strategyonly
C2C Supreme Commander
OK i have your Jungle working, i hope.
JUNGLE CAMP
Comes with Stone Tools, Build time same as camp
Gives +1 Food (+1 Food with naturopathy, +1 Production with road and later)
and +1 Commerce if put next to a river (like lumbermill)
(+1 Commerce with medicine, +1 Commerce with tourism)
Iron is not need to cut down a jungle...think in the south american tribes... they cut down small areas of jungle to grow some crops....
iron should give a speed bonus when cutting down forest or jungle...
i think that any terrain may be useful ,but some would require much more offort...i know ice capped terrains are useless for food...
So the production bonus of +1 with road stays the same for Paved Rds and beyond. It doesn't increase from what I'm seeing. Going from Road to Paved to railroad doesn't change the hammer count it stays at +1. That was your intention vincentz?
JosEPh
Yep. It doesnt really make a big difference whether its a dirt road or a concrete. But to be honest I'm actually considering to make the camp better in later eras. Maybe give it the farm feature of "growing" new resources (coffee, banana, rice, spices, maybe even gems). I think it could be so cool to actually meet a jungle civilization in late game. Or give it +1 prod with rivers or railroad.
Why do andriods want to build jungle camps?
There's a good chance that when humankind can build androids they already cut down the last jungle![]()
I agree, but sometimes I play on a late start. Just to actually use the modern era stuff, because regular games almost never get there.
But I thought that late game techs will grant you higher yield of food, that it really don't matter if you make jungle camp or not?
...Fine, I'll just change it myself.
...Fine, I'll just change it myself.
Posible Bug:
I can build a Jungle Camp on a Rice Farm (just a normal Irrigatet Rice Farm on Grassland with Paved Road). I use vincentz_mods_1_3 but because I also loaded diferent mods It could be a modconflict so its just a psoible bug.