I wasn't going to comment but then thought, hey, someone might listen and fix these minor issues of usability that continue to annoy me.
1. Check your Civ comment calculations: I'm so tired of having a civ pop up to tell me I nearing bankruptcy when I'm currently adding 200+ gold/turn to my account. A couple other chidings also have this issue where they admonish or congratulate me for exactly the opposite situation I am currently in. You want to beat me when I'd down, great, but don't be sarcastic. It makes me want to conquer you in spite.
I thinking it might be in relation to other civs for the agendas - i.e. you are making less than them, or in the bottom half of civs
3. Uniformity of UI design: Another issue is that some windows have their close button at the top, some at the bottom! Pick one design and make it consistent across all windows as its heck on the muscle memory.
It's bugged me since the beginning that: sending a great person to a city, sending a trade route to a city, sending a governor to a city aren't consistent. You should be able to click on a city or choose from a city list for each option.
I wasn't going to comment but then thought, hey, someone might listen and fix these minor issues of usability that continue to annoy me.
2. Interacting with a Civ: Why are all the interactive windows to make deals, review civ status, etc., on the left of the screen but the get out of civ/jail free button is on the top-right of my screen? I play on a 27" monitor so always having to move the mouse all the way across the screen is annoying. Also, why can't I just hit the ESC key to close the civ window?
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