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[GS] June 2019 Patch notes discussion

Discussion in 'Civ6 - General Discussions' started by Ozymandias9891, Jun 18, 2019.

  1. historix69

    historix69 Emperor

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    You cannot transport Food in a game where Population Growth is based on stored Food rather than babies. This was already a problem in Colonization where Food was transformed into population when 200 Food met in the same town.
    Have a reasonable rate for population growth (and a better one for well supplied population) and it is possible. But then it is no longer a Civilization game ...
     
  2. UWHabs

    UWHabs Deity

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    If I were thinking of ways to redesign the game, I would be very tempted to move away from the current "stored food" model and move to a more global/regional approach. I mean, in essence, food store/availability isn't really much different than "amenities' or "housing" in how it affects population growth - if you don't have excess food, you're not very likely to grow, same way that housing and amenities limit you.

    You'd have to design a whole new population growth model, obviously, and have to figure out how much excess food helps you grow. And you'd probably have to set it so that early in the game, food is mostly a local product, but the later you go, the more regional and then global it is. But then it would also help better simulate immigration as well, ways that you can grow cities outside of just having a big food surplus and waiting for buckets to fill up.
     
    King Rad and Trav'ling Canuck like this.
  3. pokiehl

    pokiehl King

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    Sounds like your relic was in a city that was not following your religion.
     
    bbbt, borad, Kjimmet and 2 others like this.
  4. Stilgar08

    Stilgar08 Emperor

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    Am I less cautious or did the AI improve in killing units? I lost several ones I would bet I could have saved prepatch... Which is awesome.
    When I declared an early war on Cleo she actually managed to send enough reinforcements to slow down my advance so my first conquered city got lost due to loyalty issues... Good!
     
    Steve Eric Jordan likes this.
  5. PhilBowles

    PhilBowles Deity

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    I've lost units vs. barbarians but that seems mostly to reflect the larger number of units I'm coming across (though barbs will actively pursue my wounded units for longer) rather than improved targeting. Haven't been at war with any civ other than an opportunistic attack on Georgia - which wasn't in a position to fight back.
     
    Stilgar08 likes this.
  6. Minou

    Minou Prince

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    Did you spread your religion to the city with the relic?
     
    borad likes this.
  7. Trav'ling Canuck

    Trav'ling Canuck Deity

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    Of the things I like about the civ series, the "stuffing people with food makes babies" aspect is one of the least. It's a mechanism that should have been gone by Civ 3 in my opinion. And the first civ game without this mechanism will still be a Civilization game to me. :)
     
    King Rad likes this.
  8. SammyKhalifa

    SammyKhalifa Deity

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    Still my Canada game--Persia is the only civ that hates me--pretty sure it's because I totally nullify his special power. :D

    I think I'm going to still play it a while but I forgot to think of a way to win and it's like turn 225 now . . .

     
    Last edited: Jun 20, 2019
  9. SAW

    SAW Chieftain

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    (1) Before the patch
    (2) after the patch
     

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  10. Tuvok694

    Tuvok694 Warlord

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    Just found out that this setting now applies to the great works as well as the policy cards. I wish they would have left it the way it was before: drag and drop for policy cards and clicking for great works.
     
  11. Abaxial

    Abaxial Prince

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    I'm finding barbarians to be fierce. Played two games, and in both I spent the first 30 turns being run ragged by barbarian camps on every side. The first time, by the time I stabilised things I was forward settled on either side by Poland and Scythia. Second time was much better!
     
  12. gimper42

    gimper42 Warlord

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    -and-

    You are correct, sirs.
     
  13. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    2kqa_a was just updated. Presumed hotfix.
     
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  14. WillowBrook

    WillowBrook Lurker

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    Royal navy dockyard perhaps? What else might be in a hotfix?
     
  15. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    That. I think maybe the Maori/ lumbermill thing.
     
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  16. DWilson

    DWilson Where am I? What turn is it?

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    I really like this, and hope it slows down infrastructure as well, in an average game. Most civilizations struggled with survival, let alone building an organized and stable society. This makes it so that you have to earn your survival, and as a result it may not be as easy to just grow and run through the game unimpeded. Now, some starts will be more isolated, and it will be subsequently easier to develop. But that happened historically, and rather make sense. However, if those civs forget to build a military and focus on that sort of development as well, then you have a chance to overcome them with the military you've refined fighting these barbs.

    One cool way, to me at least, to refine this system is to add a mechanic (or better yet, adapt an existing one) that balances the increasing difficulty of managing a larger, more organized, and more advanced society's internal satisfaction with the advantages of growth. Societies that move away from needs to desires often experienced internal strife as a result.

    This would create the opportunity for less advanced, smaller civs that are stable to be able to attack a more accomplished civ struggling with internal frustrations on more equal footing.

    Corruption, I believe, handled this in other civ games. Amenities are supposed to here, as far as I can tell, but I do not think they are an adequate mechanic.

    This would also give another opportunity to refine the differences in the ages (dark, normal, and golden).
     
  17. cuso210

    cuso210 Chieftain

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    I just noticed this. It's a bug, right? Or they changed the dynamics of combat?
     
  18. S1AL

    S1AL Warlord

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    No, it's been this way for ages. Embarked units take damage first.

    Whether it's good/intentional is another issue entirely...
     
  19. borad

    borad Chieftain

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    Waaaaait. We have these images but we can’t get back the the turn-by-turn game replay at the end of the game?

    That’s some decent trolling [EDIT: by Firaxis].

    (They’re not quite the same thing; the replays showed what you couldn’t see, too, which was the most interesting bit. So that’s how the Civ X vs Civ Y war turned out, before I met either of them.)
     
    Last edited: Jun 21, 2019
  20. Zyxpsilon

    Zyxpsilon Running Spider

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    @borad
    Com'on that wasn't trolling from either me or by indirect Firaxis "decisions" to implement such a cool asset.
    In my opinion.. that snapshot process could simply be the initial concept step of some eventual Turns/Replay mystery feature they must have plans for.
    Quoting their recent public comment(s) == We're not done yet!

    Soooooo.. let's dream outloud shall we -- instead of claiming "Troll" stuff, please?
    :mischief:
     
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