Just discovered this GREAT game!

Actually I meant warlord, not chieftain..
I've been mostly automating my workers so that's not too good either, probably.

But anyway it's nice to experience the sense of discovery with a new game.
 
There is very little difference between Chief and Warlord. I know I have played Warlord and made nearly all of the wonders. Here is a warlord roadmap I made in response to someones post.

http://forums.civfanatics.com/showthread.php?t=367724

Yes automation of workers will hurt you a bit. If you at least have as many as you should, it will not be a huge problem though. It hurts most, if you are below the number you need.

I understand the "discover" aspect and it does make things fun.
 
Actually I meant warlord, not chieftain..
I've been mostly automating my workers so that's not too good either, probably.

But anyway it's nice to experience the sense of discovery with a new game.

On Warlord you can probably build almost all of the wonders post-AA. The Ancient Age wonders are a problem, even on Chieftain because the importance of early expansion. In CivIV you have to consider if a new city is worth it. In CivIII a new city is almost always worth it, so the AA is mostly about expansion. Once your the largest Civ things get easier and you can build wonders to get further ahead.

Some people build no AA wonders at all (except 20K games). I'll build Statue of Zeus if I have Ivory for taking my neighbor's land, but that's about it. Unfortunately, automated workers in III aren't that much smarter than IV. They're slighly better, but that's faint praise.

As an aside, Dave McW came up with his CivIV advice of 1.5 workers per city when he was playing CivIII. Some things don't change.
 
Civ4-5 is bearable at the most. 5 is getting there and BTS was a great addition to 4, but....

Civ3 was the era of Succession games!

The fun that was SG's is totally gone now, because of the streamlined gameplay. And the stream-lined tech-tree. And the stream-lined diplomacy.

Did I mention that Civ4-5 are streamlined.

Maybe not, but they are. ;

Civ3 is totally screwing the AI game, by any rotten tactic you can find out, or just use the exploits at your will. So fun to play in an SG and even more fun when you do it on Deity with skilled players.

The rewards was so fine!

Miss it!
 
Civ4-5 is bearable at the most. 5 is getting there and BTS was a great addition to 4, but....

Civ3 was the era of Succession games!

The fun that was SG's is totally gone now, because of the streamlined gameplay. And the stream-lined tech-tree. And the stream-lined diplomacy.

Did I mention that Civ4-5 are streamlined.

Maybe not, but they are. ;

Civ3 is totally screwing the AI game, by any rotten tactic you can find out, or just use the exploits at your will. So fun to play in an SG and even more fun when you do it on Deity with skilled players.

The rewards was so fine!

Miss it!

I have read many of your games and as a reader of SG's I agree with you. ah yes.. good times.
 
Is it only me but I feel streamlined= dumbed down.
By the way things are going in civ 10 you'll get the victory screen before playing or worse be a facebook only application like Farmville.
 
the streamlined gameplay. And the stream-lined tech-tree. And the stream-lined diplomacy.
Did I mention that Civ4-5 are streamlined.

what is streamlined?
You mean, if you take a path on those games you'd better follow it? I hate that.
Hate.
I love to change my mind. GAMERS LOVE to change their minds.

Tell me. What is streamlined.
 
what is streamlined?
You mean, if you take a path on those games you'd better follow it? I hate that.
Hate.
I love to change my mind. GAMERS LOVE to change their minds.

Tell me. What is streamlined.

Alright, where to begin?

Mind you, I say this as a CIV3 player, which was a few years back. I tried Civ4 and BTS made the game very playable, I have played hundreds of hrs on Civ5, but only finished 20 games or less.

I love to change my mind too in games, but what do you change to in the newer iterations. Maybe BTS still have a sense of intelligence, where you can change civics and such, but the AI hates you from the word go, if you happen to be in a different religion, just an example, and you can spend the whole game trying to convince them that you're their friend. They won't EVER buy that and Civ5 is even worse, now an AI can just "find" a reason to hate you.

Civ3 is deadly on higher levels, but the AI was fair...if you give in to demands, they let you alone for a number of turns. If you traded fairly, a huge AI could still like you enough to deal with you and let you build up your empire in peace. Not in Civ4-5.

Streamlined: Especially Civ5 is very much so, great options are taken out and the AI can "covet" your lands and being grumpy from 30 tiles away. Rubbish. It's no "No Win" button in Civ5 either, you just bribe 10 CS at the right time and you instawin.

Or go culture, whore the CS's again and you get another win. Changing policies in this game does very little, compared to Civ3, where changing government could mean your survival. Even if Civ4 tried to make the option in civics/religions a way to make "your" game change, it did very little against the AI. Well, now 3-city Xerxes loves you, but others lost interest.

On a sailing cruise you meet one person, trade open borders, the next turn you meet this other guys that HATES you for trading with his worst enemy...and so on.

In Civ3, you actually have to use your brain just a little bit.

Civ4/BTS is pretty good, but Civ5 is a disaster. they took away most of the fun for vivid gamers like me, to entertain a broader audience, who doesn't want to think deeply about the next move, if they had to they just run to the shop and buy another "easy" game.

Theov, it's not easy to explain things like this, but as I see it, the CIV series is not as it should've been. Frequent bugs in BTS that was never fixed and 5 is much of a joke, compared to C3C no matter SODS or whatever. It's a feeling when you play a game and something broken turns up, you just think wtf?

Now, shut up, gozpel!!!! :)
 
My point was that playability of newer sequels were reduced in favor for more graphic and complex details. In every game with sequels there is somewhere a breaking point when it happens. And less playability means less fun. If you like civ 4 or civ 5 more than previous sequels than you probably haven't played Civ games before those two sequels. Older players have more experience to notice breaking points and distinguish when one sequel is only a spark and the other a real gem.

Miroslav
 
My point was that playability of newer sequels were reduced in favor for more graphic and complex details. In every game with sequels there is somewhere a breaking point when it happens. And less playability means less fun. If you like civ 4 or civ 5 more than previous sequels than you probably haven't played Civ games before those two sequels. Older players have more experience to notice breaking points and distinguish when one sequel is only a spark and the other a real gem.

Miroslav

Ironically, I find CivIV's graphics (even with blue marble) terrible compared to the elegance of some Civ3 terrain mods. I agree with many of your points, though I like Civ4BTS overall. It is not a bad game, I never made a comparison to Civ3 because almost every important aspect is changed.

I have never played Civ5 as my computer runs Civ4 very slowly (thanks to the 3D) on even small maps in from the reneissance ages. However, I have noticed that the Civ4 community is even more unsatisfied with Civ5 than us. I've never read those pessimistic, harsh comments, so I guess many of them just faced what you called "breaking point".
 
@ gozpel - with your abilities you would probably love CCM
 
Ironically, I find CivIV's graphics (even with blue marble) terrible compared to the elegance of some Civ3 terrain mods. I agree with many of your points, though I like Civ4BTS overall. It is not a bad game, I never made a comparison to Civ3 because almost every important aspect is changed.

I have never played Civ5 as my computer runs Civ4 very slowly (thanks to the 3D) on even small maps in from the reneissance ages. However, I have noticed that the Civ4 community is even more unsatisfied with Civ5 than us. I've never read those pessimistic, harsh comments, so I guess many of them just faced what you called "breaking point".

I agree. I do like the Civ3 terrain mods. And comparing CivIII and IV is a little like comparing apples and oranges. Two very different games. I like both but do mostly OCC in CivIV (that goes pretty quickly).

I've read some of the harsh comments. And you're right, the CivIV community HATES CivV. And I understand that CivV runs even slower than IV.
 
Actually I meant warlord, not chieftain..
I've been mostly automating my workers so that's not too good either, probably.

But anyway it's nice to experience the sense of discovery with a new game.

If you like the Seafaring Civilizations like I do, your best maps are going to be either continents or archipelago, standard or larger in size.

For workers, I have found that 2 workers per city is just about right, until you need to start long distance railroading, when I go for a few more. Once you hit pollution in your cities, you will need worker gangs to get rid of it fast. Do not automate your workers, as the AI does a pretty bad job of it.
 
I agree with Miroslav that game series often reach a peak and then decline - usually at the point where graphics is given preference over game play, and Civ 3 Conquests is my favourite in the civilization series (although I do miss those Civ 2 advisors).

Of the other games mentioned I prefer MOO 2 to the original or MOO 3, I like both Heroes 2 and Heroes 3 with perhaps a slight preference for H2, and I found three of the Might & Magic games to be worth playing (V, VI and VII) but nothing after that.

But the best of the lot was Master of Magic, and of course there never has been a sequel.
 
I agree with Miroslav that game series often reach a peak and then decline - usually at the point where graphics is given preference over game play, and Civ 3 Conquests is my favourite in the civilization series (although I do miss those Civ 2 advisors).

Of the other games mentioned I prefer MOO 2 to the original or MOO 3, I like both Heroes 2 and Heroes 3 with perhaps a slight preference for H2, and I found three of the Might & Magic games to be worth playing (V, VI and VII) but nothing after that.

But the best of the lot was Master of Magic, and of course there never has been a sequel.

Master of Magic was a real gem. It was like Civ1 with magic with heroes. The game preceded and was basic concept for developing two other games: 1) Heroes of Might and Magic (with 3. sequel as most playable) and later 2) Age of Wonders (there was one sequel, not bad but less playable than original). Basic idea for both games were taken from MOM. Both have land and sea (even caverns), magic, cities, units, heroes... For those who study theory of games, MOM was inevitable as a link between Civ games and strategic games based on magic. Even made in DOS it is still high playable and that's what made a real gem - it just cant be beaten by time.

Miroslav
 
Civ III rocks! Been playin Civ since the first one in the early 90s.

I just couldn't get in to Civ IV- the war gaming aspect of it wasn't as fun. Not even gunna bother with Civ V.

I refound Civ III complete a couple of weeks ago and have since become a stranger to my family.
 
I can't find my C3C disc, the box is there but it is EMPTY!!!! I blame my wife for this.

I did find Homm3 though and with a disc and I remember I loved that game....I just might try it again :)

Btw, abother game I loved back then, which they screwed up as a sequel was Colonization! It wasn't all about the gameplay (which was fine) but the music, I miss that one too.
 
I just started playing Civ again after being away for like 6 or 7 years and while I have C4 and C5, I haven't taken them out of the shrinkwrap. The problem is that the series has indeed gone like the culture...dumbed down. I played AC to death and it remains the ultimate, the PBEM at least. Every game since is worse and that by design because AC didn't sell, RTS came along and the folks that make a living from making games realized that they could make exponitially more by making simple games more like tic-tac-toe than chess.

We were robbed of the future which could have been AC with a great AI. Instead we get razzberry flavored cigars for pot heads to use as blunts.
I play poker at the local casino because I can beat the game and when I take a break I'll sit and watch mindless retirees endlessly slap $100 bills into the machines as they are hypnotized by the bells and whistles.

It works. I can't blame the guys for trying to make a buck. But it sucks for a gamer with an IQ of 80+.

Yeah, I played MOO and MOM too. But SMAC was head and shoulders beyond anything else and I'd recommend you get it if you haven't played it before.
 
Loved SMAC, fun game.
 
The problem was that Brian Reynolds did not work on any of the rest of the Sid's games. I think SMAC sold quite well and last I knew was the highest rated game at PC Gamer 98%. Just ahead of Civ2 at 97%
 
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