Just Another Religion Mod (BtS / Modular)

You mean the ones we use as toletec pyramides ?

What buildings you were using these for ? Because i think the pyramides are good for temples... So maybe the ones you had them before could be replaced, if i get a good idea...

Oh, I was using them for stuff like the meso-american national epic, academy and such.
I'm going to try my hand tomorrow at putting nifs together from existing art to replace what I used them for.

On the JARM news: all religions are checked except the Toltec one.
 
You mean the Python files ?

CvMainInterface and CvReligionScreen came initially from Johny Smith 47 Religions, they are made to deal with more than 7 religions. I only slightly tweaked them. City Screen and Advisor screen will show only religions that are actually present / founded.

Winmerge should tell you what the changes are... They are tagged with 47 Religions and/or Johny Smith.
 
Oh, I was using them for stuff like the meso-american national epic, academy and such.
I'm going to try my hand tomorrow at putting nifs together from existing art to replace what I used them for.
Oh i see. I will keep it in mind, but right now the only ideas i have are "Pyramides"... And we have plenty of these already.
 
Oh i see. I will keep it in mind, but right now the only ideas i have are "Pyramides"... And we have plenty of these already.

Do you have the skill/programs to take part of existing nifs? I'm specifically thinking of the structures surrounding the Mayan ballcourt.
 
Sure. Good idea.
I can separate and maybe recombine these side structures.

Do you have something specific in mind with these ?

Edit: How about this...
meso1dw8.jpg
 
Sure. Good idea.
I can separate and maybe recombine these side structures.

Do you have something specific in mind with these ?

Edit: How about this...
meso1dw8.jpg

Perfect!
This one screams "library" or "courthouse" to me. Or else "Academy". ;)
Thanks already.
 
JustATourist, Refar, here's the fixed buildings (nodes and scaling) of your mod. I only had to adjust ChooseReligions_CIV4ArtDefines_Building.xml and some graphics. I added all the building graphics so I wouldn't forget to add an altered one.
A simple drag and drop, and all should be in order.
 
Ancient Greek/Roman Polytheism, Norse Mythology, Ancient Egypt Religion, Zoroastrianism, Shinto, VooDoo and Toltec/Aztec Mythology

Greek Polytheism could be Olympianism (olympian gods)
Egypt Religuion - Heliopolitanism (heliopolitan gods)
Toltec Aztec Mythology - Tlalocism, Quetzalcoatlism? (two major Aztec gods)
VooDoo - Vodun (the name used in Benin)

Just Suggestions:)
 
i had egyptian as Pharoanic - but whatever

Refar I played with the background graphic for Ra and Toltec religions. basically making the wall behind them more like there temples. attached are the dds. place in the respective cutscene folders and then in the nif you have change the "hin_1024.dds" filename to the new ones. but I'm sure you already knew that ;)
 
Thaks Ekmek.

Somewhere in between i had the related ida of using spare parts of the firaxis unfinished throne room... Did not come to try it yet however.
 
This is a great mod, awesome work. I am trying to integrate this into a mod I've been working on for a specific group of players (so I'm not going to publicly release it) and so far it uses Varietas Delectat units, I added an inquisitor, and I used the SuperSpy mod. I also added a second leader to the civs with only one leader. I want to integrate this mod as well, and I just had a few questions;

1) Is this updated? As far as the building graphics go?

2) If the names haven't been changed how exactly would I go about changing them? I want to make the names more specific rather than general. I'm not entirely particular over whether the missionaries/buildings actually match, as long as they look good.

3) I wanted to change a few of the symbols for the religions, specifically the Hellenic, Egyptian and Zoroastrian ones. I have no problem with yours necessarily, they are good, but I like the ones I have in mind a little better.

4) The mod I am making is made FOR MP games, so there will not be an AI in most of the games, so I wanted to make it compatible with single-player as well. What I'm getting at is this; if I set a favorite religion to one of these, for example Persia and Zoroastrianism. And you play the regular game with the normal religions in it would this effect anything?

I am very very very new to modding, so if any of these questions are stupid I am sorry. Also I downloaded that thing Ekmek posted, with the dds files. These are for the "You've founded X Religion" animation right?

And a quick suggestion for Voodoo; you should putt Churchill's hat (maybe add a couple of feathers and maybe some type of design and a voodoo doll if possible).

But its really cool, you did a great job.
 
The linked download from the first post includes the scaling/alighnment tweaks as suggested by GeoModder (as stated by the version number and change log), if this is what you mean.

The textures Ekmek posted are not yet inculded in the main download, you will need to add these your self, as explained in Ekmeks post.
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The names are quite easy to change - all the diplay text visible in th game is within a single file.
ChooseReligions_CIV4GameText.xml
You need to find the ones you want replaced there, and replace them. Keep in mind, its not only the religion name - you porbably will need to change the text for missionaries and buildings as well.
Still everything in this one file.
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Changing icons on the other hand is quite some work.

You will need to change the [Religion]_Button.dds - this one is used in the pedia, religious adviser etc.
You will need to change all 4 [Building]_Button.dds files and the Missionary_Button.dds (because these have a icon overlay in them).

All the dds buttons are in the forlder of each religion.

You will also need to change the icon in both Res\Fonts\Gamefont.tga and Gamefont_75.tga - these are displayed in the city bar, city screen, diplo secreens, scoreboard - and this is th real PITA part.
I seriously recommend yuo look thorough the Gamefont threads in the Tutorial section - there are a lot of good thread there, because there is a lot of trouble.

Also the Gamefon icons - these are the ones you end up seeing most of the time in your game - only are 20x21 / 16x16 pixels small. Keep that in mind when choosing new icons - most of the cool details a icon might have will turn into pixel mess at this resolution.
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I unfortunately don't understand your 4) question.
If you intend to use the mod for MP, obviously all participants will need to use it.
If you play a "regular" game - does it mean no "Choose Religions" ? - in this case everyones Favorite Religions is completely meaningless, since the standard religions fixed to the tech will be founded.
 
What I meant by question four; if I set Darius to Zoroastrianism as a favorite religion, for example, and I played a normal game without it (I doubt I ever would though once this mod is in) will it cause anything to crash?

And changing the icons seems like a lot of trouble for little return, I just wanted to change the Egyptian and Hellenic symbols to the Ankh and That one that looks like a coin, but it isn't that important really, thank you for telling me what to do though.
 
You mean the Python files ?

CvMainInterface and CvReligionScreen came initially from Johny Smith 47 Religions, they are made to deal with more than 7 religions. I only slightly tweaked them. City Screen and Advisor screen will show only religions that are actually present / founded.

Winmerge should tell you what the changes are... They are tagged with 47 Religions and/or Johny Smith.


i tried using winmerge with civmainscreen for jarm and revdcm and it wouldnt load. i'll try again but hopefully since johnny worked with bug and 47 religions he might now how to merge it.
 
What I meant by question four; if I set Darius to Zoroastrianism as a favorite religion, for example, and I played a normal game without it (I doubt I ever would though once this mod is in) will it cause anything to crash?
I didn't try, but i assume it will crash (most likely not even start up) - Zoro would be bad reference in that case, and the game does not take such things easy. If you play without the mod, remove the moded Leader..Xml file too.

Jarm can be run without the modded LeaderheadInfo.xml as well - it will just make the new relgions somewhat rare (but leaders whos fav is already taken, or not avaolable would still found the new ones sometimes)

Alternative would be - set all favourite religion to "none" (which technically does mean random) - then you cold use the same LeaderheadInfo.xml file with or without jarm without any problem, and all religions new and old would have the same chance to pop up.
i tried using winmerge with civmainscreen for jarm and revdcm and it wouldnt load. i'll try again but hopefully since johnny worked with bug and 47 religions he might now how to merge it.
The Relgion changes in the MainScreen.py are quite localized (some definitions in the beginning and he city screen) - all marked by Johny (dont remember his exact tag).

I don't tknow what revdcm does however.
 
Once again, I'd like to say that this is a great mod. I am using some of your religion assets in my own mod, with proper credit given of course. I am using your icon for Shinto, but i didn't see a grayscale version to be used when the religion is not yet founded. (I can post a screenshot if this doesn't make sense.) Could you possibly post one? It would be greatly appreciated.

Cheers,
ripple01
 
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