# Holy City...
screen.setLabelAt("", "CivicList", localText.getText("TXT_KEY_RELIGION_SCREEN_HOLY_CITY", ()), CvUtil.FONT_LEFT_JUSTIFY, self.LEFT_EDGE_TEXT, self.Y_HOLY_CITY, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
xLoop = self.X_RELIGION_START
for i in range(gc.getNumReligionInfos()):
pHolyCity = gc.getGame().getHolyCity(i)
if gc.getGame().getReligionGameTurnFounded(i) >= 0:
## continue
##elif pHolyCity.isNone():
## szFounded = localText.getText("TXT_KEY_NONE", ())
## screen.setLabelAt("", "CivicList", szFounded, CvUtil.FONT_CENTER_JUSTIFY, xLoop, self.Y_HOLY_CITY, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
## xLoop += self.DX_RELIGION
##elif not pHolyCity.isRevealed(gc.getPlayer(self.iActivePlayer).getTeam(), False):
## szFounded = localText.getText("TXT_KEY_UNKNOWN", ())
## screen.setLabelAt("", "CivicList", szFounded, CvUtil.FONT_CENTER_JUSTIFY, xLoop, self.Y_HOLY_CITY, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
## xLoop += self.DX_RELIGION
##else:
szFounded = pHolyCity.getName()
screen.setLabelAt("", "CivicList", "(%s)" % gc.getPlayer(pHolyCity.getOwner()).getCivilizationAdjective(0), CvUtil.FONT_CENTER_JUSTIFY, xLoop, self.Y_HOLY_CITY+8, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
screen.setLabelAt("", "CivicList", szFounded, CvUtil.FONT_CENTER_JUSTIFY, xLoop, self.Y_HOLY_CITY-8, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
xLoop += self.DX_RELIGION