acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
What do people think the next update patch will focus on? What should it focus on?
I really don’t know what FXS will patch. The patch we just had focused heavily on bug fixes, so hopefully the next patch will address balance much more. I’m also hoping patches will have some new content, eg things like units. The Nihang via a Lahore city state which was part of the patch we just had gives me some reason for hope there.
I think there’s a lot of areas FXS should address, but there are three I would put front and centre. Military Units, Religious Beliefs and Dedications.
Military Units
Combat and military has gotten a lot better since Vanilla came out. But I do think the Military side has three pretty big problems (you know, other than AI competence).
First, unit gaps. No Medieval Seige or Melee makes Medieval war almost impossible against walled cities. The lack of Industrial Melee is also a problem. There is also a lack of future units (so weird there’s really only the GDR), but given how few games get that far it’s more of a flavour problem then a serious gameplay issue.
Second, unit balance generally. Basically, FXS need to tweak Anti-Cav promotions and then just copy @Sostratus ’s balance mod.
Third, and lastly, resource use for late game units. Helicopters using Aluminium is rubbish. I’m okay with Infantry using Oil, but then what is there use case versus Tanks that also use Oil?
Religion
I hear a lot of complaints about Religion in Civ VI. But you know what, it’s a perfectly good game system. Yes, it’s very much just an alternative combat system, and Religious Victories are basically a variation of a Dom Victory, but that’s a perfectly okay approach. Indeed, it’s probably a good idea to have another combat layer via Religion, so there’s another way to fight with other Civs without actually going to war.
I also get some people don’t like great prophet rush. But honesty, get over it. Think of it a bit like grabbing an early Wonder. The GP rush adds a lot to the game - there’s interesting strategic choices about whether to chase a religion or not; interesting tactical decisions about how best to do it; and the dynamic between the haves / not haves with Religion is pretty cool.
I think the real issue though is the Beliefs. A lot aren’t very impactful, and almost all aren’t very dynamic or exciting, particularly when you start comparing them to Pantheons.
I know this is a bit random, but I’d really like to see a fifth dedication added for each era. I’ve been picking from between the same four dedications for like 18 months and it’s crazy tedious. It’s particularly depressing with heroic ages, because you’re really only just choosing to just drop one Dedication. And let’s face it, there’s usually more than one Dedication each era that’s basically useless.
I really don’t know what FXS will patch. The patch we just had focused heavily on bug fixes, so hopefully the next patch will address balance much more. I’m also hoping patches will have some new content, eg things like units. The Nihang via a Lahore city state which was part of the patch we just had gives me some reason for hope there.
I think there’s a lot of areas FXS should address, but there are three I would put front and centre. Military Units, Religious Beliefs and Dedications.
Military Units
Combat and military has gotten a lot better since Vanilla came out. But I do think the Military side has three pretty big problems (you know, other than AI competence).
First, unit gaps. No Medieval Seige or Melee makes Medieval war almost impossible against walled cities. The lack of Industrial Melee is also a problem. There is also a lack of future units (so weird there’s really only the GDR), but given how few games get that far it’s more of a flavour problem then a serious gameplay issue.
Second, unit balance generally. Basically, FXS need to tweak Anti-Cav promotions and then just copy @Sostratus ’s balance mod.
Third, and lastly, resource use for late game units. Helicopters using Aluminium is rubbish. I’m okay with Infantry using Oil, but then what is there use case versus Tanks that also use Oil?
Religion
I hear a lot of complaints about Religion in Civ VI. But you know what, it’s a perfectly good game system. Yes, it’s very much just an alternative combat system, and Religious Victories are basically a variation of a Dom Victory, but that’s a perfectly okay approach. Indeed, it’s probably a good idea to have another combat layer via Religion, so there’s another way to fight with other Civs without actually going to war.
I also get some people don’t like great prophet rush. But honesty, get over it. Think of it a bit like grabbing an early Wonder. The GP rush adds a lot to the game - there’s interesting strategic choices about whether to chase a religion or not; interesting tactical decisions about how best to do it; and the dynamic between the haves / not haves with Religion is pretty cool.
I think the real issue though is the Beliefs. A lot aren’t very impactful, and almost all aren’t very dynamic or exciting, particularly when you start comparing them to Pantheons.
- More Unique Units. Some of the tedium with Religion is that there is just such a small set of units, and they don’t vary by Religion. Everyone has Apostles. Everyone has Missionaries. I really really think FXS should have more Unique Religious Units that unlock through beliefs, like the Monk does. Maybe start by linking Gurus to some belief (maybe feed the world?), and then add a few more. Make some useful for Religious Combat, some useful for Military Combat. Maybe a unique Settler unit called a Pilgrim. You get the idea. Ideally, there should be a unique unit loosely inspired by each major world religion. And also, and this is the important bit, make sure the belief that gives the unit also has some other benefit, so that even if you can’t leverage the unit there’s still some benefit to the belief.
- Other unlocks. Let other stuff unlock via beliefs as well. Maybe Unique Improvements. There’s plenty of Religious Improvements via City States. But why not have similar things to say Monasteries unlock via Beliefs.
- Improve Monks. Make Monks better. For starters, give the Monk Belief some additional bonus (eg Holy Sites add more defence to Cities or whatever), so that if you can’t use Monks then at least you get some benefit from the beliefs. But also just make Monks better. They suck, which is a real buzz kill given how few good religious units there are anyway. They original idea that you build them early then keep them relevant via promotions doesn’t work in practice. Instead, make their base strength scale based on something, eg civics unlocked, number of cities with holy sites following your Religion. Whatever.
- Improve T3 Religious Buildings. T3 Religious buildings are incredibly weak. I mean, have a look at the Meeting Mouse. Jesus, +2 Production? At that point in the game?
- More Religious related policies. Religion and Politics have always been closely interwoven, but Civ just doesn’t seem to capture any of that. There really needs to be just a smattering of policies that leverage Religion more. Maybe something that lets you buff loyalty and or increases taxes in Cities with your Religion.
I know this is a bit random, but I’d really like to see a fifth dedication added for each era. I’ve been picking from between the same four dedications for like 18 months and it’s crazy tedious. It’s particularly depressing with heroic ages, because you’re really only just choosing to just drop one Dedication. And let’s face it, there’s usually more than one Dedication each era that’s basically useless.