That's interesting: So we lynched the wrong guy all the time!
Nonsense.
We lynched exactly the right guy, regardless of the fact whether he programmed the combat AI by himself or not.
Let us assume three things:
a) improvements in the AI happen linearly each week
b) Firaxis got surprised by the announcement of a late September release (in which I don't believe, but anyway)
c) plans were set up for an release at around Easter 2011 (the last patch has not really made it any more competitive and was released short before Christmas, so an earlier planned release wouldn't change much)
The September release was announced in early March, leaving them with 6 months or 24 weeks time left.
We know how weak the combat AI still is, and how even more weak it was upon release. From this we can deduct that it must have been abysmal in early March. Any alternative assumption would mean that they literally weren't making progress in this area within the remaining 6 months.
Now, what do I have to do as lead designer when I am struck by the message that I have to release half a year earlier?
I have to check where my team stands. Any look at the combat AI must have revealed that there was next to no chance to make it work in a competitive way.
On the other hand Shafer himself has admitted that they were at least partially using Civ4's coding (see the quote about the "not cleaned up xmls).
Now, with Civ4's combat engine they would have had at least something which somehow worked for a Civ game. Maybe not good, maybe even not really decent.. but at least somehow.
Nevertheless, he stuck with his vision of having Civ
G.
It was HIS decision, HIS design. Even more, as all other components of the game are built around this core idea.
The falsely called so "1upt" idea required to have low production. This required to have only that many buildings.
If you can hardly build anything then the player has to have something to do. This requires the need to have many wars.
Many wars require the kind of "diplomacy" which we're facing.
And so on.
But we've got a techtree which makes you cry when looking at it and how units have been spreadd over the technologies.
But we've got a GDR and FoY.
We have been "lynching" exactly the right guy.