historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,410
I like the idea of transferring food to areas where it's needed with a little more control than that of the current trade route system. however, I think that only excess food should go into the 'pot.' For example, if a city has two tiles producing 3 food each and three workers, then it would consume all of the food it produced. And this may be what you meant when you said a "minimum of 1 food to the city that works it."
You cannot transport Food in a game where Population Growth is based on stored Food rather than babies. This was already a problem in Colonization where Food was transformed into population when 200 Food met in the same town.
Have a reasonable rate for population growth (and a better one for well supplied population) and it is possible. But then it is no longer a Civilization game ...