"Jumping to Prince" SG

Lobsterboy said:
I think that Machinery is required for Optics as well.
that is truth.
 
Turn 140 (0 AD)
Orleans finishes: Lighthouse

Turn 141 (20 AD)
Orleans begins: Library
Paris grows: 8

Turn 142 (40 AD)
Paris finishes: Library
Orleans grows: 6

Turn 143 (60 AD)
Paris begins: Worker
User comment: Whipped two libraries...yeah I said to avoid the whip, but we need the science boost!
Orleans finishes: Library

Turn 144 (80 AD)
Orleans begins: Warrior
Orleans grows: 4
Orleans finishes: Warrior
Confucianism founded in a distant land

Turn 145 (100 AD)
Orleans begins: Galley
Paris finishes: Worker
Lyons grows: 2

Turn 146 (120 AD)
Paris begins: Work Boat
User comment: We'll need a workboat eventuallly, and paris will grow
User comment: MM Paris to build cottage
User comment: Worker sent to build road to next city site
Imhotep (Great Engineer) born in Paris
Orleans grows: 5

Turn 147 (140 AD)
User comment: YEEESSSSSS!!!!! IMHOTEP IMHOTEP THE MUMMY RETURNS!
Tech learned: Metal Casting
Paris grows: 7

Turn 148 (160 AD)
Research begun: Machinery
User comment: MM ORleans to grow
Paris begins: Forge
User comment: Mining Iron, we'll have the ability for axemen next turnset
User comment:
User comment: Building forge in paris, then we can use IMHOTEP to build the colossus
Research begun: Mathematics
Research begun: Calendar
Research begun: Compass
User comment: Set research to compass...we need science!!!
User comment: MM in Paris to shave two turns off of compass

Turn 149 (180 AD)
Warrior defeats (0.50/2): Barbarian Warrior
Tech learned: Horseback Riding
Tribal village results: technology
User comment: I use my suicide warrior to weaken the Barb. He wins!!! A 3.4 % chance. AND we get a tech! Horseback Riding! SUWEEET!
User comment: Whip the lighthouse in Lyons so it can use the ocean tiles
Orleans grows: 6
Lyons finishes: Lighthouse

Turn 150 (200 AD)
Lyons begins: Granary
User comment: Gems will help us grow our cities
Orleans begins: Settler
Orleans begins: Worker
User comment: I whipped the forge in paris...IMHOTEP can be used next turn to build the colossus
User comment: We should be building settlers and workers now, whipping buildings when our cities hit the happiness cap.
User comment: We are behind in almost every category. But we don't have barbs!


What good fortune with the barb!
 
Holy jesus I wish I had your luck... I've never won a battle over 40%. Got it will try to play tonight possibly tomorrow afternoon.
 
meh ok this is gonna be a short write up, lotta enter.

Orleans is pissed like I expected, I wish we could assign one city to slavery. I consider whipping them for the fun of it, but it would probably be a bad idea.
Forge finished, smoked and built a work boat first before queing the colossus. One turn work boat, next turn colossus. BOOM Great engineer. Lets found some coastal cities. So I hit enter and move workers around a lot. Compass due in one, chopping some backward forest for settler in paris. I am not sure how many turns I took, around ten, stopped at 300 AD.
There is a barb GALLEY on NW coast :rolleyes: Prob make a landing next turn. One more wonder.Oh, and I put some obelisks in the ques before they go obselete with calendar.
 
oh yeah, St. Augustine completed some great work, listing the most powerful civilizations. We were worse thean puny, we are not even on the list :lol: . All 8 were unknown. I recommend we either make a good friend early ( risking alienation by others) or build a little military before we meet all the other guys.
 
SkunkDoctor said:
Oh, and I put some obelisks in the ques before they go obselete with calendar.
How come you did that??
 
We don't need obs, because we're not going for a cultural win. The next person can remove them from the queue. plus, we're close enough to theaters anyways..we dont need +1 culture at this point.
 
SkunkDoctor >> just played
Pholkhero >> UP NOW
LobsterBoy >> on deck
JerichoHill >>

Okay...i will get teh save and play tonight...also, unless there was another reason for the obs, then I will delete them...also, with Colossus, perhaps our next city should not be in the middle of the island w/o any coast...maybe settle on that plains hill to snag those clams and all those hills in the SW?? post your thoughts on this today b/c as i say, i will play in about 12 hours or so...
 
Well, we could really use the happiness resources to grow our cities... but I get your point. both are going to need alot of terraforming to get up to production.

We should aim to settle both in the next 2 turnsets. chop out the jungles and improve, and get as many scientists as possible. We're backward as all hell.

It is funny, this being y'alls attempt at prince, to get the WORST kind of start.
 
With the GL and Colossus, there's no point in settling the interior untill all coastal sites are occupied. We already have at least one of each Happiness resource witin our city radii, so location probaby isn't that critical. SW might be best because it is surrounded by forest rather than jungle, and will get up to speed more quickly. Check the dot maps - think the most recent one is on page 5.

BTW, how is our economy doing?
 
Its in the stinker. We've got to be behind techwise, and our economy is one of the worst. That's because we're isolated.

So yeah, let's go coastal, and take advantage of GL and Colossus.

We need libraries, granaries, lighthouses, and harbors....NOTHING else right now. Grow the cities to get scientist specialists, they'll make up for our lack of commerce for the moment.

Edit: By nothing I mean we just need those buildings. We can always use more workers or settlers.

Make sure that we have an explorer or scout loaded into the caravels when we get them. Once we get caravels, they become the top priority. Get two, and send them in opposite directions.

We then need to beeline to galleons...make sure that we have a longbowmen, settler, and worker combo for 2 galleons, and 1 galleon with 3 offensive units (for barb beatdown on new island is necessary)
 
if you look at that dotmap in my post, i'm not sure the red-orange combo will work though...perhaps it would be better to combine them into one city...perhaps on that empty grassland hill
 
Inherited Turn: Turn 160 (300 AD)
User comment: Moved our warr west for nowdeleted Obs
Tech learned: Compass
Orleans finishes: Worker

Turn 161 (310 AD)
Research begun: Machinery
User comment: Mach=19
User comment: worker @ Lyon goes to chop jungle; new work@Orleans goes to new city for quick chops

Turn 162 (320 AD)
User comment: MM orleans for faster WB
User comment: SCRNSHT: Barb ship approaches
Paris finishes: Settler
Here's the Barb galley, approaching our feesh!
320barbgalley3pz.jpg


Turn 163 (330 AD)
Paris begins: Harbor

Turn 164 (340 AD)
Warrior promoted: Woodsman I
Warrior promoted: Woodsman II
Lyons grows: 2
Rheims founded
Rheims begins: Work Boat
340rheims2tq.jpg


Turn 165 (350 AD)

Turn 166 (360 AD)

Turn 167 (370 AD)
Paris grows: 8
Rheims finishes: Work Boat

Turn 168 (380 AD)
Rheims begins: Lighthouse

Here at Lyons, we should farm the green dots to be able to work all the hill tiles; the rest of the flatland can be cottaged at some point.
380lyonsworkers2pc.jpg


Turn 169 (390 AD)

Turn 170 (400 AD)
And that's ten...all in all, very uneventful still . . . i imagine things definitely WILL improve once we are able to meet other civs and trade...meanwhile, on the home front, Our Island needs a couple-three more commerce cities, preferably on the coasts first...there are three sites right close to Paris to minimize distance AND are on the coast, i'm sure you can identify the three in the attached screenshot.

Here's a "Cut&Pasted Support Screenshot" detailing our empire currently, minus Paris...for it has not changed much...and the save.
 
And finally, how about 15 turns from now on until we make contact...ten turns of doing nothing goes quickly AND we lose less time per turns w/hand-offs...

SkunkDoctor >>
Pholkhero >> just played
LobsterBoy >> UP NOW -- 15 turns
JerichoHill >> on deck
 
Got the save. Will play this evening (15 turns).
 
Start things off with a little MM - mainly slow growth in Paris, Orleans and Lyon to speed production.
Notice we will be getting another GP this set!
Here we go...

Turn 170 (400 AD)
Christianity founded in a distant land

Turn 171 (410 AD)
Rheims's borders expand

Turn 172 (420 AD)
Euclid (Great Scientist) born in Paris
User comment: Can use Euclid to discover Mathematics (6 turns to research) or found an Academy; choose the latter.
Lyons finishes: Granary
Rheims finishes: Lighthouse

Turn 173 (430 AD)
Lyons begins: Forge
Rheims begins: Worker
Research begun: Machinery
Paris finishes: Academy
User comment: Shaves a turn off of Machinery (from 7 to 6)

Turn 174 (440 AD)

Turn 175 (450 AD)
User comment: Ptolemy BIAFAL

Turn 176 (460 AD)
Paris finishes: Harbor

Turn 177 (470 AD)
Paris begins: Galley
User comment: Mahariva BIAFAL
Orleans finishes: Galley

Turn 178 (480 AD)
Orleans begins: Harbor
Tech learned: Machinery

Turn 179 (490 AD)
Research begun: Optics
User comment: Welcome to the Middle Ages fellas! Optics in in 11.
Rheims finishes: Worker

Turn 180 (500 AD)
Rheims begins: Forge
Orleans grows: 7

Turn 181 (510 AD)

Turn 182 (520 AD)
Rheims grows: 2

Turn 183 (530 AD)

Turn 184 (540 AD)
Paris finishes: Galley

Turn 185 (550 AD)
Paris begins: Explorer

End of Turn Summary
Research: 80%; Commerce 28(+1/turn); Optics in in 5
Forges underway in Lyon (in 3) and Rheims (in 5); Paris working on Explorer for when we get Caravel
6 worker are now laboring in our lands.
Barb Galley seems content to hang out in NW. Now have Galleys protecting Fish in Orleans and Clams in Paris.

All-in-all a rather dull set of turns, but soon we shall be exploring the wider world!

Here's the save... NEXT!
 
Nice...maybe be boring to you, but Effective Empire Management (EEM) (TM) is primo! :goodjob:

also, paris should be our sci city now...to quote jericho:
Science Specialists! Destroy all Humans!

SkunkDoctor >> on deck
Pholkhero >>
LobsterBoy >> just played
JerichoHill >> UP NOW -- 15 turns
 
got it, playing now

Turn 185 (550 AD)
User comment: Ohh I see an explorer is queued in paris, good thinking
User comment: MM in orleans, Harbor due in 19, still 5 to Optics
User comment: NO CHOPPING the forests in Rheims...at +1 health for forests there
Paris grows: 9

Turn 186 (560 AD)
User comment: Rheims has a forge, so lets give it some mines
User comment: Start a farm and mine in Rheims
User comment: Start cottaging...first in lyons

Turn 187 (570 AD)
Lyons finishes: Forge

Turn 188 (580 AD)
Lyons begins: Library
User comment: Start library in lyon....will switch to caravel soon
User comment: Barb on move

Turn 189 (590 AD)
User comment: MM in paris to get explorer when we get optics, so we lose no turns on caravel
Tech learned: Optics
Paris finishes: Explorer
Rheims finishes: Forge
Taoism founded in a distant land

Turn 190 (600 AD)
Research begun: Mathematics
Paris begins: Caravel
Rheims begins: Harbor
Lyons begins: Caravel

Turn 191 (610 AD)

Turn 192 (620 AD)
Rheims grows: 3
Galley loses to: Barbarian Galley (0.32/2)

Turn 193 (630 AD)
User comment: whip caravel...looks like our galley lost to the barb and were going to lose crabs
Paris finishes: Caravel
Orleans grows: 8

Turn 194 (640 AD)
Paris begins: Caravel
Tech learned: Mathematics

Turn 195 (650 AD)
Research begun: Calendar
User comment: Get math, start on calendar to get those resources!
Caravel defeats (1.47/3): Barbarian Galley
User comment: END OF TURN SUMMARY: We have another caravel due out of paris, the explorer is there...send the caravel with the explorer...EAST! (coinflip) and I gues build another exlporer and push him to lyon...send that caravel whereever sedn the woundedcaravel west!

Goodie! We'll get improved resources and will be exploring the world(STRAIGHT LINE!!!)

Gandhi looks to be a primo target...he's got taoism too now ( i think)
 
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