[GS] June 2019 Patch notes discussion

World builder

"Lock start position editing completely out in Basic mode."

Guess I will still have to wait for Advance world builder : ( *sigh* it's only been two and a half years...
 
yeah I'm not sure what the best solution is. I know they want to make things !like aqueducts more useful, but it's strange to give major adjacency to canals and aqueducts but minor to mines.

can't wait to try 7 seas tomorrow with Victoria. I'll have more to say on the patch when I can actually play it.
It's a great time. I happened to be on a continental split, so I could expand out to 3 continents pretty quick. Having lots of decent RNDs and then hooking up canals to go from sea to sea feels great.
I think it would be cleaner if they got rid of the Mines adjacency entirely.
The new IZ rules feel very potent in capable british hands. Pop out a military engineer or two and slam down all the green infrastructure to get those IZs rolling in new cities. I actually found myself very concerned with strategics much more than mines themselves - although having a pair of say, niter mines would get you +3. I would lobby to include oil wells and oil platforms in their adjacency though, just because it's rare enough to not normally matter but its got flavor, and helps with those out of the way oil cities. If you haven't played yet, try it out. It's fun to plan!

I'll show some examples:

London is a bit isolated but building it out was very fun. In the Northwest you can see a Kilimanjaro based Mining District, the dark soil making it look like an industrial wasteland. Or as the locals call it, Brixton.
But to the south of the city you can see a nice little Aqueduct/Dam setup that was giving +8, until I built Ruhr to boost all those mines. Unprecedented! Previous that was reserved to a dutch river IZ fully surrounded by mines.
Spoiler :

upload_2019-6-19_2-50-38.png



The Liverpool Co-Prosperity Sphere:
I messed up the Govt Plaza because I forgot that Dam placement is awkward. But in this example, the dual aqueduct water wheels, the dam, the coal plants... so very aesthetic! Is it as productive as it is good looking? Indubitably!
Spoiler :

upload_2019-6-19_2-47-2.png



I'm particularly proud of this IZ, the Preston Waterworks:
Spoiler :

upload_2019-6-19_2-41-37.png



Here's a great example of a simple canal city. The different water levels, the V shape... my inner engineer quakes. I do have Machu Picchu, so this IZ would normally be +5.
Spoiler :

upload_2019-6-19_2-49-6.png



The only problem I have had is that canals come much later than dams so if you fully plan out a city it can take some time to execute. Although, it really adds to the fun when you just reach the industrial era, and suddenly FACTORIES! COAL PLANTS! CANALS! hit all at once.
The bonus coal is very handy. England can actually sustain a coal power grid, and battleship fleets +a couple ironclads.

The new rules are going to make my Japan games a dream, and germany games simply ludicrous. Now I can surround All the Hansas with +2 districts!

Can anybody confirm that they're still seeing multiple-tiles lakes?
Oh yes, I rolled about a dozen seven seas maps and I have seen chains of big lakes, the whole bit. Seven Seas is probably much more suited to the Dutch polder kingdom than England, the lakes are quite interesting.
 
No it's not solved. The mechanic doesn't even work in multiplayer (because the game can't tell you what the other human players are likely to vote for, so it becomes a pure chance game).

Correct me if I am wrong (since I very seldom play MP), but diplomacy in multiplayer games does not only revolve around World Congress since you can always chat the other player and negotiate/lie/make alliance even before Turn 2 happens.
 
Tried seven seas tonight with Germany, Religious settlements early adoption. Korea declares war. Prince.
Disaster set to maximum. Took me some time to wipe out Korea, untill Musketman I could not breach their walls.
Zulu's got Australia on its knees, come to rescue you Aussie's!
I kinda miss the free ice polar region from the map script, as many seas are isolated, but it looks really nice to
have also this many inland seas, it makes canals much more strategic.
Definitely nice patch.

I concur with Sostratus that canals could get an earlier version. Also they could help with fresh water???
The only problem I have had is that canals come much later than dams so if you fully plan out a city it can take some time to execute. Although, it really adds to the fun when you just reach the industrial era, and suddenly FACTORIES! COAL PLANTS! CANALS! hit all at once.

ndr, the Cruseders in France from last post I believe it were just some mod related, some confusion there.
A more streamlined suggestion synthesis:
Pollution mod would be interesting and how it could affect fresh water supply, amenity, etc.
Fresh water mod to acq.,canals, buff to food production. Desalinization plants late game. No fresh water, no farms out of nothing. Hunt and deers still a thing.
Districts mod (also housing) water districts, just all of them, in water counterpart. Early fish piers for everyone.
Workers/Builders mod - Use builder charges to add housing to districts once finished, but they all start at zero housing bonus, I do not
know if this makes sense.... Pillaging a district could actually kill population... enslave... once occupied the city can not move their people from that tile..
basically its linking city population with builders itselfs, but not its charges, those are for housing. City centers get a cap at 3??? then it needs builders???
Feed the God Pantheon- new blood pantheon for Aztecs and others, maybe linked to Volcanoes/ working tiles near Volcanoes with the builder mod would get much more fun...


Good day ya'all
 
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It's a great time. I happened to be on a continental split, so I could expand out to 3 continents pretty quick. Having lots of decent RNDs and then hooking up canals to go from sea to sea feels great.

The new IZ rules feel very potent in capable british hands. Pop out a military engineer or two and slam down all the green infrastructure to get those IZs rolling in new cities. I actually found myself very concerned with strategics much more than mines themselves - although having a pair of say, niter mines would get you +3. I would lobby to include oil wells and oil platforms in their adjacency though, just because it's rare enough to not normally matter but its got flavor, and helps with those out of the way oil cities. If you haven't played yet, try it out. It's fun to plan!

I'll show some examples:

London is a bit isolated but building it out was very fun. In the Northwest you can see a Kilimanjaro based Mining District, the dark soil making it look like an industrial wasteland. Or as the locals call it, Brixton.
But to the south of the city you can see a nice little Aqueduct/Dam setup that was giving +8, until I built Ruhr to boost all those mines. Unprecedented! Previous that was reserved to a dutch river IZ fully surrounded by mines.


The Liverpool Co-Prosperity Sphere:
I messed up the Govt Plaza because I forgot that Dam placement is awkward. But in this example, the dual aqueduct water wheels, the dam, the coal plants... so very aesthetic! Is it as productive as it is good looking? Indubitably!


I'm particularly proud of this IZ, the Preston Waterworks:


Here's a great example of a simple canal city. The different water levels, the V shape... my inner engineer quakes. I do have Machu Picchu, so this IZ would normally be +5.


The only problem I have had is that canals come much later than dams so if you fully plan out a city it can take some time to execute. Although, it really adds to the fun when you just reach the industrial era, and suddenly FACTORIES! COAL PLANTS! CANALS! hit all at once.
The bonus coal is very handy. England can actually sustain a coal power grid, and battleship fleets +a couple ironclads.

The new rules are going to make my Japan games a dream, and germany games simply ludicrous. Now I can surround All the Hansas with +2 districts!


Oh yes, I rolled about a dozen seven seas maps and I have seen chains of big lakes, the whole bit. Seven Seas is probably much more suited to the Dutch polder kingdom than England, the lakes are quite interesting.

Those pictures look very... satisfying.

Maybe FXS got the changes right.

What do you feel like the average “good” range is? I thought you’d be doing well to get +4 to +5 (triangle with aqueduct (+3), resource and a couple of mines (+2)).

Do you get +2 for each adjacent canal tile? So could one canal give you +4?

I like the idea of the Industrial Revolution hits and it’s IZs and MEs and canals all over the place. Although, is anyone really going to build a canal to buff their IZ?
 
I'll refrain from a verdict yet, gotta play a game or 2 first. It looks really good, though and we have to see how things intertwine. Rams and Wall changes are awesome that's for sure. And I would argue this in itself is already a nerf to cav ability to take cities.
And pantheons are a very welcome change too. And just a minor thing maybe but having battle messages far smaller and in the upper right of the screen is just great...
Yes, that is showing that they are. Thanks!! Looks like there would be an easier way to check this out.
:confused: just check the version number on the start screen in the lower left - 1.0.0.328 and you are fine...

Yeah, sadly the Volcanic one is great for flavor but really weak especially now that the others have been buffed. Unless the map is very odd you are probably best case working two Geothermal vents for 4fpt in your capital and then maybe getting a couple more volcanic soil tiles later in the game - almost like a worse version of Stone Circles.

I think they could buff this by giving a big bonus when a volcano within your borders erupts. Maybe 100f and 100c, since they are rare.

Volcanic soil in itself already is a very good tile providing awesome yields So I'd say this pantheon is feasible. Otoh I agree that I don't see myself using it a lot.

I don't think Religious Settlements needed any extra bonus, the free Settler is already a lot.
One settler and afterwards you can forget about the pantheon you chose providing no further bonuses during the rest of the game would have been awful IMO. A one time fire and forget pantheon *meh*
 
Just curious, what version of the game should now be showing? I have 1.0.0.328 (426563). I didn't see any update info via Steam, so just wanted to be certain.
 
Just starting a game. Were there graphics improvements? Seems like it looks better to me on my first settler coming up. And brighter too. But it's been a while since I played, so maybe I just don't remember.

I also get a message during the initial game load about saving something you seen, this is new for me. Or is this a Steam thing? I never had that message before (it was on the right side).

I'm noticing a big performance increase.

Not sure if I'll see much difference since I'm running a pretty powerful rig, after 2 years of playing Civ6 with my slow computer.

Just curious, what version of the game should now be showing? I have 1.0.0.328 (426563).

This is what I'm showing. I did get a Steam update message, it actually took a while to download with my slow connection. I downloaded it before work. Just starting a game now.
 
Correct me if I am wrong (since I very seldom play MP), but diplomacy in multiplayer games does not only revolve around World Congress since you can always chat the other player and negotiate/lie/make alliance even before Turn 2 happens.
That is indeed true. But I think it would be very bothersome to ask everyone what they will vote on every 30 turns.
 
@Sostratus Does ships in your game get an additional movement from the RND?

Edit: Well, I've made some more tests. Disabled all mods and verified game files. Galleys built without RND get 3 movement. The one granted for completing RND 3 movement. One trained in a city with RND 3 movement. Either it doesn't work or I'm stupid.
 
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barbarian camp spawn rate seems very low. Anyone else seeing this?

I may end up restarting my game tomorrow. It's just not a great game for England. I have no hope of getting off my continent. I enjoy the map other than that, though mountain ranges are making land navigation difficult.
 
barbarian camp spawn rate seems very low. Anyone else seeing this?

I may end up restarting my game tomorrow. It's just not a great game for England. I have no hope of getting off my continent. I enjoy the map other than that, though mountain ranges are making land navigation difficult.
Quite opposite for me. I started my first game with Canada and I'm having hard time blocking raiding barbarians (and they really raid!).
 
World builder

"Lock start position editing completely out in Basic mode."

Guess I will still have to wait for Advance world builder : ( *sigh* it's only been two and a half years...
Yea im dissapointed with the WB.. not mutch fix there this time as i can see. Only some new buttons that not working
 
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