Jotnar - Giant Civ for Fall from Heaven. Download Here.

Vehem

Modmod Monkey
Joined
Nov 22, 2005
Messages
3,219
Getting the same problem. Permanent message at the bottom of the civics screen "Cannot change civics."

Already fixed it - this one was my bad whilst "optimizing" the python (really - it's much quicker to just block everything :D). Will be up later on tonight.
 

Arctic Circle

Prince
Joined
Apr 24, 2008
Messages
473
Hmm. My original looked like this:

Code:
	def cannotDoCivic(self,argsList):
		ePlayer = argsList[0]
		eCivic = argsList[1]
		if eCivic != gc.getInfoTypeForString('CIVIC_TRADITIONS'):
			if gc.getPlayer(ePlayer).getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_JOTNAR'):
				if gc.getCivicInfo(eCivic).getCivicOptionType() == gc.getInfoTypeForString('CIVICOPTION_GOVERNMENT'):
					return True

But.. not even this.. works anymore. :confused:
 

Vehem

Modmod Monkey
Joined
Nov 22, 2005
Messages
3,219
I've sorted the Mouth of the Divine now - I went and found an old copy of the SpellInfos that did include the spells and used that (should still work with 050). I also removed the dependence on python and used PrereqStateReligion and PrereqTech instead (all the python did was check the state religions/techs needed to have it)
 

sylvain5477

Cerebrus father
Joined
Dec 30, 2007
Messages
752
Are you planning a world spell for our beloved giant civ ?
 

WarKirby

Arty person
Joined
Jul 13, 2006
Messages
5,317
Location
Glasgow, Scotland
"Strong enough without one" is really not a justification at all.

They absolutely must have a world spell. It's something that just has to be done.

*goes to think up worldspell ideas*
 

Vehem

Modmod Monkey
Joined
Nov 22, 2005
Messages
3,219
"Strong enough without one" is really not a justification at all.

They absolutely must have a world spell. It's something that just has to be done.

*goes to think up worldspell ideas*

"It's something that just has to be done" is also not justification at all. They get a Unique wonder, which makes up for the lack of a worldspell.

I'd agree with kenken - there has to be a reason to add something, rather than a reason not to. The wonder is causing a little trouble with the multi-barbs at the moment though, so odds are it'll change in some respect for that reason.
 

solistus

Warlord
Joined
Jan 21, 2008
Messages
105
How about making the Great Wall wonder into a Worldspell and adding a unique wonder to work mountain tiles once that's implemented? I think the fact that every other civ has a worldspell is enough justification to add one; also, the no worldspells option currently favours the Jotnar. I know optional features like disabling worldspells are not primary balance concerns, but it's something to consider and seems like at least a tiebreaker if there's no reason _not_ to add a Worldspell. There are many ways a Worldspell could be added by shuffling features around and/or giving a minor bonus; my suggestion is but one example.
 

WarKirby

Arty person
Joined
Jul 13, 2006
Messages
5,317
Location
Glasgow, Scotland
I just consider it a bit unfair that every nation has it's own worldspell and Jotnar have none. Just for the interest.

This is a good reason

A worldspell gives extra tactical depth. An option to pull out of the bag when situations look grim

In a hotseat game right now, me and my friend teamed up to crush the Doviello. And what we thought would be an easy steamroll, has turned into a bloody and epic battle, thanks to a perfectly times Wild Hunt from the AI.

I really don't like the idea of there being a civ without a world spell.It's like a missing piece.
 

sylvain5477

Cerebrus father
Joined
Dec 30, 2007
Messages
752
The worldspell not necessary needs to be powerful, it could be flavor only ? :)
 

scutarii

King
Joined
Jun 10, 2008
Messages
747
at least one of Jotnar leaders should have ingenious trait: upgrading your 10+citizen to Hill giants or whatever per 130 or so cost ( because of somebody declares a war to you) can be very burdensome financially...
 

Vehem

Modmod Monkey
Joined
Nov 22, 2005
Messages
3,219
at least one of Jotnar leaders should have ingenious trait: upgrading your 10+citizen to Hill giants or whatever per 130 or so cost ( because of somebody declares a war to you) can be very burdensome financially...

I'm looking at scaling the upgrade costs down a little based on feedback - though not too much at first. It'll likely be a series of small drops until it feels right (some of which will be on internal versions).
 

Jhoniten

Warlord
Joined
Jun 26, 2003
Messages
170
I would still love to see the wall wonder change to current cultural boundaries each turn so that it always marks your territory.
 
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