Discussion in 'Civ6 - General Discussions' started by bite, Jun 3, 2019.
small continents was always my favorite map type
Doesn't necessarily mean anything major or new content. Could just be "behind the scenes" videos. But I hope I am wrong.
oh my dear this is good news
Lumber mills on rainforest - finally reason to keep them around! And the buff to quarries might make stone worth keeping sometimes?
I'm slightly disappointed I just finished my Canada game last week, so it will be a while before I get to use their buffs.
But England is looking more interesting - will probably take her for a spin soon.
Really pleased to see new map types. I hope small continents feels distinct from island plates. And seven seas seems to have a higher percentage of land than the others (excluding inland sea)?
I'm curious to see details on the level 3 buildings and specialist yields. Maybe they'll be worth it for more than flavor?
Looks like they put a lot of work into this; looking forward to checking it out soon(TM)!
What are the chances for a thursday release (this week)?
Seven seas sounds like a map script I've wanted for a long time can't wait to try it!
Oh boy UI people are going to have some work. The placement of the notifications will conflict with most Diplomatic Ribbons (the leader icons in Top Right) mods xD
Yeah, but it is worth it.
I wish they had looked a bit more on the early game Dark Age policies as well. I don't think I have ever used any of them except for the one that gives bonus yields for internal trade routes.
Still, looks like a lot of changes and additions. Color me surprised and impressed! Not a huge fan of the dedications for the GDR, just feels so silly to me still (especially the Golden Age where you get a free one), but looks like a great patch overall!
Yes, Small Continents!!!!
SMALL CONTINENTS AAAAHHHHHH!
I can't wait to see the Chichen Itza + Lumbermill yields on rainforest tiles. I wonder if lumbermills will be worth it for the Maori to build now?
I hope that there are plenty of places for useful canals on the 7 seas map. Otherwise it's not going to be worth it to build a small navy on that map.
Oh totally, I just know the pain they will go through because they're probably goign to have to make adjustments to two files instead of one, or find a workaround.
I just got around to fixing the broken 43 pantheons I had because you can no longer attach modifiers to districts like you used to so ya know... it's the pain of modding xD
Well, GDR is going to be probably available in INformation Era and Future Era as opposed to earlier, since there's no special dedications for Future Era.
Really nice changes for T3 buildings here: building cost reduced, they increase specialist yield, and the Food Market got a buff! 6 food is nothing to scoff at now. The rest of the T3 buildings had their cost reduced as well, and probably similar buffs.
I really hope the Maori unimproved forest/rainforest bonus is changed to match the new Lumbermills. It would ruin the civ if Lumbermills were so much better.
Hope they fix the river flooding in WorldBuilder maps!
UI changes are most welcome , map scripts for casual players ( those that dont use the workshop/mods ) is nice to have , that they listened to the fact that late game buildings dont justify their cost "priceless" .
Do the workers/builders have a way to create jungles or is it still forests only?
Also hopefully the mnilitary engineers get some more love with regards to disaster cleanup and repair/create military/harbor districts
I am still hoping for an additional Colonization type game maybe this time for Africa? or SMAC
Alright looks like I’ll be putting Civ VI on hold for the update and then I’ll try Victoria and Canada! This is great news, itching to try it out!
In the part where they show the unit buffs, the Pike and Shot (unpromoted) has +14 against cavalry.
Lumber Mills on rainforest is great.
Only I'm at the very end of my current game as Brazil and that would've been nice a couple days ago.
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