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Jotnar - Giant Civ for Fall from Heaven. Download Here.

Discussion in 'Fall Further' started by Arctic Circle, Jun 14, 2008.

  1. Vehem

    Vehem Modmod Monkey

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    Nov 22, 2005
    Messages:
    3,219
    Already fixed it - this one was my bad whilst "optimizing" the python (really - it's much quicker to just block everything :D). Will be up later on tonight.
     
  2. Arctic Circle

    Arctic Circle Prince

    Joined:
    Apr 24, 2008
    Messages:
    473
    Hmm. My original looked like this:

    Code:
    	def cannotDoCivic(self,argsList):
    		ePlayer = argsList[0]
    		eCivic = argsList[1]
    		if eCivic != gc.getInfoTypeForString('CIVIC_TRADITIONS'):
    			if gc.getPlayer(ePlayer).getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_JOTNAR'):
    				if gc.getCivicInfo(eCivic).getCivicOptionType() == gc.getInfoTypeForString('CIVICOPTION_GOVERNMENT'):
    					return True
    But.. not even this.. works anymore. :confused:
     
  3. Deon

    Deon Lt. of Mordor

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    Look at Vehem's code in download thread, it works.
     
  4. Vehem

    Vehem Modmod Monkey

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    Nov 22, 2005
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    I've sorted the Mouth of the Divine now - I went and found an old copy of the SpellInfos that did include the spells and used that (should still work with 050). I also removed the dependence on python and used PrereqStateReligion and PrereqTech instead (all the python did was check the state religions/techs needed to have it)
     
  5. sylvain5477

    sylvain5477 Cerebrus father

    Joined:
    Dec 30, 2007
    Messages:
    752
    Are you planning a world spell for our beloved giant civ ?
     
  6. Valkrionn

    Valkrionn The Hamster King

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    I think Arctic decided they were strong enough without one... Closest they come is their Missing Children event when the AC gets high enough.
     
  7. WarKirby

    WarKirby Arty person

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    "Strong enough without one" is really not a justification at all.

    They absolutely must have a world spell. It's something that just has to be done.

    *goes to think up worldspell ideas*
     
  8. Valkrionn

    Valkrionn The Hamster King

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    If they *have* to have one, I say something like the Khazad have, but Mountains rather than hills. Of course, this would rely on them being able to work mountain tiles... But I think that would be a very fitting change.
     
  9. kenken244

    kenken244 Grammar Nazi

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    "It's something that just has to be done" is also not justification at all. They get a Unique wonder, which makes up for the lack of a worldspell.
     
  10. Vehem

    Vehem Modmod Monkey

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    I'd agree with kenken - there has to be a reason to add something, rather than a reason not to. The wonder is causing a little trouble with the multi-barbs at the moment though, so odds are it'll change in some respect for that reason.
     
  11. solistus

    solistus Warlord

    Joined:
    Jan 21, 2008
    Messages:
    105
    How about making the Great Wall wonder into a Worldspell and adding a unique wonder to work mountain tiles once that's implemented? I think the fact that every other civ has a worldspell is enough justification to add one; also, the no worldspells option currently favours the Jotnar. I know optional features like disabling worldspells are not primary balance concerns, but it's something to consider and seems like at least a tiebreaker if there's no reason _not_ to add a Worldspell. There are many ways a Worldspell could be added by shuffling features around and/or giving a minor bonus; my suggestion is but one example.
     
  12. Deon

    Deon Lt. of Mordor

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    I just consider it a bit unfair that every nation has it's own worldspell and Jotnar have none. Just for the interest.
     
  13. WarKirby

    WarKirby Arty person

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    This is a good reason

    A worldspell gives extra tactical depth. An option to pull out of the bag when situations look grim

    In a hotseat game right now, me and my friend teamed up to crush the Doviello. And what we thought would be an easy steamroll, has turned into a bloody and epic battle, thanks to a perfectly times Wild Hunt from the AI.

    I really don't like the idea of there being a civ without a world spell.It's like a missing piece.
     
  14. sylvain5477

    sylvain5477 Cerebrus father

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    The worldspell not necessary needs to be powerful, it could be flavor only ? :)
     
  15. WarKirby

    WarKirby Arty person

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    Something like that?
     
  16. sylvain5477

    sylvain5477 Cerebrus father

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    Well why not ?
    Could be neat to have nice flowers on jotnar trees, make everyone else very jealous ! :)
     
  17. scutarii

    scutarii King

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    Jun 10, 2008
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    at least one of Jotnar leaders should have ingenious trait: upgrading your 10+citizen to Hill giants or whatever per 130 or so cost ( because of somebody declares a war to you) can be very burdensome financially...
     
  18. Vehem

    Vehem Modmod Monkey

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    I'm looking at scaling the upgrade costs down a little based on feedback - though not too much at first. It'll likely be a series of small drops until it feels right (some of which will be on internal versions).
     
  19. Deon

    Deon Lt. of Mordor

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    What about chislev totem?
     
  20. Jhoniten

    Jhoniten Warlord

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    I would still love to see the wall wonder change to current cultural boundaries each turn so that it always marks your territory.
     

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