Turn 1
Nothing major.
Turn 2
We enter the classical error and discover iron working. We are in serious need of defense from the barb archers and axemen comming soon, so I go for hunting (2 turns) so we can go for archery.
Unfortunatly, although we have 2 iron near us, one is next to the barb city, and another inside the radius of one of mansa's cities. It looks like we might have a little barb killing to do!
Turn 3
Nothing major.
Turn 4
Mansa wants open borders, I see no reason not to accept.
We get Hunting, start archery (2 turns).
Turn 5
We finish settler, I send him to Damacus, where we can send him on from there to where ever we want to have the next city.
Turn 6
We crush a barb warrior outside of Damascus, but other than that nothing much.
Turn 7
We get Archery, start writting (2 turns).
Damascus finishes obilisk, I really wasn't sure what we needed to build there, a baracks would have been nice, but it would have taken over 30 turns, so I started an archer due to the barbs, but when we find something better to build we can put the archer on the back burner.
Turn 8
Nothing major.
Turn 9
Tokogawa is out to poach our city, so I have to rush the settler there hopeing he doesn't want overlap with tokyo, and so will move his settler north so ours will get there before he can settle.
Turn 10
Tokugawa's settler moves east onto the forest, so we look to be okay if he doesn't settler there.
The save: