 3
SoL finishes and The Pentagon is started (61 turns).
1904AD - Turn 4
Since Teoihuacan is a little vulnerable, I've upgraded one Samurai to a Machine Gun, and the other to an Infantry. This lone Infantry takes on a Longbowman in neighbouring Tombococcha and wins easily. The city is razed!
1905AD - Turn 5
Workers are mostly on long rail builds from city to city to aid future military movement from coast to coast.
1906AD - Turn 6
A good sized upgraded army is heading towards Andahuaylas...

1907AD - Turn 7
Physics comes in and Artillery is started (6 turns).
1908AD - Turn 8
Military movement.
1909AD - Turn 9
Aretas III (GM) is born in Kyoto. Since we have no OB with anyone, I suggest we save him for a Golden Age, assuming we get another GP somewhere along the line, it'll increase the speed at which we build Spaceship parts. I don't think we've had a Golden Age yet, so 2 GP's should be enough.
Huanuco is razed!
1910AD - Turn 10
As far as I can tell, HC has three cities left. Vitcos, Juli and Andahuaylas. Vitcos has a Uranium resource which I don't think we have. There is a Settler sleeping in Isa, so getting him on a Transport should be a priority to found a city near the Vitcos position. Vitcos and Andahuaylas should be easy targets. The upgraded army is two turns away from landing units at Andahuaylas, and the army currently on that continent is heading to Vitcos, although may need a little healing.
Once Vitcos and Andahuaylas are razed (and a Settler on the way), the two groups join up and head across land to Juli. To get to Juli, you can raze Monty's Seville and Madrid cities.
The alternative is to load the two armies onto transports and attack Juli from the coast, leaving Monty alone...it's up to you.
One thing worth noting is that neither HC nor Monty have attacked any of our coastal resources, despite there being plenty of enemy Caravels about. Keep an eye on this. I'd would suggest Monty is building up an invasion fleet, as his power (according to the graph) is equal to ours. Upgrading our Galleons to Destroyers would give us the chance to intercept and sink any navy fleet he sends our way.