[GS] June 2019 Patch Details

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I have to say, I am always a fan of new map types
 
I’m not sure if firaxis has made all late game buildings worthwhile. But this and production on rainforests (and added production forest tyles) looks great.

Still a downer the video does not include AI updates. Have to wait till patch notes i guess.
 
There's a teaser at the end to watch their social media feeds for surprises, too. Any thoughts? It's too soon for an expansion and they've never done post-expansion DLC.
 
I am glad that Firaxis is buffing production. It really needed it.
Yes and England getting a production buff with factories sounds a bit more like it even if it is not earlier. Still confused over why they would get extra resources and free units because they are not ‘fun and different’ just feel wrong. WOTW may be of more use though.
Let’s just hope they do something about coastal cities as all these other tile buff just debuff coastal cities more and disaster repair is a mess.

Apprenticeship is needed for stirrups!
 
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Oh look at that, they have not even talked about it at all, but it might be the most important change! Notifications have been been banished to the edge of the screen! Hurray!

upload_2019-6-3_16-26-11.png
 
Oh look at that, they have not even talked about it at all, but it might be the most important change! Notifications have been been banished to the edge of the screen! Hurray!

View attachment 525974

Oh thank god. It's super annoying clicking 764857 times per turn to get rid of all those notifications that take up the entire screen.
 
Is there a text version for those of us at work who can't watch videos?

Here's my notes on what they talked about:
-- Production Tweaks: Quarries, Pasture and Lumbermills increased. LUmbermills on Jungle tiles after Mercantilism. Late game buildings about 20% cheaper in terms of production. Specialist increase over time with new buildings?
-- Power Lens
-- England buff - WOTW now gives powered buildings boosted yields; more resources; 20% bonus towards Industrial zone buildings
-- Canada buff - lumbermills and camps produce more yield
-- Medieval+ techs increased in cost
-- More source of victory points, but more required for victory; now whenever you vote for a winning resolution (A/B and target) you get a victory point. Aid requests/competitions also grant victory points.
-- New Aid request - military aid, for when someone's being bullied
-- 3 New Congress Resolutions: Espionage Pact, Military Advisory, Public Relations (grievances)
-- Dedications: GDR based one in the late game
-- 4 New Dark Age Policies: Flower Power (Rock Bands), Cyber Warfare (CS bonus but no grievance decay), Automated Workforce (Production towards projects, but -amenity and loyalty), Disinformation Campaign (Broadcast centers produce diplomatic favor, but malus to science and culture)
-- Unit abilties tooltip
-- 2 New Map scripts: 7 Seas and Small Continents
-- Worldbuilder: Basic mode available - no longer needs to be activated
 
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