Love
Deity
Hmm that was actually murders that also I could make, i just didn't pay attention that it was another assassin in there.
CCRunner, you are a Scout. Your skills have to do with traversing land, and gathering intel based on the land. That's your basic role, and it is now your turn to figure out the following, based on this role:
- A Special Ability
- A Main Weapon
- Extra Equipment
- Basic Character Info (name, age, sex, etc)
- Character Story
Please PM me with this info, along with anything else you think would be useful, once you have determined it.
Some Examples I've thought of:Spoiler :- You could be a former hunter, skilled at tracking down prey. When you joined the rebellion, you were especially good at chasing down the enemy when they were hidden, and determining when they were about to strike. Your ability is to sweep the area silently, and determine any activity nearby or far away. You carry around 5 modified bear traps, that can be strategically placed to slow down any enemies coming in from the distance.
- You could be a former hiker, traveling the country on foot to survive in the wilderness. Your special ability is to determine the living conditions of the area, as well as those of nearby locations. This has been especially useful en route to attacking royal outposts, often located in the middle of the wilderness. You carry a shovel, useful for digging wells and trenches.
- Whatever else you can think of
Your ideas will not be final — I have the final say whether something is permitted, and you can always modify your character up until they enter the game. As of now, there is no deadline for these character plans, because not every slot has been filled up. Good Luck!
- A Special Ability : Able to uncover hidden enemies while staying hidden
- A Main Weapon : Arctic Warfare Sniper Rifle
- Extra Equipment : Six () modified bear traps
Name: Ryan Hall (he’s an American distance runner)
Age: 25
Sex: Male
Family: None, parents died, never married
Character Story: All his life, Ryan has been living in the shadow of his loving Uncle Ben, an ex-soldier for the empire. As a child, Ryan received lessons from Ben in general survival skills as well as Ben’s specialty of sniping. When the empire started to openly oppress its people, Uncle Ben resigned his post and joined the growing rebellion. Unfortunately, Ben was killed in the assault. Ryan grabbed his dead uncles trusty rifle, a few of his bear traps from his numerous hunting trips, a handgun and some food and ran off into the hills with a few of his friends intent on continuing the rebellion.
Is that good? It’s the first time I’ve ever written a character biography or anything like it.
Dirt-Poor Rebel.
Name: Benedick 'Dickie' Barrow
Age: Late-30s (but looks at least 50).
Sex: Male
Profession: Gentleman of the Road.
Appearance: Short, thin, and very dirty, with matted grey/brown hair and beard.
Smell: Unpleasant at best.
Clothing: A tatty and ill-fitting suit; once grey, now brown. A pair of well-worn but surprisingly sturdy boots.
Main Weapon: A battered old bolt-action rifle, which Dickie calls Delilah. As a firearm, Delilah is inaccurate and unreliable. However, she excels as a walking stick, tent pole, and occasional golf-club.
Extra Equipment: A scrawny dog named Dazzler, who has the following traits/abilities:
(i) Rabbit Catcher - If there are rabbits around, he'll be sure to catch one to share with Dickie. He may not be so keen on sharing with others, though.
(ii) Shrewd - Dickie believes Dazzler to be an excellent judge of character, and will be extremely mistrustful of anyone the dog takes a dislike to. Whether or not the dog really posesses such a skill is another matter.
(iii) Loyalty - Dazzler and Dickie always look out for one another. Anyone who tries to harm the dog will feel the butt of Dickie's rifle. Anyone who tries to harm Dickie will feel a sharp biting sensation in their nether-regions.
Note: Since both are used to living on very little, Dickie and Dazzler can comfortably survive on one man's rations.
Story
...
Some years later, when the authorities started to crack down on the growing homeless population, Dickie made the decision to leave the city of his birth once and for all. Collecting up his meagre possessions, he took to the road, and vowed to keep moving until he found somewhere safe from the accursed Empire. Over the next decade, he would wander from place to place, stopping only a day or two in each town or village he visited. At some point on this journey, he came across a small puppy left abandoned in a cardboard box. Naming it Dazzler for the sparkle in its eyes, Dickie adopted the pup, and took it with him as he hit the road once more. Over the years that followed, the pair of them developed a powerful bond of friendship and trust.
It was pure chance that led Dickie to be in Areville at the time of the revolt, and, as trouble began to stir, his first instinct was to take the quickest route out of town. However, before he could make his escape, he was confronted by a pair of guardsmen, who raised their weapons in his direction. In a flash, Dazzler leapt forward and sunk his teeth into one of the guards, who fired wildly into the air. Panicked, the other guard turned and tried to take aim at the dog, but succeeded only in shooting his own man in the neck, before taking a heavy blow to the back of the head from Dickie's rifle-shaped walking stick.
As more guards appeared and began to open fire, the tramp and his dog fled down an alleyway only to find themselves facing a dead end. Turning back around, Dickie raised his rifle and loaded a round into the chamber. If he was going down, at least one of those bastards was going with him. At that moment, however, a voice came from behind: "Quick, come this way!". Looking over his shoulder, Dickie saw a young man staring up at him from a ground-level window. After ushering Dazzler through the narrow opening, he slid himself down into the dark basement.
As they were led across town to the rebel lines, Dickie contemplated the future with mixed emotions. Life on the road wasn't so bad, and he felt somewhat uncomfortable at the idea of working with other people. Nevertheless, these rebels seemed like good and genuine people, and the idea of striking back at the Empire gave him a sense of purpose otherwise lacking in his life as a wanderer.
Dazzler looked up at him, as if to ask what the plan was. Dickie nodded, winked, and said softly: "We'll go along with them... for now."
So in that case, you are the poor guy, Icekommander as thief, and Thomas as the gatherer..?
Nobody's death excludes them from JtN II. Of course, it might be difficult for your character to play, but you can always play a new one.
Of course, it might be difficult for your character to play,