Japanrocks12
tired of being a man
I'd really like to see a city on the plains between the river, lake and marble. Another could be on the west coast to grab the pigs and corn.
Meditation was probably cheaper. On Noble, you can pretty much grab Buddhism everytime. And most of the time on Prince.Japanrocks12 said:Turn 1: 4000 BC I decide to go ahead for an early religion and pick polytheism to research. It is due in 11..
Turn 10: 3640 BC Buddhism is FIDAL.
Personally, I think this one was a huge mistake. You have clam and fish in your city radius, but yet you choose Agriculture before Fishing. Why? You have no rice, corn, or wheat in the city radius. Farming isn't needed, yet. A Work Boat, on the other hand, would be priceless right about now.Japanrocks12 said:Turn 6: 3800 BC Within our city radius, we have two wines, one clam, one fish..
Turn 12: 3560 BC research agriculture while we wait to grow..
Turn 19: 3280 BC Agriculture->Fishing
You're stunting your growth on turn 2? In the early game, the only time you stop your growth is to build a Worker. Why? A Worker will (usually) allow you to grow faster. In this game, though, you really don't have much use for a Worker, yet. You have no food to hook up and I didn't see any hills to be mined.Japanrocks12 said:Turn 2: 3960 BC Instead of working a grassland/forest that gives 2F/1P, I work a plains/forest that gives 1F/2P. The warrior will build in 5 turns now, but growth is slowed to 20 turns..
Japanrocks12 said:Turn 14: 3480 BC This tribal village gives our warrior exp. I order up two woodsman promotions for double movement through forests..
Conroe said:lurker's comment: some random comments from a casual bystander ...
Meditation was probably cheaper. On Noble, you can pretty much grab Buddhism everytime. And most of the time on Prince.
Personally, I think this one was a huge mistake. You have clam and fish in your city radius, but yet you choose Agriculture before Fishing. Why? You have no rice, corn, or wheat in the city radius. Farming isn't needed, yet. A Work Boat, on the other hand, would be priceless right about now.
You're stunting your growth on turn 2? In the early game, the only time you stop your growth is to build a Worker. Why? A Worker will (usually) allow you to grow faster. In this game, though, you really don't have much use for a Worker, yet. You have no food to hook up and I didn't see any hills to be mined.
One of your early goals should be to max out the population in your capital as fast as possible. In this game, that means Work Boats.
on the promotions! Why are you building so many Warriors, though, this early in the game? If it was because you didn't need a Worker, then good thinking. Putting some hammers into a Barracks might have been better, though. Its too early for barbarians and no AI will attack you this soon.
I didn't forget, that is why I posted the comments.Japanrocks12 said:And don't forget I'm a new player
Well, that was kinda the point. There is nothing for that Worker to do EXCEPT to build roads. They have only wine and seafood in the city radius. This is an unusual start, to be sure. Honestly, though, I probably would have favored a Settler BEFORE a Worker with this map.pholkhero said:Also, Worker First (TM) is usually a good move, too, IF they have something to do once they're out there (or rather, more than one somethigns to do)
Honestly, Pholk, I don't understand this one. What does Judaism bring to the table? Sure, Monotheism opens up OrgRel, but they don't really need that right now. In my book, these folks need another religion about as much as they need a Worker!pholkhero said:I think we should go for Judaism and the Oracle, too.
You may be right, I don't know. But then why host a game saying "I want to move up a level"? I don't mean any offense to you, Japan. I'm just trying to offer you some pointers on where you can improve. I couldn't have done this if you hadn't wrote a very thorough and detailed turn report!pholkhero said:@ Conroe: I think by casual approach he means (and correct me if im wrong) that he doesn't want to have to study every move he makes to make sure it's the optimal one.
picardathon said:Okay, finished 15 turns, no civic changes or settler spots to be picked, so I just played it through.
Turn 1: Why are we garrisoning troops in Mecca? There aren't any barbs coming. Sent one north and one south on fogbusting.
Turn 2: Hi Freddie!
Turn 3: Finish Fishing, start AH (Horses would be nice to find, our UU is a knight.)
Turn 4: Warrior kills lion, gets combat 1.
Turn 6: Warrior killed by lion (90% chance of victory, WTH!!!)
Turn 10: Finish Worker, Start Settler.
Turn 12: Finish AH, start priesthood for oracle.
Tech Ideas: We head for Writing, building oracle for CoL, prophet for Civil Service.
Settler location, the placing near the pigs and marble would be a good idea, enabled by AH. The next one might be grabbing the horse right next to us.
Saladin's UU is the Camel Archer. It does not require horses in order to be built. Also, it is enabled by Guilds. It is probably a bit early to be worrying about your UU. Don't get me wrong, Animal Husbandry is not a bad tech to learn, just not for the reason you stated.picardathon said:start AH (Horses would be nice to find, our UU is a knight.)
This is actually the preferred method on higher levels because of the amount of time it takes to research Code of Laws. However, when doing this you must remember to NOT research Masonry. If you acquire Masonry, then the Great Prophet will not offer Civil Service. This, of course, means you won't be able to use that marble to speed the Oracle along.picardathon said:Tech Ideas: We head for Writing, building oracle for CoL, prophet for Civil Service.
True, this would be a good site if you went with Masonry. You might want to think about that gold to the north. A gold mine would pay for several cities. Plus, it has access to wheat. And, you could possibly pick up the cows, as well.picardathon said:Settler location, the placing near the pigs and marble would be a good idea, enabled by AH.
I would recommend the Work Boat. The extra food gets converted to hammers when producing Settlers and Workers.lost_civantares said:Do we want to start the work boat now, or wait till after the settler is done?
princecharles said:If camel archers are horse archers, shouldn't it be unlocked with horseback riding and archery, and not guilds? Then again, camel archers aren't that big of a deal, and we can skip them, but they still would be nice against axemen.
i've got it but didn't have a chance to play last nightJapanrocks12 said:And it looks like Pholkpipe is up![]()
Don't worry too much about the cities overlapping. You don't often have size 20+ cities where you will work every tile. As for the food in blue dot, are those pigs and horses on grassland? I'm having a hard time telling from the screenshot. If they are, the city should be fine, especially after irrigation with that fresh water lake. As you say, a good production city!Japanrocks12 said:blue dot looks best IMO. It grabs the marble, horses, and pigs once expanded, plus there is perfectly no overlap with the capital. It might be somewhat lower on food, due to all the plains and plains-forests and lack of grasslands, but it can make for a pretty good production city.
Pink might be good for a third city, and it has two food resources in range, but it is in Mansa's direction.