I've been thinking about how jungles have been implemented. It occurred to me that jungles have been imported from the previous Civ games without consideration as to how they can be better represented with CivIV mechanics (ie, the addition of Health).
Jungles are basically forests located in hot and extremely humid climates. As such they are lush (lots of food for those who know how to find it) and can provide lots of timber. The climate, however, makes it so that food spoils quickly, and diseases/parasites are abundant.
So while the health penalty for jungles makes sense, the food penalty does not.
I would propose that jungles be treated as forests as far as food and production go (no food penalty, +1 hammer), but retain the health penalty. This way, it would still be a very bad idea to build inside a jungle unless such cities are connected to an empire that can [provide enough health resources to counteract the health penalties of the surrounding jungles.
Besides which, one would still have to wait until Sanitation to work/clear Jungles.
Any thoughts?
Jungles are basically forests located in hot and extremely humid climates. As such they are lush (lots of food for those who know how to find it) and can provide lots of timber. The climate, however, makes it so that food spoils quickly, and diseases/parasites are abundant.
So while the health penalty for jungles makes sense, the food penalty does not.
I would propose that jungles be treated as forests as far as food and production go (no food penalty, +1 hammer), but retain the health penalty. This way, it would still be a very bad idea to build inside a jungle unless such cities are connected to an empire that can [provide enough health resources to counteract the health penalties of the surrounding jungles.
Besides which, one would still have to wait until Sanitation to work/clear Jungles.
Any thoughts?