[GS] June 2019 Patch notes discussion

Can't see what unit, if there's a unit, station there under fog of war. If it's a slinger, they don't offer much protection while garrison.
America has a spearman (25 strength) so minimum garrison strength must be 15 (unless ai follows different rules to player)
 
Saw from this website the file size for update as follows. However, noted the steam download file size was 62/63 MB.
[MANUALLY REMOVED INFO]

You are promoting piracy by sharing this link. Please delete this post and purchase the game legally.

I also find it disappointing that you, who was harshly criticizing Firaxis's communication the patch delay, evidently haven't even purchased the expansion legally and yet still feel entitled.
 
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I can confirm a 3rd time there is an issue with England and the RND not giving the extra movement as it should. This is a bummer since I was waiting all this time for this patch to play as England on a 7 seas map. *sigh*

It’s messed up for the AI if they play England too. The person on the previous page that posted that pic of England spamming boats into a 4 tile lake is very concerning. Why would the AI spam ships due land units attacking? Lame.

So basically England is still bunk and we potentially have a major issue with AI doing silly choices while spamming units.

Also, they should have made coastal flooding a little easier to deal with.

Otherwise loving the patch though!

They should really (actually) fix England. Do a hot-fix please FXS!!
 
Did the Venetian Arsenal change? I can't find anywhere that it did but I built it and it's not providing the second ship.
 
Damn, England seven seas were to be my first game as well :undecide: i really hope FXS hotfixes this.

Regarding the ship building in a small lake. Have you considered how hard it would be to keep the city since you cant easily deal with the ships? Not saying that's the logic of the Ai, or that it is optimal, but it might not as bad as it sounds.
 
It really is a pity for England, and everyone else frankly, that there weren’t some tweaks that improved colonial cities and coastal cities (although ME speeding Sea Walls is nice, particularly for England). Harbours seem to have gone backwards with the Specialist changes. Again, feels like a missed opportunity. All it required was maybe a few mid game cards or something.

Good news for you, clue, is that they are looking into coastal cities. Ed mentioned on twitter that they were focusing on the "big" changes with this patch and are trying to address coastal city issues.
 
Continuing to have a lot of fun on my seven seas map. The map structure builds a number of natural chokepoints that make invading the AI more of a challenge, I actually had to call off an invasion against Arabia because they had crossbowmen and mamluks on all the possible routes in. Also it seems like AI Diplo victory is more of a possibility, Georgia is already halfway there in the Industrial age just from winning the votes it seems like. And finally it might just be my game RNG but dang Gandhi is on a wonder building spree and ramping hard for a tourism win, which I've never seen him do before. The nerf to battering rams is actually huge as far as slowing down conquest of well built up cities. That's about what I've got so far!
 
Did the Venetian Arsenal change? I can't find anywhere that it did but I built it and it's not providing the second ship.

I sure hope not. I'm in the process of building it on my current game. Assuming it doesn't get scooped by the AI, I'll come back and report if it's working in my game or not.
 
Ed also just mentioned that they are aware of the RND bug. No mention of any fix ETA (which is very fair this early)
 
Damn, England seven seas were to be my first game as well :undecide: i really hope FXS hotfixes this.

Regarding the ship building in a small lake. Have you considered how hard it would be to keep the city since you cant easily deal with the ships? Not saying that's the logic of the Ai, or that it is optimal, but it might not as bad as it sounds.

Another Seven Seas of England guy. Me too. Is the dockyard movement glitch 100%? I just checked, galleys have 3 base, but one that auto-popped from one of my dockyards has 4. But maybe it's becuase I'm farther in the tech tree. I don't remember each step
 
Do you get +2 for each adjacent canal tile? So could one canal give you +4?

I like the idea of the Industrial Revolution hits and it’s IZs and MEs and canals all over the place. Although, is anyone really going to build a canal to buff their IZ?
You can stack multiple copies of canals, aqueducts, and dams. Although sadly AFAIK the panama canal central tile counts as wonder and not canal.

Usually you really never need canals, except on something like 7 seas. Aqueducts and dams are more than enough. I found 5-6 to be about my average when i could use Dams, although I also settled some just to get more dockyards off continent and those IZs will probably only be 3. If you're on a river, definitely 4 is doable. A river with a strategic resource or two makes it pretty easy. Especially on 7 seas, the sea itself may be 2 tiles from freshwater or something so having an aqueduct can be very useful. But before, 3-4 was already pretty solid.
 
Quite opposite for me. I started my first game with Canada and I'm having hard time blocking raiding barbarians (and they really raid!).

I'm wondering if the barbarian continent bug has returned. I only had 1 camp spawn early in the game, and nothing after that. Not a single camp after the one.

Also the game was not recommending any city sites for me. I'm not sure why. I was thinking because maybe the land is kind of crappy (though it's not that crappy). I'm probably going to restart that game.
 
Looks like Ed acknowledged coastal cities possibly lagging behind land cities with all these production changes.
 
I forgot to take a screenie, but I saw a barbarian battering ram :o
 
Is anyone else still getting late-game builder lag? It's not as bad as before the patch, but I'm definitely still feeling it. :(
 
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