June 2020 Update - Patch Notes Discussion

Overall, I find it a bit underwhelming... But maybe because they're working on the "paid" patches.

Lots of people are saying: "Well, looking at this, it's clear that they worked mainly on RD2". I don't see it that way. I saw it as "we worked mainly on secret societies, Ethiopia and the rest, and in the meanwhile we give a little something inbetween, small balances, small patches.

So, yeah, a little underwhelming because we were waiting more for the inbetween free patches, but don't forget that each "paid" patch will come with balances patches more probably.

What I feel, also, is that what we get at the beginning were the "light" stuff: easily programmed and implemented and the big stuff will be at the end. Bad marketing, maybe, but they have more time to polish the big stuff. After all, we guessed that Apocalypse was just disasters++. But Secret societies... I hope it's not just spies++ but with new mechanics. We'll see in a month.
 
Overall, I find it a bit underwhelming... But maybe because they're working on the "paid" patches.

Lots of people are saying: "Well, looking at this, it's clear that they worked mainly on RD2". I don't see it that way. I saw it as "we worked mainly on secret societies, Ethiopia and the rest, and in the meanwhile we give a little something inbetween, small balances, small patches.

So, yeah, a little underwhelming because we were waiting more for the inbetween free patches, but don't forget that each "paid" patch will come with balances patches more probably.

What I feel, also, is that what we get at the beginning were the "light" stuff: easily programmed and implemented and the big stuff will be at the end. Bad marketing, maybe, but they have more time to polish the big stuff. After all, we guessed that Apocalypse was just disasters++. But Secret societies... I hope it's not just spies++ but with new mechanics. We'll see in a month.

That's what is so worrying. If we got more of what we got today, I'd be happy. If we get a little of what we got today and a lot of death robots/comets/forest fires/secret societies, that would make me less happy.
 
(NEW) Holy Waters – Enhancer: Increases Healing of your religious units by +10 in Holy Site districts belonging to cities with your majority religion, or any adjacent tiles.

Maybe I'm reading this incorrectly, but this implies that you don't have to own the city. As long as the city is following your own religion, you can heal at the Holy Site. If so, this is game-changing. You would no longer have to run your apostles back to your own cities to heal, thus eliminating much of the monotonous slog of religious victory. Convert enemy cities with Holy sites, then use them to heal up. If this is the case, this is the best enhancer belief for RV.

Assuming the AI still prioritizes choosing a religious building first, it shouldn't be too hard to grab it either.
 
So if you don't care about Apocalypse multiplayer and don't have Gathering Storm this update is..... NOTHING.
 
Lets be honest: everything apart from Religious Settlements is a consolation prize ;)

I still basically paid $50+ for forest fires and comets. Not cool.

Holy hyperbole Batman. You paid $50+ for a series of DLCs, only the first of which has been delivered, and which had two Civs.

Sure this is a smaller than usual patch which only addressed two small sections of the game and a minor game mode, but boy were people putting high expectations on it. There's always next month people. And the month after. And the month after that.
 
Yes, if you don't value or own what they updated, and you didn't need the miscellaneous stuff, you basically didn't get any changes in this update. Crazy :rolleyes:
 
So if you don't care about Apocalypse multiplayer and don't have Gathering Storm this update is..... NOTHING.
I don't think that's entirely fair. Sure the base game content/updates were light, but hardly nothing. Unfortunately, we really don't know what fixes/enhancements were made "under the hood" since FXS didn't elaborate on them in the patch notes.
 
Sure this is a smaller than usual patch which only addressed two small sections of the game and a minor game mode, but boy were people putting high expectations on it.

Firaxis asked for my money in advance. I agreed. Nothing wrong with that part. Presumably this money is going to the Civ6 development team. I cannot possibly know.
There's nothing unusual for investors to ask "How is my money being spent?" from time to time, especially if the report dates are roughly known.

So here I am, paying something in advance, and all I ask that to get something I can use. Red Death and religion are not how I play this game.
You can't sell me a soap and then give me a bucket, because Bill asked for a bucket, so they made a few. That's not how it works.

Asking for an advance has its advantages and disadvantages. One of the disadvantages is that you have to work more because have to satisfy to a wide variety of expecations, in contrast to a product for which you can say "this is what I offer".

Long Story short, a rework or merely a tweak of an existing district like commercial hub (i.e. something that everyone uses) would've been quite enough.
 
They teased during a live stream:
1. secret societies will be more fictional than historical like apocalypse mode. So we might expect something rather based on conspiracy theories than a history.
2. They announced that AI improves and game balance will be a part of future patches
 
Huh, so the video did pretty much cover everything. There just wasnt anything else to talk about. Im getting more and more confident that not buying NFP was the right call. Which makes me very sad since I was really hoping for a civ6 revival :undecide:
This is not part of the season pass. It's free. And seriously guys, we have gone from getting a patch a couple times a year to getting a patch each and every month for a while year. This kind of whining is just silly.
 
This patch has nothing to do with NFP. In fact, you got it too.
To be fair, you are correct. But if there was no NFP, there would not have been any free patches. Since NFP sponsors these patches I still feel that me buying the pass would support this.
 
I did not realize Work Ethic was going to keep its original bonus on top of its new one. That definitely seems over the top. [Edit: The new bonus does replace the old one. The wording was just a bit confusing].

It's also interesting to see the food and housing bonuses combined in building and follower beliefs. Previously, these beliefs seemed most appealing when I had an abundance of one resource but lacked the other, so I feel like a lot of the time, either the housing or the food will go to waste. I guess there's no actual harm in having both, though.

I definitely agree that religious community is underwhelming. Having a shrine and a temple in the city you're sending an international trade route from isn't a big hurdle, but the payoff is just too small when compared to other religious bonuses or to other trade bonuses. Maybe it should instead have a large bonus to international trade routes between cities following the same religion?

While they haven't themselves changes, Stewardship and Lay Ministry seem to have lost a big part of their niche. Previously, these had the advantage of applying to your own cities when most other beliefs didn't. Now that Pilgrimage, World Church, and Cross-Cultural Dialogue have been changed, though, I have a hard time seeing these as anything more than a consolation prize.

Papal Primacy and Religious Unity also feel like they could have used a bit of support. Perhaps Papal Primacy could move to the enhancer category with other spread-oriented beliefs, allowing the two city state focused beliefs to stack with one another.
 
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Might be unreasonable to expect. That's up to each one of us. To me it is more generally the direction of civ6 that stings, combined with loosing my hope that this great game could reach it's potential.

To all the people happy with the current direction I wish you happy gaming. I'll be back in a month being hopeful again, and playing endless legend and space until then. :wavey:
 
I wonder how it got in people's heads that, of eleven remaining patches, each one was going to be some massive rebalancing gamechanger with free content to boot?
Without any communication of a balance roadmap, I think many are left projecting all balancing they will ever do onto next month's patch.
If the devs said "this month we will be looking at religious beliefs" with the implicit understanding that they might tweak a few other things here and there, you wouldn't have this level heat. They tend to pretty tight lipped on communication, for better or worse.

I have to assume that as a team they are putting most of the work into designing the new civs and scenarios, because the balance changes this month could be done by 1 person in a couple days if they started from scratch on ideas. They wouldn't have anything to work on!
 
I did not realize Work Ethic was going to keep its original bonus on top of its new one. That definitely seems over the top.
Are you sure. I re-read and that does not seem the case. ¿Some confirmation.


I definitely agree that religious community is underwhelming. Having a shrine and a temple in the city you're sending an international trade route from isn't a big hurdle, but the payoff is just too small when compared to other religious bonuses or to other trade bonuses. Maybe it should instead have a large bonus to international trade routes between cities following the same religion?.
If they made it so you get +1 G for every shrine or temple of your religion in the route (this is , in each of the cities the route goes trough), it might be worth it, and it wolud be an interesting-trade related bonus (even if a bit difficult to handle in the way trade routes work now).
 
If you ignore the Red Death changes, the rest seem like something you could do in a lunch break. Let's hope they have something more substantial for next month.

I'm starting to think I should learn modding and make the changes I'd like to see myself.
 
I'm actually fine with this, I just finished a Gran Colombia Apocalypse mode game so will probably just sit this out until Ethiopia drops anyway.

Yeah, it gives me a month to play some EU4 and then enjoy all the extra content in one go next month.

To balance natural wonders you should decrease power of some, especially those recently added

No. Natural wonders don't need to be balanced. Just give some bonuses to the weaker ones and leave it.

Because the Cliffs of Dover are CLIFFS. It doesn't make sense that they should also occupy the tiles behind them. If anything, they should prevent improvements on the adjacent coast tiles, not the grass. Not to mention this limitation totally screws with TSL Earth Maps if you start as England.

That's simply false though. Cliffs are terrain features, meaning they modify an existing terrain type, that being hills. They are no more entwined with tiles than rivers are. Furthermore, neither cliffs nor rivers prevent the player from placing improvements, so it is inconsistent that the Cliffs of Dover do.

The Cliffs of Dover are a Natural Wonder and as such share the same constraints. You can't improve natural wonders.

Firaxis asked for my money in advance. I agreed. Nothing wrong with that part. Presumably this money is going to the Civ6 development team. I cannot possibly know.
There's nothing unusual for investors to ask "How is my money being spent?" from time to time, especially if the report dates are roughly known.

So here I am, paying something in advance, and all I ask that to get something I can use. Red Death and religion are not how I play this game.
You can't sell me a soap and then give me a bucket, because Bill asked for a bucket, so they made a few. That's not how it works.

Asking for an advance has its advantages and disadvantages. One of the disadvantages is that you have to work more because have to satisfy to a wide variety of expecations, in contrast to a product for which you can say "this is what I offer".

Long Story short, a rework or merely a tweak of an existing district like commercial hub (i.e. something that everyone uses) would've been quite enough.

You paid for New Frontier Pass, not the free content. Sure NFP makes free updates viable, but that's still not what you are paying for.

And why on Earth would "religion are not how I play this game" be remotely relevant? Next they update Diplomacy and you complain "but I don't care about Diplomacy!"?! What a nonsensical argument.

One of the disadvantages is that you have to work more because have to satisfy to a wide variety of expectations, in contrast to a product for which you can say "this is what I offer".

Nope. Nothing there. Not even implied. You pay in advance in exchange for a bonus, which in this case is a small discount and two free Persona Packs. That's it. That's what you get for paying the full pass in advance.

And as a consumer, you pay in advance expecting the same level of quality up to that point. Maya and Gran Colombia was pretty good and on the level of their previous paid content. So there's nothing for you to complain about there. If the quality of Maya and Gran Colombia Pack had been lower than their previous content, then sure.
 
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