[NFP] June update speculation and wish list

How it worked in Civ5 was horrible, but that doesn't make Civ6 an improvement. I'd rather just see World Congress made a game mode so it can be turned off.
So Canada and Sweden would be unplayable if you turned it off?
 
We are getting a new Catherine in July so I'm curious to see what they do with her. By the looks of it she will use luxuries for tourism.

Yeah! That will be interesting! I suspect their bonuses will be somewhat potent to support the cost of the overall DLC.

I do hope France gets a bit of a look though because their bonuses are kind of just... there. It’s really interesting that France is a Civ that is totally defined by the power of their leader, but you could bundle up ALL of the Civ bonuses and they are still less impactful than just +1 movement to everything
 
World Congress is too entrenched into the game at this point, but I'd agree that it needs another look over. I'd say that the voting method we have currently is a big improvement over the Civ V variant, but just about everything else that Civ V did with the system was better.

Beyond the aforementioned unit tree being made more robust, I'd also like some technologies made a little more... meaty. There are too many techs in the game that just don't offer much to the player for researching. Ones like Military Tactics, Stirrups, Gunpowder, Printing, Scientific Theory, Rifling, and Economics just feel kinda bleh to research because they don't give you too much upon researching it. Maybe a combination of two out of three of the following: building, a unit, wonder. Printing, Astronomy, and Rifling are the most egregious examples. Printing gives you one wonder and a passive tourism effect you're not gonna feel until later in the game anyways. Astronomy only gives you a single situational wonder. And Rifling only gives you a unit no one builds! It just feels barren to me.

And I'd like to see some Civ buffs as well. Some Civs like the Khmer and Mapuche, I'd argue, just need straight up reworks.
 
Sweden's bonuses are still pretty nice without WC. :dunno:
Well they would have to change it because Sweden as part of their ability literally introduces 3 Nobel Prize competitions to the WC.
 
How it worked in Civ5 was horrible, but that doesn't make Civ6 an improvement. I'd rather just see World Congress made a game mode so it can be turned off.
If I may ask, what didn't you like about Civ5's WC mechanics and how do you think the WC should work in Civ6 or in general?
 
If I may ask, what didn't you like about Civ5's WC mechanics and how do you think the WC should work in Civ6 or in general?
TBH I'd just rather not have it, but in Civ5 it was horrible if you didn't control it yourself. The AI was constantly trying to ban luxuries (usually with no particular goal or strategy--I'd see the AI ban their own luxuries), for example. Regular diplomacy needs to be improved considerably before something like World Congress makes any sense. There also needs to be an option to disregard World Congress decisions (with some kind of diplomatic penalty).
 
World Congress is too entrenched into the game at this point, but I'd agree that it needs another look over. I'd say that the voting method we have currently is a big improvement over the Civ V variant, but just about everything else that Civ V did with the system was better.

If you're saying you'd prefer the ability to choose proposals vs them being randomly generated, I'm with you.
 
What annoys me about the WC in VI is that the AI always votes to ban and never votes for the X2 amenity bonus. What's the point of even having that option in single player? It also manages to vote perfectly against the player. Got a lot of Jade? Well, screw you player. You get nothing for it now. As I said earlier, it was dumb in V and it is dumb in VI.

To my great surprise today, I did see the AI vote to reduce the cost of encampment buildings instead of city center buildings for the first time ever.
 
I find the World Congress one of the more tedious parts of the mid-late game too. Being able to disable it in your game setup would be something I'd like. Often it seems that they have a meeting to deal with a natural disaster- which you have already cleaned up and built over 50 years ago.

There was some other thread on the new features and I suggested having an "Isolationist" policy card which enabled you to skip World Congress if you slotted it. This might be a way of preserving the gameplay mechanics that Sweden and Canada use, as Alexander's Hetaroi pointed out above.
 
Agree with the suggestion above that I would like world congress much more if you could choose from all the available options, that way you could tailor the resolutions more closely to your play style.

Perhaps they could cycle the positive events each world congress, and then you yourself could trigger the negative versions using your own diplomacy points, as a sort of “sanctions” mechanic. Would create an interesting dynamic of being offensive with your favour or defensive
 
TBH I'd just rather not have it, but in Civ5 it was horrible if you didn't control it yourself. The AI was constantly trying to ban luxuries (usually with no particular goal or strategy--I'd see the AI ban their own luxuries), for example. Regular diplomacy needs to be improved considerably before something like World Congress makes any sense. There also needs to be an option to disregard World Congress decisions (with some kind of diplomatic penalty).

But who better to understand the immorality of using a luxury than the civ that has it?
 
I just want to have the element of a host country back, and let the host pick the resolutions in advance, so that it's possible to discuss them with the AI and understand how they're going to vote (and buy their votes).

Being able to trade embargo a trouble maker consistently was a nice feature in 5, and it added a feeling of more 'real' global diplomacy.
 
I wasn't going to comment but then thought, hey, someone might listen and fix these minor issues of usability that continue to annoy me.

1. Check your Civ comment calculations: I'm so tired of having a civ pop up to tell me I nearing bankruptcy when I'm currently adding 200+ gold/turn to my account. A couple other chidings also have this issue where they admonish or congratulate me for exactly the opposite situation I am currently in. You want to beat me when I'd down, great, but don't be sarcastic. It makes me want to conquer you in spite.

2. Interacting with a Civ: Why are all the interactive windows to make deals, review civ status, etc., on the left of the screen but the get out of civ/jail free button is on the top-right of my screen? I play on a 27" monitor so always having to move the mouse all the way across the screen is annoying. Also, why can't I just hit the ESC key to close the civ window?

3. Uniformity of UI design: Another issue is that some windows have their close button at the top, some at the bottom! Pick one design and make it consistent across all windows as its heck on the muscle memory.

4. Too darn much clicking: If I have to click items several times to get more info to make a decision, it's too much. A single click I could live with, even a right-click that exposes important info, but having to dive in the civ window, then the civs particulars to find that one bit of info I need is unnecessary.

5. Finer control over what's drawn on screen: Yeah, I can turn off yields, and resources icons, etc. but a finer control over them would be nice. Maybe I only need to find niter, or oil, yet the clutter of every other resource in the game makes quick location difficult without several clicks (see #4) to turn off the visual clutter. Yes, I do often use the search but then disappointment sets in when everyone has the resource I want and I have none, sigh!

6. Religion: You could drop it totally and I'd have no problem. But what I do have a problem with is the rivers of prophets/acolytes/monks/etc. that run amok in my territories making it difficult to see terrain, sometimes hard to move, and generally cluttering up the screen (see #5). Reducing the number of units a religious civ can generate would be a great start, up their cost, whatever works, just slow them down to a trickle.

7. World congress misfires: If a resolution occurs and I can't participate, do I care (similar to a tree falling in a forest, does it make a sound)? Don't interrupt me with a full screen congress in session to tell me I'm not included, drop a message into the gossip column instead.

8. Random seed generation: When I restart a game based on a saved configuration, could we please get new random seeds generated. Really annoying to restart, get a new random civ and be in precisely the same start location as before. I'm sure some people want that for replaying the same map as before, but if you could somehow make it configurable when I save the config I'd really appreciate that.

Sorry, I thought I only had a couple of thoughts on this but that part of my brain that said ARGH had more to say. I do enjoy the game, its just some of the current UI and game issues distract me from liking it more.
 
Also, and this is kinda trivial, but I would LOVE a way to randomise the Civs you meet but add a “except this person” clause.

It’s exciting to see who is in your game and when you meet them it’s like ...”oh... hello again Peter. Please, won’t you and your seventeen missionaries visit my capital”
 
Also, and this is kinda trivial, but I would LOVE a way to randomise the Civs you meet but add a “except this person” clause.
YnAEMP has this option; you don't have to play on YnAEMP's map to use it.
 
Have they said anything more about the June update? Halfway through June now.

Anyway, I think I said this earlier (or maybe it was another thread) but I liked 5's WC better than 6, but still think they could make something better than both.

I wish Diplomatic Victory worked differently, more similar to the way it does in Civ V when, after a certain point, there's a vote for world leader and city-states get sway and you need to try and ally basically all of them and you can buy envoys (with gold, diplomatic favor, or something new entirely) AND you can both gain envoys yourself AND take envoys away from other people using spies. If too many city-states are taken it would make it harder to get the DV, but you can always liberate city-states (which would make them permanently your ally), and I also think the option for a player to vote for you as the world leader for the rest of the game should be an option when signing peace treaties.

My ideas are a little specific, but based largely on the way 5 works. 5's DV was MUCH more fun and well thought out. We don't need that exactly, but I want them to change the DV.
 
Have they said anything more about the June update? Halfway through June now.
They will probably give us a few days between announcing and patch drop. I would guess next week, based on when the may content dropped.
 
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