Randall Turner
King
- Joined
- Feb 8, 2011
- Messages
- 679
One thing that I know many players can do if they feel that higher difficulties would be harder to beat with this patch. Play on lower levels to get use to and then move to higher levels when you are ready. this solution is so simple to do.
I think the main complaint with higher level play is that there are fewer opportunities to leverage no matter how smart you are. Make no mistake, with the AI's bonuses at higher levels, we do have to find some leverage point. It seems like Firaxis is systematically nerfing viable strategies available to the player. Someone on the "balance" thread said it well...
This. Their only goal seems to be making hard levels more harder without paying any attention to keep them playable or interesting at all. It's not a trick to make Deity nearly impossible etc. Anyone could design a game that is hard or impossible (like tick tack toe where computer gets two first moves). It's a trick to make the game hard and still offer interesting strategical options for a player. In Civ4 there are myriads of sound opening options on Immortal (and probably on Deity too). Still it's hard enough to beat those levels. In Civ5, there were very few useful opening strategies before and now the last ones will be nerfed too. I'm afraid that after this patch the few higher level players left will leave the game as there simply isn't any interesting things to do anymore.
Follow the link, he was replying to yet another poster who enumerated the available leverage points and how they'd been hamstrung.
Now, I'm not sure yet how this patch will all play out. There are just too many changes to integrate how they'll interact without actually testing it. However, Firaxis seems to be taking the tack that any identified infrastructure opportunity for the player is "bad". The problem I particularly have is that by "flattening" out the opportunity landscape we'll be forced to exploit still existing AI weaknesses, particularly tactical incompetence. (And emphasize that you must find some leverage point to exploit or the higher level bonuses are insurmountable.) I'd prefer some infrastructure opportunities so's I can "build" rather than "fight".