SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,748
small continents was always my favorite map type
There's a teaser at the end to watch their social media feeds for surprises, too. Any thoughts? It's too soon for an expansion and they've never done post-expansion DLC.
Oh look at that, they have not even talked about it at all, but it might be the most important change! Notifications have been been banished to the edge of the screen! Hurray!
View attachment 525974
Yeah, but it is worth it.Oh boy UI people are going to have some work. The placement of the notifications will conflict with most Diplomatic Ribbons (the leader icons in Top Right) mods xD
Here's my notes on what they talked about:
-- Production Tweaks: Quarries, Pasture and Lumbermills increased. LUmbermills on Jungle tiles after Mercantilism. Late game buildings about 20% cheaper in terms of production. Specialist increase over time with new buildings?
-- Power Lens
-- England buff - WOTW now gives powered buildings boosted yields; more resources; 20% bonus towards Industrial zone buildings
-- Canada buff - lumbermills and camps produce more yield
-- Medieval+ techs increased in cost
-- More source of victory points, but more required for victory; now whenever you vote for a winning resolution (A/B and target) you get a victory point. Aid requests/competitions also grant victory points.
-- New Aid request - military aid, for when someone's being bullied
-- 3 New Congress Resolutions: Espionage Pact, Military Advisory, Public Relations (grievances)
-- Dedications: GDR based one in the late game
-- 4 New Dark Age Policies: Flower Power (Rock Bands), Cyber Warfare (CS bonus but no grievance decay), Automated Workforce (Production towards projects, but -amenity and loyalty), Disinformation Campaign (Broadcast centers produce diplomatic favor, but malus to science and culture)
-- Unit abilties tooltip
-- 2 New Map scripts: 7 Seas and Small Continents
-- Worldbuilder: Basic mode available - no longer needs to be activated
Yeah, but it is worth it.
I wish they had looked a bit more on the early game Dark Age policies as well. I don't think I have ever used any of them except for the one that gives bonus yields for internal trade routes.
Still, looks like a lot of changes and additions. Color me surprised and impressed! Not a huge fan of the dedications for the GDR, just feels so silly to me still (especially the Golden Age where you get a free one), but looks like a great patch overall!
I wonder if lumbermills will be worth it for the Maori to build now?