I would also like to see the religious beliefs given a look over the same as the pantheons did. I dont think we are going to be seeing any major changes to the mechanics, Civ VI is very far into its lifecycle at this stage. At the moment going religion is more useful for the faith income from building holy sites than the actual religion.
A reworking of the score victory to be something along the lines of having double the score of the player in second place I would like. Allowing it too step forward into relevancy and something to aim for rather than being the 'ran out of time' option. Also providing a 'Balanced Victory' for players who just want to have fun building a great empire rather than thinking about how to min/max the other victories.
On the topic of filling in the unit gaps, I personally would like this. Infact I would like to see all the 'unique units' incorporated into the standard unit lines so they all can be upgraded into. Making many of them much easier to use. I am wondering though if this might be too large an expectation for the patches.
Rebalancing the beliefs and maybe a minor reworking of score victory is number changing. New units need art, animation etc. Though we did get the Guru in a patch if I remember correctly.
Very much looking forward to seeing what we are going to get though.
Oh and a minor change I want to mention. Make the settler lens for the Maya show all the tiles that are within six tiles of the capital. They have no use for the lens at the moment since they dont use water, and it would save having to count the tiles every time.
Oh and do something about aid requests for apocalypse mode. Maybe giving them a cool down? Or only give one diplomatic victory point? At the moment apocalypse mode is very diplomatic victory slanted due to the amount of aid requests being fired off from all the natural disasters. I wouldn't go so far to rename apocalypse mode diplomatic victory mode but it gets close![]()
Well one can always dream.
Anyway I think it is not completely out of the table to rebalance religous combat so it becomes far less tedious. Even more if we ask it enough

You are right about the apocalypse mode. The mode needs a bit of balancing right now...
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