JustATourist
Lost in Translation
It has to do with the python files from JohnySmith. He would be the right one to be adressed with this question.
Is that his handle or something, how do I contact this guy? And didn't you make the mod?
# Influence...
screen.setLabelAt("", "CivicList", localText.getText("TXT_KEY_RELIGION_SCREEN_INFLUENCE", ()), CvUtil.FONT_LEFT_JUSTIFY, self.LEFT_EDGE_TEXT, self.Y_INFLUENCE, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
xLoop = self.X_RELIGION_START
for i in range(gc.getNumReligionInfos()):
if (gc.getGame().getReligionGameTurnFounded(i) >= 0):
szFounded = "0%"
#else:
#szFounded = str(gc.getGame().calculateReligionPercent(i)) + "%"
screen.setLabelAt("", "CivicList", szFounded, CvUtil.FONT_CENTER_JUSTIFY, xLoop, self.Y_INFLUENCE, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
xLoop += self.DX_RELIGION
szFounded = "-"
screen.setLabelAt("", "CivicList", szFounded, CvUtil.FONT_CENTER_JUSTIFY, xLoop, self.Y_INFLUENCE, self.DZ, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
self.iReligionSelected = gc.getPlayer(self.iActivePlayer).getStateReligion()
if (self.iReligionSelected == -1):
self.iReligionSelected = gc.getNumReligionInfos()
self.iReligionExamined = self.iReligionSelected
self.iReligionOriginal = self.iReligionSelected
The changes are just graphical.![]()
Although a nitpick could say gameplay is altered because certain leaders have now another religious preference. For instance Tokagawa no longer chooses buddhism, or meso-american leaders no longer Christianity or so which might alter ingame relationships with other civs.
Great! Then I know I'm gonna love this one!
However, you are now able to predict undiscovered civs better when you hear about a religion being founded.